SimCity Societies

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

SimCity Societies

Post by skipclarke »



Widescreen Grade: C
Multi-monitor Grade: C

Read Full Detailed Report - SimCity Societies

SimCity Societies is a city-building simulation computer game developed by Tilted Mill Entertainment and published by Electronic Arts (EA), and is part of the Sim games series. The gameplay is significantly different from previous SimCity titles, with a greater focus on "social engineering".

A capitalist city, showing the day and night cycle in the gameSimCity Societies has a different gameplay compared to previous SimCity titles with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of SimCity Societies after the previous games in the series had been described as too complex by Will Wright. Complexity was reduced by removing the need to lay pipes and power grids.

The ability to fund buildings individually, building evolution, and zoning were also not featured in the game. The adviser system of previous SimCity games was replaced, with a city's status instead indicated to the player by the behaviour of citizens, with each building having an effect on citizen's behaviour.






Last edited by skipclarke on 27 Mar 2013, 13:12, edited 1 time in total.
Reason: Edit
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

SimCity: Socities

Post by The_cranky_hermit »

==Singleplayer anomalies==

Any problems other than loading screens and main menu? Those aren't really part of the game, so they aren't counted against it.


==HUD stretch==

The HUD is optimized for 4:3 and 16:10. It stretches slightly at 16:9 (see above). Notice how the blue and red circles are slightly out of shape.

Are you sure about this? It looks fine at 3:1 to me.

Grade is C+.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

SimCity: Socities

Post by skipclarke »

No other problems. Everything "game wise" works perfectly, except that it's all Vert-.

The HUD was a copy-paste mistake from my Hellgate DR.
zubyo
Posts: 20
Joined: 18 Jun 2007, 23:43

SimCity: Socities

Post by zubyo »

I just want to ask 2 things;


MODS: Would it be possible to change the post title from "SimCity: Socities" to "SimCity: Societies" ? I was not able to find this topic at first due to the slight typo.

And does anyone know how to tweak the game for HOR+ ?
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

SimCity: Socities

Post by The_cranky_hermit »

I was not able to find this topic at first due to the slight typo.

The MGL isn't there for nothing.
http://www.widescreengamingforum.com/wiki/index.php/Master_Games_List_-_Sa
See the column where it says "detailed report" over and over again? One of them is for SimCity Societies.
zubyo
Posts: 20
Joined: 18 Jun 2007, 23:43

SimCity: Socities

Post by zubyo »

I was not able to find this topic at first due to the slight typo.

The MGL isn't there for nothing.
http://www.widescreengamingforum.com/wiki/index.php/Master_Games_List_-_Sa
See the column where it says "detailed report" over and over again? One of them is for SimCity Societies.


Yeah thats how I found it, but it still is too bad that a search cant find it because of the typo
Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests