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Making of bonus videos. Can be unlocked at menus. Stretched.
Fahrenheit/Indigo Prophecy
Posted: 25 Dec 2007, 21:25
by The_cranky_hermit
Are the above three things normally run at a fixed resolution? And does the optional part of your hack solution change this resolution?
Fahrenheit/Indigo Prophecy
Posted: 26 Dec 2007, 01:24
by Tanuki
I went back an dchecked again.
The bonus "making of" movies are stretched to whatever resolution is set in the primary method.
The other logo movies are fixed resolution normally. Anamorphic with the optional method.
If the teaser movie is in the game I would say fixed normal and anamorphic with the optional method. But I am not sure that the movie is in the game. Most games just bundle it in the bink/movie folder and never use it ala Bioshock.
EDIT - Reworded profile screen section.
Fahrenheit/Indigo Prophecy
Posted: 26 Dec 2007, 01:45
by The_cranky_hermit
Then I advise stating in the "optional" section that this only affects the logos. Personally, I wouldn't have bothered with that part at all. You're literally going to be spending more time fixing the logos than you are watching them in their anamorphic glory.
==Grading==
Calculated grade: D+
Major unresolved issues: None
Minor unresolved issues: None
Then I advise stating in the "optional" section that this only affects the logos. Personally, I wouldn't have bothered with that part at all. You're literally going to be spending more time fixing the logos than you are watching them in their anamorphic glory.
Just for that I am going to watch them all the way through one more time. 8)
I assumed the bonus movies were fixed resolution. I was incorrect.
Fahrenheit/Indigo Prophecy
Posted: 26 Dec 2007, 02:17
by Tanuki
Stretched cut-scenes & bonus FMVs
And now I have to get pics up.
Thanks again friend. :D
Fahrenheit/Indigo Prophecy
Posted: 05 Mar 2008, 00:42
by bur
Too bad this game doesn't support widescreen. Stretching isn't really an option imo, I rather play on a smaller screen than with fat people with broad faces... :)
Does anyone know if there is any chance that there will ever be a way to play the game in real Hor+? Since the XBOX version does support widescreen and from what I know an xbox is basically an IBM-PC, it should be fairly easy to patch the PC version - if you have access to the source code that is.
Keeping 4:3 aspect ratio on ATI-Cards
Posted: 25 Jun 2008, 00:57
by Xtremo
Indigo Prophecy (or Fahrenheit) is one of my most favourite games ever. Unfortunately the PC-Version doesn't support widescreen and I hate playing games or watching movies with a wrong aspect ratio. If you own a NVidia-Graphics-Card, you can just set the driver to keep the aspect ratio and play in 4:3 even on a widescreen-monitor.
But as I own an ATI-Card and the Drivers have some serious problems with that function, I had to find away to solve this problem. Even though I activated the mentioned function, standard-resolutions like 1280x1024 were still stretched to fit my Samsung 226BW. And here comes the trick:
I changed the games' resolution to 1400x1050 (as my screen has a native resolution of 1680x1050 pixels) by using the Hex-Editor-Process that is described in the first post of this topic, and set the ATI-Drivers (I use the modified Omega-Drivers from omegadrivers.net) to not-stretching. Well, it worked!
Now I can play the game with black bars on both sides of the screen, but in native resolution of my display. Maximum sharpness, no stretching, correct aspect ratio. It's not widescreen, but it looks much much better than stretched.
Edit: It seems like the game doesn't like this hex-editing. With the resolution set to 1400x1050, the game keeps crashing at the very same spot over and over again. At the park, where Lucas jumps into the lake, to save the kid, the game crashes, just before you have to mash the shoulder-buttons. At 1280x1024, the game works just fine.
Fahrenheit in Widescreen! Solution
Posted: 11 Oct 2008, 21:51
by SpikedSouls
Well this is a way to play Fahrenheit/ Indigo Prophecy in true Widescreen...
Unfortunately, it is not possible for me to take screenshots... Well, if anyone know how...
Step 1. NVIDIA only... set scaling to off
Step 2. Use the bytecode hack to set a resolution which vertical part is higher than what your monitor supports (1680x1200 for a 1680x1050 monitor)
Step 3. use NVIDIA control panel to set custom resolution of 1680x1200
Step 4. Play
If the game crashes, just reload, reset the resolution to 640x480, play that part and set resolution back to custom one...
PLEASE CONFIRM
P.S. this works for Tony Hawk's American Wasteland,too in conjunction with the Ureschanger!!!
Fahrenheit/Indigo Prophecy
Posted: 12 Oct 2008, 00:52
by Simplex
Interesting solution - does anyone know how to set custom resolution on ATI graphics card?
Re: Fahrenheit in Widescreen! Solution
Posted: 30 May 2009, 14:56
by Simplex
Step 3. use NVIDIA control panel to set custom resolution of 1680x1200
This results in black screen (resolution no supported) and reverting back to previous res.
Re: Fahrenheit in Widescreen! Solution
Posted: 30 May 2009, 18:56
by SpikedSouls
[quote]
Step 3. use NVIDIA control panel to set custom resolution of 1680x1200
This results in black screen (resolution no supported) and reverting back to previous res.
You have to make sure to open advanced mode while setting custom resolutions. The timing standard has to be set to AUTO.
With this settings it should work. Does for me, Fahrenheit is so much more awesome like this.
Re: Fahrenheit/Indigo Prophecy
Posted: 08 Apr 2010, 07:12
by Valak
Can someone help me plz. I dont know what to change in the Hex editor
The explanation is to confusing, what should I change? text value, hex values, etc....
Thanks for the support if its possible =D
Re: Fahrenheit/Indigo Prophecy
Posted: 10 Apr 2010, 01:49
by Tanuki
The explanation is to confusing, what should I change? text value, hex values, etc....
Re: Fahrenheit/Indigo Prophecy
Posted: 10 Apr 2010, 08:22
by Simplex
Can someone help me plz. I dont know what to change in the Hex editor
The explanation is to confusing, what should I change? text value, hex values, etc....
Actually it's not confusing. It does require reading skills, tho.
Search for the text/string value "1600", not a HEX value.
Re: Fahrenheit/Indigo Prophecy
Posted: 13 Jul 2010, 22:49
by Rocky
Can someone clarify what to change?
I used a hex editor and found the second 1600 as described. I am ainming to have a 1680x1050 resolution so what exactly do I change in the hex editor?
The instructions in the first post say
Select a resolution and type your desired widescreen resolution.
So where do I type 1680x1050 exactly?
Many thanks.
Re: Fahrenheit/Indigo Prophecy
Posted: 14 Jul 2010, 00:13
by Tanuki
So where do I type 1680x1050 exactly?
Over the 1600 and 1200 you found.
Need Some help Please
Posted: 12 Oct 2011, 12:57
by sicran
Hello! can someone help me bt editing BYTECODE.BTC i tried but it doesent work. here you have the file so you don't need to search for it
http://www.mediafire.com/?1ygqk85x67514je
bur wrote:Too bad this game
Posted: 06 Aug 2012, 09:24
by Tracido
Too bad this game doesn't support widescreen. Stretching isn't really an option imo, I rather play on a smaller screen than with fat people with broad faces... :)
Does anyone know if there is any chance that there will ever be a way to play the game in real Hor+? Since the XBOX version does support widescreen and from what I know an xbox is basically an IBM-PC, it should be fairly easy to patch the PC version - if you have access to the source code that is.
Alright, I found something that may make it easier to find the FOV, I hex edited the GOG version, which required half the resolution number in one hex and the last half in the very next down the row. (I edited 1600x1200 for the best compatibility)
When you use ALT+ENTER it exits full screen, this GIVES FIXED FOV for 16:9 in 1920x1080!!!
Does anyone know how to implement this finding into revealing which hex is the HFOV and which is the VFOV to fix it for fullscreen?