The bonus "making of" movies are stretched to whatever resolution is set in the primary method.
The other logo movies are fixed resolution normally. Anamorphic with the optional method.
If the teaser movie is in the game I would say fixed normal and anamorphic with the optional method. But I am not sure that the movie is in the game. Most games just bundle it in the bink/movie folder and never use it ala Bioshock.
Then I advise stating in the "optional" section that this only affects the logos. Personally, I wouldn't have bothered with that part at all. You're literally going to be spending more time fixing the logos than you are watching them in their anamorphic glory.
==Grading==
Calculated grade: D+
Major unresolved issues: None
Minor unresolved issues: None
Then I advise stating in the "optional" section that this only affects the logos. Personally, I wouldn't have bothered with that part at all. You're literally going to be spending more time fixing the logos than you are watching them in their anamorphic glory.
Just for that I am going to watch them all the way through one more time. 8)
I assumed the bonus movies were fixed resolution. I was incorrect.
Too bad this game doesn't support widescreen. Stretching isn't really an option imo, I rather play on a smaller screen than with fat people with broad faces... :)
Does anyone know if there is any chance that there will ever be a way to play the game in real Hor+? Since the XBOX version does support widescreen and from what I know an xbox is basically an IBM-PC, it should be fairly easy to patch the PC version - if you have access to the source code that is.
Indigo Prophecy (or Fahrenheit) is one of my most favourite games ever. Unfortunately the PC-Version doesn't support widescreen and I hate playing games or watching movies with a wrong aspect ratio. If you own a NVidia-Graphics-Card, you can just set the driver to keep the aspect ratio and play in 4:3 even on a widescreen-monitor.
But as I own an ATI-Card and the Drivers have some serious problems with that function, I had to find away to solve this problem. Even though I activated the mentioned function, standard-resolutions like 1280x1024 were still stretched to fit my Samsung 226BW. And here comes the trick:
I changed the games' resolution to 1400x1050 (as my screen has a native resolution of 1680x1050 pixels) by using the Hex-Editor-Process that is described in the first post of this topic, and set the ATI-Drivers (I use the modified Omega-Drivers from omegadrivers.net) to not-stretching. Well, it worked!
Now I can play the game with black bars on both sides of the screen, but in native resolution of my display. Maximum sharpness, no stretching, correct aspect ratio. It's not widescreen, but it looks much much better than stretched.
Edit: It seems like the game doesn't like this hex-editing. With the resolution set to 1400x1050, the game keeps crashing at the very same spot over and over again. At the park, where Lucas jumps into the lake, to save the kid, the game crashes, just before you have to mash the shoulder-buttons. At 1280x1024, the game works just fine.
Well this is a way to play Fahrenheit/ Indigo Prophecy in true Widescreen...
Unfortunately, it is not possible for me to take screenshots... Well, if anyone know how...
Step 1. NVIDIA only... set scaling to off
Step 2. Use the bytecode hack to set a resolution which vertical part is higher than what your monitor supports (1680x1200 for a 1680x1050 monitor)
Step 3. use NVIDIA control panel to set custom resolution of 1680x1200
Step 4. Play
If the game crashes, just reload, reset the resolution to 640x480, play that part and set resolution back to custom one...
PLEASE CONFIRM
P.S. this works for Tony Hawk's American Wasteland,too in conjunction with the Ureschanger!!!
We fight in the shadows, so humanity can stand in the light.
Can someone help me plz. I dont know what to change in the Hex editor
The explanation is to confusing, what should I change? text value, hex values, etc....
Actually it's not confusing. It does require reading skills, tho.
Search for the text/string value "1600", not a HEX value.
Hello! can someone help me bt editing BYTECODE.BTC i tried but it doesent work. here you have the file so you don't need to search for it
http://www.mediafire.com/?1ygqk85x67514je
Too bad this game doesn't support widescreen. Stretching isn't really an option imo, I rather play on a smaller screen than with fat people with broad faces... :)
Does anyone know if there is any chance that there will ever be a way to play the game in real Hor+? Since the XBOX version does support widescreen and from what I know an xbox is basically an IBM-PC, it should be fairly easy to patch the PC version - if you have access to the source code that is.
Alright, I found something that may make it easier to find the FOV, I hex edited the GOG version, which required half the resolution number in one hex and the last half in the very next down the row. (I edited 1600x1200 for the best compatibility)
When you use ALT+ENTER it exits full screen, this GIVES FIXED FOV for 16:9 in 1920x1080!!!
Does anyone know how to implement this finding into revealing which hex is the HFOV and which is the VFOV to fix it for fullscreen?