World in Conflict now has full TH2Go Support

Discussions about getting games to run in a Multi-Mon setup.
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Mark B
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Joined: 28 Feb 2007, 15:34

World in Conflict now has full TH2Go Support

Post by Mark B »

For those that missed any previous posts -- we worked with the guys over at Massive Entertainment to have TripleHead2Go properly supported for their recent 003 World in Conflict patch.

Feel free to download the update and enjoy WIC in true Surround Gaming! :D


Also a big thanks to everyone at WSGF! This would not have been possible without the initial heads-ups and posts on the Massgate forums from WSGF members. So thanks again to everyone for spreading the good word about TripleHead2Go!
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Paradigm Shifter
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World in Conflict now has full TH2Go Support

Post by Paradigm Shifter »

That's great news! :D

It's fantastic to see a developer who seems to be prepared to bend over backwards and support all of the really high-end display solutions out there - especially considering the ones that just bury their heads in the sand or whine and bitch and stab us in the back when we raise questions.
JosephJEHancock
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Joined: 24 Jul 2007, 15:25

World in Conflict now has full TH2Go Support

Post by JosephJEHancock »

Hahaha, excellent. I can now buy this game and attempt to max it out (DX9 only) for true slide-show action! :D
JohnnyWakko
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World in Conflict now has full TH2Go Support

Post by JohnnyWakko »

This is great news. Huzzah!

TH2G for the win!
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
Tucson
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World in Conflict now has full TH2Go Support

Post by Tucson »

I personally was really blown away to see a patch specifically to address surround gaming and was really impressed by Massive Entertainment.

Beyond the quality of WIC, this really put them on the map for me as a developer.

So thanks to them for that and to Matrox for making this push as well.
Kinesis
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World in Conflict now has full TH2Go Support

Post by Kinesis »

hmm,I might just have to pick this one up.
what a year(holiday season) for gaming :shock:
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Paradigm Shifter
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World in Conflict now has full TH2Go Support

Post by Paradigm Shifter »

WiC has been totally awesome. :D
starfighter
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World in Conflict now has full TH2Go Support

Post by starfighter »

Finally they made it.

Great :)
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Downtown1
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World in Conflict now has full TH2Go Support

Post by Downtown1 »

This thread needs before/after screenshots badly :)
Mark B
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World in Conflict now has full TH2Go Support

Post by Mark B »

WiC will be our Surround Gaming Site's "Game of the Month" for December - we'll have some screenshots up shortly :cheers
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scavvenjahh
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World in Conflict now has full TH2Go Support

Post by scavvenjahh »

Looks like that "full support" is not faultless though... Here's what I get while playing WiC 1.010 w/ Soviet Assault.

- Vert- 3D cut scenes are not very TripleHead2Go-friendly :(
http://www.widescreengamingforum.com/node/10307

- Patch 10's new "hi-res line of sight" option seems to cause my megamap's edges to flicker badly in TripleHead... Maybe it's just my config. Can anyone confirm ?

- The UI is broken : the "freight train" of unit icons at the bottom of the screen is misplaced.
I tried various resolutions on my single 30" panel (2560x1600) and TripleHead2Go setup (3x1680x1050) : it seems like the icons are not "told" to stay on the center screen in TripleHead, while the rest of the UI is.

2560x1000, treated by the game as "single widescreen"


2560x800, UI becomes "tripleheaded"


2560x682, same aspect ratio as TripleHead 3840x1024 (15:4)


3840x1024


5040x1050



The "train" obviously sits at a fixed distance from the display's left side. In TripleHead, icons should stay to the right of the minimap and pile up if necessary (see pictures in the Detailed Report, linked above).

I'm sure Massive & Matrox can fix this in no time :)
CyberCrist
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Joined: 12 Aug 2008, 19:38

Re: World in Conflict now has full TH2Go Support

Post by CyberCrist »

For those that missed any previous posts -- we worked with the guys over at Massive Entertainment to have TripleHead2Go properly supported for their recent 003 World in Conflict patch.

Feel free to download the update and enjoy WIC in true Surround Gaming! :D


Also a big thanks to everyone at WSGF! This would not have been possible without the initial heads-ups and posts on the Massgate forums from WSGF members. So thanks again to everyone for spreading the good word about TripleHead2Go!


Tell the guys at Massive Entertainment, they just sold another copy of the game. Also, I'll pretty much buy any game that supports TH2Go.
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dopefish
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World in Conflict now has full TH2Go Support

Post by dopefish »

http://www.massgate.net/read.php?28004,400899
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
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scavvenjahh
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World in Conflict now has full TH2Go Support

Post by scavvenjahh »

Thanks, might help in case my brief post in the 'How to: Report bugs' thread goes unnoticed...
spybaz
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World in Conflict now has full TH2Go Support

Post by spybaz »

Yeah - the unit icons at 3840x1024 are hidden behind part of the GUI. Makes selecting the hidden ones impossible. Otherwise - great!
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scavvenjahh
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World in Conflict now has full TH2Go Support

Post by scavvenjahh »



Using the "unit-bar scale modifier" setting you can use smaller unit icons so that the "train" is not hidden by the minimap...




Of course, if I had say 4 more units selected, one would be hidden. And it's still odd to have part of the UI on the center screen and some stuff on the left... Ah well.
Yui
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rply

Post by Yui »

I've been playing WIC for about a year now with the TH2Go and I've never experienced any problems with it. WIC already supported the TH2Go a long time ago. So what's new?
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scavvenjahh
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World in Conflict now has full TH2Go Support

Post by scavvenjahh »

There's a new glitch, that's what.
All of the UI is centered, except the selected units' icons. I think that's new to v1.010, will need to reinstall 1.09 on the other PC to be sure though.
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