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Call of Cthulhu: Dark Corners of the Earth

Posted: 17 Nov 2007, 04:31
by czarman


Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Call of Cthulhu: Dark Corners of the Earth

Dark Corners of the Earth is an adventure game developed by Headfirst Productions. The game is set in the The Call of Cthulhu universe created by the author H. P. Lovecraft. Players control Jack Walters as he seeks to uncover mysteries and stave off insanity. Gruesome and terrifying scenes will cause Jack to hallucinate and inhibit his ability to function. If Jack's sanity is lost the game is over. This game focuses on stealth and exploration with occasional combat. Filet-O-Fishmen.



4:3


16:10


16:9


21:9


3x1


Dark Corners of the Earth: Detailed Report

Posted: 17 Nov 2007, 04:49
by The_cranky_hermit
D+

Dark Corners of the Earth: Detailed Report

Posted: 17 Nov 2007, 05:02
by Tanuki
D+


That is what she said.

Dark Corners of the Earth: Detailed Report

Posted: 12 Dec 2007, 18:28
by khula
Excellent game - If played right. Perhaps a little to slow paced for adrenaline junkies who like to complete games in 5 hours. Play slower, smell the roses you know? It's an adventure game played first person, not UT III. Anyway, there's a little known unofficial patch that allows you to alter the FOV in both standard and sneak modes. You can find it here....


http://callofcthulhu.com/forums/index.php?showtopic=2992

I play on a 24" monitor at 1920 x 1200 using fov 85 and it looks just fine...

Not sure if this affects it's widescreen rating though?

Dark Corners of the Earth: Detailed Report

Posted: 12 Dec 2007, 23:58
by The_cranky_hermit
None at all. A stretched game with an increased FOV is still stretched. It's not like being vert - where increasing the FOV turns it into hor +.

Dark Corners of the Earth: Detailed Report

Posted: 13 Jan 2009, 11:57
by djsolidsnake86
what is the just fov for 1680x1050?

Dark Corners of the Earth: Detailed Report

Posted: 15 Jan 2009, 05:10
by Tanuki
what is the just fov for 1680x1050?


Whatever you want it to be. The game uses a 4:3 aspect ratio for everything so teh fov will just zoom things out but they will still be distorted.

It is a preference thing.

Re: Call of Cthulhu: Dark Corners of the Earth

Posted: 18 Jan 2016, 16:33
by New 'n' Tasty
Why is the game listed as having a "native" widescreen implementation? The widescreen isn't native, the picture is clearly stretched from 4:3.

Re: Call of Cthulhu: Dark Corners of the Earth

Posted: 20 Jan 2016, 13:12
by scavvenjahh
Native (method) only makes sense when paired with Stretch (screen change); the combination results in the grade (Widescreen Unsupported). That's why Support summary starts with Screen change, not Method ;)

Native support simply means you don't have to do anything special for the game to run at a widescreen resolution.

Re: Call of Cthulhu: Dark Corners of the Earth

Posted: 18 Nov 2016, 11:32
by czarman
New Solution - finally HOR+ - updated DR.

Re: Call of Cthulhu: Dark Corners of the Earth

Posted: 15 Dec 2017, 00:30
by sucklead
I'd like to add the widescreen support into the unofficial patcher who do I need to ask?
I've already got Guzz to agree to allow me to add the shader fixes (he said it's not my code so i don't expect rights).
The patcher is open source here: https://github.com/sucklead/DCoTEPatch
I understand there is a click through buy link on the page although gog has pulled the game atm.
If you can let me know or point me at who can that would be great.

Re: Call of Cthulhu: Dark Corners of the Earth

Posted: 15 Dec 2017, 04:34
by Keith
sucklead wrote:I'd like to add the widescreen support into the unofficial patcher who do I need to ask?
I've already got Guzz to agree to allow me to add the shader fixes (he said it's not my code so i don't expect rights).
The patcher is open source here: https://github.com/sucklead/DCoTEPatch
I understand there is a click through buy link on the page although gog has pulled the game atm.
If you can let me know or point me at who can that would be great.

You can ask the author ThirteenAG, just open an issue on his GitHub - https://github.com/ThirteenAG/WidescreenFixesPack