Half-Life 2: Episode Two

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Tanuki
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Half-Life 2: Episode Two

Post by Tanuki »



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Half-Life 2: Episode Two

Half-Life 2: Episode 2 is the latest continuation of the Half-Life story from your friends at Valve. Gameplay is essentially the same as the previous two games with the emphasis on action. There are some large maps which give a nonlinear tint to parts of the game. A new ammunition is available for the gravity gun which allows placement of Strider destroying "sticky bombs".

If you got the first two you know you are getting this one so why fight it?



4:3


16:10


16:9


21:9


3x1

Last edited by Tanuki on 29 Jul 2013, 12:35, edited 4 times in total.
Reason: Edit
Tanuki
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Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

The 16:9 HUD pic is displaying an object on the left. This is not distortion.
kopaka649
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Half-Life 2 Episode 2: Detailed Report

Post by kopaka649 »

Are there any rendered cut-scenes that appear later in the game?


Nope, all in-game. The only rendered video is at the beginning with the Episode One recap, and that scales properly.
Tanuki
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Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

Actually that is the pre-rendered cut-scene. AKA FMV. You have to look closely but you can tell the diff. One giveaway is a constant framerate.


Rendered is the same as you would see while playing. A rendered cut would be where you lose control of the player for a period of time while something happens. (EX. - Panning shot where you see the bad guy walk out of a cave to fight you. That kind of thing.)

Thanks for the input anyway. We need more of that around here. :)
The_cranky_hermit
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Half-Life 2 Episode 2: Detailed Report

Post by The_cranky_hermit »

Normally, I wouldn't do this if there's an outstanding issue. But in this case, the benefits of an early certification are high enough, and the odds of a rendered cut-scene not being hor + are so low, that the risk is easily worth it.


But please remember to update this with the appropriate info once you've finished the game!
Tanuki
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Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

I have not started EP 1 yet. :(

Come on community lend a hand.
TheSmJ
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Half-Life 2 Episode 2: Detailed Report

Post by TheSmJ »

Other than the HL2: EP1 recap at the beginning of the game, there are no cut scenes pre rendered or otherwise. Just scripted events.

The game is 100% certified.
Tanuki
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Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

I will assume that by scripted events you do not mean anything that takes control away from the player.

Thanks for the input. :)
TheSmJ
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Half-Life 2 Episode 2: Detailed Report

Post by TheSmJ »

I will assume that by scripted events you do not mean anything that takes control away from the player.


Correct.
Tanuki
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Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

Thanks again friend.
bbathk
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Half-Life 2 Episode 2: Detailed Report

Post by bbathk »

Hi there,

I have a question regarding the WS support for HL2:ep2/Portal/TF2

I have a old rigs... 6800GT with A64-3200. It runs ok @ 1024*768 resolution for HL2 ep2.

However, i have a Dell 24" (2407) monitor. When i tried to switch to Wide Screen (16:10) option, they only have 1600*1000 or 1920x1200 options to choose from.

At 1600*1000, my machine is barely runs with that high resolution. Is there anyway i can turn to lower res? Like, 1280x720, 1280x768 or 1280x800 ??

I tried to edit the short cut (-width xxxx -height xxxx) way, it returns to the default 4:3 ration and 800*600 resolution when the game boots up.

Any one can help me out here ??

Many thanks
Tanuki
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Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

Try the 16:9 resolution list.

If none look good on your monitor see if your desired widescreen res is listed on your desktop. If it is it should be available in the game. If not, you need to add a custom res to your desktop.
Saturn2888
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Re: Half-Life 2 Episode 2: Detailed Report

Post by Saturn2888 »

Are there anymore ways to get more aspect ratios? Say I want 1920x720 or something that's 8:3, is that possible?
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skipclarke
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Re: Half-Life 2 Episode 2: Detailed Report

Post by skipclarke »

Are there anymore ways to get more aspect ratios? Say I want 1920x720 or something that's 8:3, is that possible?

Valve places any aspect wider than 16:9 in the 16:9 list, in the video options. Check there. To actually get that ratio, you would need to set a custom resolution in Windows. Steps to do that are unique to using either ATI or NVIDIA. NV is easy, with a custom res in the advanced portion of their control panel.
Saturn2888
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Re: Half-Life 2 Episode 2: Detailed Report

Post by Saturn2888 »

Really? Is the FOV going to be correct?
The_cranky_hermit
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Re: Half-Life 2 Episode 2: Detailed Report

Post by The_cranky_hermit »

You could try it and see.

But yes. The FOV and aspect ratio will be correct for the resolution. Selecting "aspect ratio" doesn't actually do anything except change the list of available resolutions. Once you've changed your resolution, the engine will then divide xRes by yRes to get your aspect ratio, and DirectX will give you the proper FOV for that aspect ratio.
Saturn2888
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Re: Half-Life 2 Episode 2: Detailed Report

Post by Saturn2888 »

Really? That's so cool. I wonder why other games don't do this. Any idea on how to make custom resolutions say if I have ATi? From what I've seen, nVIDIA's the only one that did it in the drivers, Intel and ATi have been outta luck here for years as far as I know. I've tried to make custom resolutions before, but the programs like powercolor something or other were always really too complicated.
Saturn2888
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Re: Half-Life 2 Episode 2: Detailed Report

Post by Saturn2888 »

I figured out a way to do it in a window at least: http://www.tweakguides.com/HL2_7.html
-width 1900 -height 720 (only works when windowed)

I also added -novid -heapsize 1024000 for tweaking the game to run faster since it probably doesn't cache as much without changing some other options. -novid is just convenient.

I do have a question. What say I have 2 monitors, I want to to the game in both but have the crosshair centered in my main one and have the rest of the game extended out to my second one. Possible?
The_cranky_hermit
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Re: Half-Life 2 Episode 2: Detailed Report

Post by The_cranky_hermit »

I wonder why other games don't do this.

Don't do what? Most games work the exact same way - only you don't need to select the aspect ratio before choosing the resolution. Every resolution is available in one drop-down menu, and once you select it, the game divides to get the correct aspect ratio, and DirectX calculates the correct FOV. Same as Half-Life 2.
Tanuki
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Re: Half-Life 2 Episode 2: Detailed Report

Post by Tanuki »

I do have a question. What say I have 2 monitors, I want to to the game in both but have the crosshair centered in my main one and have the rest of the game extended out to my second one. Possible?


You could try to fake another display. There was a thread or two in the mutli-display section of this site. I cannot find them but you could search or just make another thread there.
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