Page 1 of 2

Unreal Tournament 3 Beta

Posted: 12 Oct 2007, 21:46
by JulianP
Well, just like in Bioshock (and pretty much in every UE3 game, from what I've heard) the widescreen FOV is messed up in UT3 beta. Screenshots:



I hope they get it right for the final version, but if not... we is need teh hax. :<

Edit: With the "fov 100" command:



Strangely, it doesn't effect the gun though.

Unreal Tournament 3 Beta

Posted: 12 Oct 2007, 22:01
by Paddy the Wak
Welcome to the forum .... 8)

Yep ... here is where this was reported first ... pants stuff from Epic.

You can alter it though in UT III up to a maximum of 100 ...
Bring down the console by pressing the Tab key and type in ...

fov 100


I don't know if this will fix it correctly though as I have only tried it in TrilpleHead and it isn't enough for Triplehead and I can't find a way to make it stay at the chosen FOV.
It resets once you die.

Unreal Tournament 3 Beta

Posted: 12 Oct 2007, 22:18
by JulianP
Thanks. :) I was following the whole Bioshock thing, but I just never got around to registering here.

I tried it and it does work. 100 seems to be just right for 16:10. ^_^
Even so, the reseting is annoying.

I'll add a screenshot where the "fov 100" command is being used.

Unreal Tournament 3 Beta

Posted: 12 Oct 2007, 22:38
by Paddy the Wak
Thanks for the screenshot ... it seems 16:9 users are out of luck then if the fov 100 seems so right for 16:10 and won't go any wider ... :(

Unreal Tournament 3 Beta

Posted: 12 Oct 2007, 23:14
by baracus2k
that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise :evil:

Unreal Tournament 3 Beta

Posted: 12 Oct 2007, 23:54
by Paddy the Wak
that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise :evil:
I did say that ... :wink:
... I can't find a way to make it stay at the chosen FOV.
It resets once you die.

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 00:17
by JulianP
Uploaded a better pic, inspired by the one for Bioshock :)

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 00:39
by baracus2k
[quote]that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise :evil:
I did say that ... :wink:
... I can't find a way to make it stay at the chosen FOV.
It resets once you die.

oops didnt notice... still this sucks... i really expected better from epic

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 00:52
by g00seberry
After the numerous deletions of the widescreen threads on the Epic forums, it's not a huge surprise.

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 01:24
by Elios
so lets digg this too and get a that screen shot to Kotaku :D

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 05:10
by Badmagic
Anyone tried changing the line "FOVAngle=90.000000" yet that’s within "UTEngine.ini" located:

Vista
"X:UsersUserNameDocumentsmy gamesUnreal Tournament 3 DemoUTGameConfig"

Xp (guessing)
"X:Documents and SettingsUserNameMy Documentsmy gamesUnreal Tournament 3 DemoUTGameConfig"

Just to see first if it works then second if it overwrites or not, there is also a reference to default fov for online play within the "UTGame.ini" in the same folder, I would presume that’s the one that would mess up though if it’s a server controlled option to adjust FOV.

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 05:18
by Elios
heh some one post this over on epics forums

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 07:05
by Destroy
It truly is a sad day for PC gamers when such a classic that is UT has turned into such pathetic console leftovers.

The lack of effort by Epic put in to this supposed AAA PC game is appalling.

Now we know why all those threads on Epics site were deleted. Lame.

Edit: I see a large discussion is already underway on the widescreen issue.
http://utforums.epicgames.com/showthread.php?t=578675

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 08:48
by Paddy the Wak
Badmagic ... that "FOVAngle=90.000000" is for the Editor Engine.
the only way to change it is as described above and that isn't good enough as it won't go over 100 and it resets when you die.

At 100 the FOV it isn't good enough for anything over 16:10 ... so ... 16:9 and TripleHead users are out of luck.

How long have I been saying this about this UTIII engine ?
Every UT III title to date has had a widescreen related problem.

:lol: ... and 2K (Bioshock) said it was a design decision ... :lol: ... you have to laugh at the PR nonsense.

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 13:19
by capable heart
I tried changing the FOV through console commands and I found that it is locked to values ranging between 80 and 100. (Haven't tried the .ini file myself, but I'm not holding my breath for it.)

Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that will work online.

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 14:11
by JulianP
Design decision my ass. That was a pretty ridiculous claim from 2K. Someone said in the widescreen support thread at the Epic forums that Windows Vista and a DX10 capable card are needed to enable AA. Is this true? Since when has AA been a DX10-only feature? :roll:

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 17:25
by PunishedOne
Design decision my ass. That was a pretty ridiculous claim from 2K. Someone said in the widescreen support thread at the Epic forums that Windows Vista and a DX10 capable card are needed to enable AA. Is this true? Since when has AA been a DX10-only feature? :roll:


Seems that you don't know the rendering method UE3 uses. UE3 uses Deferred Lighting, which means it's almost impossible to have AA running at the same time because of the way the lighting works.

See here for more details: http://www.beyond3d.com/content/articles/19/

Unreal Tournament 3 Beta

Posted: 13 Oct 2007, 18:14
by Mesh
In this day and age it is an insult to gamers everywhere to create a game without AA. The hardware has the ressources for it, that you change the lighting for whatever reason is fine, that you sacrifice AA or anything else over it isn't. You can't use the standard AA that's been used for years with your 'revolutionnary new engine'? fine, but you'll have to pick up the slack and find an AA replacement made by you to compensate. Aliasing is no longer to be tolerated.

Unreal Tournament 3 Beta

Posted: 14 Oct 2007, 02:28
by JulianP
Seems that you don't know the rendering method UE3 uses. UE3 uses Deferred Lighting, which means it's almost impossible to have AA running at the same time because of the way the lighting works.

See here for more details: http://www.beyond3d.com/content/articles/19/

Yeah, I didn't know that. Thanks for the link. Still, I must agree with what Mesh said. AA ftw.

Unreal Tournament 3 Beta

Posted: 14 Oct 2007, 02:48
by Abram
Pfffft.