Half Life 2 - Episode 2 & Portal [Native][Hor+]

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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DubiZubi
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Joined: 05 Oct 2006, 18:25

Half Life 2 - Episode 2 & Portal [Native][Hor+]

Post by DubiZubi »

Half Life 2 Episode 2 performs exactly like the original and the first episode, means flawless widescreen support.

Same goes for Portal, a small puzzle game that's included in the "The Orange Box", with HL2E2 and Team Fortress 2.
The Portal is a HL2 Engine game, which means of course, flawless WS support.
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Sp4m
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Portal 2 [Native] Hor+

Post by Sp4m »

SOLUTION:
Like other Source games, you can FORCE a resolution with command line switches under launch properties.

-w 3840 -h 1024

game runs properly, with only stretching of BG images.
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suiken_2mieu
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Re: Portal 2 [Native] Hor+

Post by suiken_2mieu »

Picts or it didn't happen.
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