Supported Resolutions, Analogue & Digital TripleHead2Go

Discussions about getting games to run in a Multi-Mon setup.
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JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by JKeefe »

For some reason Matrox does not publish the full list of resolutions supported by the Analogue and Digital TripleHead2Go products. Here it is.

Analogue TripleHead2Go Supported Modes

Triplehead with 4:3 and 5:4 resolutions
3840x1024 @ 60 Hz (triple 1280x1024)
3072x768 @ 85 Hz (triple 1024x768)*
3072x768 @ 75 Hz (triple 1024x768)
2400x800 @ 60 Hz (triple 800x600)
1920x480@ 60 Hz (triple 640x480)

Triplehead with 16:9 and 15:9 resolutions
3840x768 @ 60 Hz (triple 1280x768)*
3840x720 @ 60 Hz (triple 1280x720)*

Dualhead with 5:4 resolution
2560x1024 @ 60 Hz (dual 1280x1024)*

Dualhead with 16:10 resolution
3360x1050 @ 60 Hz (dual 1680x1050)*

* requires the TMET (Triplehead Mode Expander Tool).


Digital TripleHead2Go Supported Modes

Triplehead with 4:3 and 5:4 resolutions
3840x1024 @ 60 Hz (triple 1280x1024)
3840x960 @ 60 Hz (triple 1280x960)
3072x768 @ 85 Hz (triple 1024x768)
3072x768 @ 75 Hz (triple 1024x768)
3072x768 @ 60 Hz (triple 1024x768)
2400x600 @ 85 Hz (triple 800x600)
2400x600 @ 75 Hz (triple 800x600)
2400x600 @ 60 Hz (triple 800x600)
1920x480 @ 85 Hz (triple 640x480)
1920x480 @ 75 Hz (triple 640x480)
1920x480 @ 60 Hz (triple 640x480)

Triplehead with 16:9, 15:9 and 16:10 resolutions
4080x768 @ 60 Hz (triple 1360x768)
3840x800 @ 60 Hz (triple 1280x800)
3840x768 @ 60 Hz (triple 1280x768)
3840x720 @ 60 Hz (triple 1280x720)
2400x480 @ 59 Hz (triple 800x480)

Dualhead with 4:3 and 5:4 resolutions
3200x1200 @ 60 Hz (dual 1600x1200)
2560x1024 @ 85 Hz (dual 1280x1024)
2560x1024 @ 75 Hz (dual 1280x1024)
2560x1024 @ 60 Hz (dual 1280x1024)
2560x960 @ 60 Hz (dual 1280x960)
2048x768 @ 85 Hz (dual 1024x768)
2048x768 @ 75 Hz (dual 1024x768)
2048x768 @ 60 Hz (dual 1024x768)
1600x600 @ 85 Hz (dual 800x600)
1600x600 @ 75 Hz (dual 800x600)
1600x600 @ 60 Hz (dual 800x600)

Dualhead with 16:9, 15:9 and 16:10 resolutions
3840x1200 @ 60 Hz (dual 1920x1200)
3840x1080 @ 60 Hz (dual 1920x1080)
3360x1050 @ 60 Hz (dual 1680x1050)
2880x900 @ 60 Hz (dual 1440x900)
2720x768 @ 60 Hz (dual 1360x768)
2560x800 @ 60 Hz (dual 1280x800)
2560x768 @ 60 Hz (dual 1280x768)
2560x720 @ 60 Hz (dual 1280x720)
1600x480 @ 60 Hz (dual 800x480)
blackrat
Posts: 61
Joined: 30 Jul 2007, 12:38

3D Stereo shutter glasses

Post by blackrat »

If you wonder, who is intersted in different refresh rates of flat panels, e.g. people who want to use shutter glasses for 3D stereo.

If you want to use the EyeDimensional glasses, which are certified for TFT with a minimum refresh rate of 70Hz and only availible with analog connectors, your only chance can be with the anlaog edition and use 3072x768 @ 75 Hz.

I know for sure E-D is working on a digital device, but seems to have issues with it. Is Matrox trying to raise the rates for the digital edition, esp. for the mostly used resolution 3840x1024 - I have no idea?
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by JKeefe »

3840x1024 @ 60 Hz represents the bandwidth limit for the Analogue device, so no higher refresh rates are possible as I understand it.

For the Digital device, we have been told that 5040x1050 is theoretically possible. Assuming that resolution was displayed at 60 Hz, 3840x1024 should be possible up to 75 Hz. However, 3840x1024 at any refresh rate over 60 Hz does exceed the oft-quoted dual-link DVI bandwidth limit equivalent to 2560x1600 @ 60 Hz.
RKipker
Posts: 74
Joined: 09 Oct 2007, 02:05

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by RKipker »

I've just set my DTG2G at 5040X1040 @ 60 Hz refresh rate and it all seems to be working fine. Not run any games yet.

Why is this working.... I set through my Nividia Graphics coontrol panel.

I just setup my DTH2G tonight, tried after reading this topic....:)
njracer
Posts: 104
Joined: 20 Sep 2007, 08:05

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by njracer »

got any pics??? loved to check that out
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by JKeefe »

Hmmm, interesting. I'd love to hear how this pans out. It probably deserves its own thread, though. Please keep us posted.
tama
Posts: 18
Joined: 20 Nov 2007, 14:51

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by tama »

I want to know if this is possible. I am thinking in purchase two more 2005fpw's and a TH2Go. But the max res is low.

Please enlighten us
Tucson
Posts: 191
Joined: 06 Mar 2006, 06:55

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by Tucson »

Can this get stickied pls?
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Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by Paddy the Wak »

Can this get stickied pls?
Ibrin added the info here ... http://www.widescreengamingforum.com/node/#comment-
... with a link back to this thread ... :D
Tucson
Posts: 191
Joined: 06 Mar 2006, 06:55

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by Tucson »

Cool.
tama
Posts: 18
Joined: 20 Nov 2007, 14:51

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by tama »

Please, someone can explain this? I wish to know how to do it....
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Downtown1
Insiders
Insiders
Posts: 647
Joined: 22 Aug 2007, 19:00

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by Downtown1 »

Why don't they support 4320x900 (3x1440x900)? It adds up to less pixels than 3840x1024, but it's much more pixels than any of the other widescreen resolutions. At least I could stand 1440x900 but something like 3x1360x768 is approximately 3/4th (!) of 3840x1024.
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by JKeefe »

It exceeds the 4096-pixel limit. I talked about this in my SimHQ review of the Digital TripleHead2Go:
An unfortunate omission from the list of supported widescreen resolutions is 5040x1050 (triple 1680x1050). Although DX8 and DX9 GPUs are not capable of outputting an image greater than 4096 pixels wide, new DX10 GPUs such as the NVIDIA 8800 series have increased this limit to 8192 pixels, even in DX8 and DX9 applications. Matrox states “the maximum pixel clock supported by the dual-link DVI output could, in theory, enable the triple 1680x1050 resolutionâ€
Johbremat
Posts: 24
Joined: 24 Jul 2007, 12:09

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by Johbremat »

Might not have the hardware at the moment, but to know I could do 4800x1200 would be great.
Crashgate3
Posts: 6
Joined: 15 Dec 2007, 15:39

Supported Resolutions, Analogue & Digital TripleHead2Go

Post by Crashgate3 »

EDIT - ignore this - didn't read enough
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