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BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Jul 2007, 20:58
by LordJuanlo
Hi all, a good friend of mine (probably the biggest BR fan on Earth :lol:) has developed a patch that allows you to run BloodRayne2 with FSAA and custom resolutions. I have tested the patch succesfully at 1920x1200 and the patch makes the game Hor+. It should work with Triplehead too, but we haven't tested it.

Scenery renders correctly, but objects (tables, doors, chairs, etc) do not draw correctly out of the 4:3 area. He believes it's because the game is hard-coded for non-WS resolutions, but is investigating the problem.

You can get the patch and detailed instructions on the Official Patch Page located at CooP DB (Cooperative Games Database), a new web site dedicated to cooperative game news, created by Spanish guys but with English sections too. Anyone registering at Coop DB will be welcome (I'm a moderator on those forums). The page is in Spanish but the BR2 patch section is in full English.

For questions and contact with the autor, please use the forum located at Coop DB.

BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 29 Jul 2007, 16:19
by Buio
Here are some screens in 1920x1200, 4xMSAA, 16xAF. I use mode 1, which zooms the x-axel, as using mode 2 gives artifacts on the edges as noted in the patch.

(note these are taken with Dark Rayne skin choosen, its one of the unlockable extras)










BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 31 Jul 2007, 00:47
by Gabbo
This is wonderful.

Well done!

Much better than the old hex hack. The hex hack cut off the menu's. This does not. Not to mention that this is much easier to do.

BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 31 Jul 2007, 07:49
by LordJuanlo
A new version is on its way. A parameter to set much higher resolution shadows is the main feature. I will post here when its done.

BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 03 Aug 2007, 14:16
by LordJuanlo
New version has been released, with option to enhance shadows and reflections. You can see comparative shots here:



The patch is available at CooPDB.

BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 14 Oct 2007, 08:53
by LordJuanlo
4th public release of the BloodRayne 2 FSAA Patch available at CooPDB.

This new version adds enhanced blood pools reflections, enhanced transparent water, enhanced blood fields, enhanced aura vision, ... some little options, and a configuration tool for the patch.

Enhanced Aura Vision:


Enhanced Blood Fields:


Enhanced Blood Pools Reflections:


Enhanced Water Transparency:


BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 30 Oct 2007, 22:11
by LordJuanlo
New version released available at CooP DB. This new version adds several video memory optimizations, more AA modes, & more AA compatibility options. It also should fix the problems that some users had with the pre-rendered videos of the game. It's a recommended update.

BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 27 Jan 2008, 10:58
by LordJuanlo
A new and much improved version has just been released. This new version adds custom shader programs to enhance the following
effects: wave pools, water & blood fields. These new shaders use
reflection, perlin refraction & bump mapping techniques. The configuration program includes a new 'benchmark tool' for your multi-core CPU. The shaders are written in D3D ASM, & they require VS 1.1 & PS 1.4.

More info, download and screenshots at CooP DB.

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 16 Aug 2017, 21:27
by ChoGGi
CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 16 Aug 2017, 22:32
by jackfuste
ChoGGi wrote:CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?

Code: Select all

magnet:?xt=urn:btih:76974487FE9BE982CD929CEF10ABE0C8885A86B6

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 17 Aug 2017, 00:31
by ChoGGi
Thank you

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 17 Aug 2017, 14:09
by HardDocs
Thank you - jackfuste - I was looking for the FSAA 1.666 and the HD textures.

You included quite a bonus w/ all the added models !!!!!!!

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 19 Aug 2017, 21:23
by hinson80
Please jackfuste do a new widescreen hack for BloodRayne 2. I don't need HD textures just proper widescreen is enough.

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 20 Aug 2017, 00:03
by ChoGGi
Other than it not rendering models on the edges, the aspect ratio seems fine to me?

Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+

br2 2017-08-19 17-01-02-89.jpg
br2 2017-08-19 17-01-02-89.jpg (576.56 KiB) Viewed 6220 times

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 09:04
by Keith
For me the FSAA patch crashes the game on startup; disabling AA didn't fix it. Are there any workarounds or other widescreen fix methods?

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 11:18
by ChoGGi

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 18:43
by Keith
Nope, Windows 8. With some workarounds I got it to launch for 1-2 seconds but then it crashes. :/

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 20:42
by ChoGGi
and it works fine (excepting proper aspect ratio) without the patch I take it?

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 23:45
by Keith
Yeah, with the original game files it starts and plays fine. I'll post here if I find a solution.

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 23 Aug 2017, 19:08
by jackfuste
hinson80 wrote:Please jackfuste do a new widescreen hack for BloodRayne 2. I don't need HD textures just proper widescreen is enough.

Keith wrote:For me the FSAA patch crashes the game on startup; disabling AA didn't fix it. Are there any workarounds or other widescreen fix methods?

Blood_Rayne_2.7z
(1.49 MiB) Downloaded 642 times

Set desired resolution in file - BloodRayne 2\system\rayne.ini
gamePIXX=2560
gamePIXY=1080

This can be combined with FSAA patch, but forced resolution and aspect ratio should be disabled it there.