BloodRayne 2 Widescreen & FSAA unofficial patch

Topics about game solutions, and success or failure in getting them to work.
User avatar
LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by LordJuanlo »

Hi all, a good friend of mine (probably the biggest BR fan on Earth :lol:) has developed a patch that allows you to run BloodRayne2 with FSAA and custom resolutions. I have tested the patch succesfully at 1920x1200 and the patch makes the game Hor+. It should work with Triplehead too, but we haven't tested it.

Scenery renders correctly, but objects (tables, doors, chairs, etc) do not draw correctly out of the 4:3 area. He believes it's because the game is hard-coded for non-WS resolutions, but is investigating the problem.

You can get the patch and detailed instructions on the Official Patch Page located at CooP DB (Cooperative Games Database), a new web site dedicated to cooperative game news, created by Spanish guys but with English sections too. Anyone registering at Coop DB will be welcome (I'm a moderator on those forums). The page is in Spanish but the BR2 patch section is in full English.

For questions and contact with the autor, please use the forum located at Coop DB.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Buio
Posts: 8
Joined: 20 Nov 2005, 12:03

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by Buio »

Here are some screens in 1920x1200, 4xMSAA, 16xAF. I use mode 1, which zooms the x-axel, as using mode 2 gives artifacts on the edges as noted in the patch.

(note these are taken with Dark Rayne skin choosen, its one of the unlockable extras)









Gabbo
Posts: 381
Joined: 24 Dec 2005, 11:13

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by Gabbo »

This is wonderful.

Well done!

Much better than the old hex hack. The hex hack cut off the menu's. This does not. Not to mention that this is much easier to do.
User avatar
LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by LordJuanlo »

A new version is on its way. A parameter to set much higher resolution shadows is the main feature. I will post here when its done.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
User avatar
LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by LordJuanlo »

New version has been released, with option to enhance shadows and reflections. You can see comparative shots here:



The patch is available at CooPDB.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
User avatar
LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by LordJuanlo »

4th public release of the BloodRayne 2 FSAA Patch available at CooPDB.

This new version adds enhanced blood pools reflections, enhanced transparent water, enhanced blood fields, enhanced aura vision, ... some little options, and a configuration tool for the patch.

Enhanced Aura Vision:


Enhanced Blood Fields:


Enhanced Blood Pools Reflections:


Enhanced Water Transparency:

Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
User avatar
LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by LordJuanlo »

New version released available at CooP DB. This new version adds several video memory optimizations, more AA modes, & more AA compatibility options. It also should fix the problems that some users had with the pre-rendered videos of the game. It's a recommended update.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
User avatar
LordJuanlo
Posts: 97
Joined: 06 Nov 2006, 10:37

BloodRayne 2 Widescreen & FSAA unofficial patch

Post by LordJuanlo »

A new and much improved version has just been released. This new version adds custom shader programs to enhance the following
effects: wave pools, water & blood fields. These new shaders use
reflection, perlin refraction & bump mapping techniques. The configuration program includes a new 'benchmark tool' for your multi-core CPU. The shaders are written in D3D ASM, & they require VS 1.1 & PS 1.4.

More info, download and screenshots at CooP DB.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by ChoGGi »

CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?
User avatar
jackfuste
Insiders
Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by jackfuste »

ChoGGi wrote:CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?

Code: Select all

magnet:?xt=urn:btih:76974487FE9BE982CD929CEF10ABE0C8885A86B6
HardDocs
Posts: 1
Joined: 17 Aug 2017, 14:05

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by HardDocs »

Thank you - jackfuste - I was looking for the FSAA 1.666 and the HD textures.

You included quite a bonus w/ all the added models !!!!!!!
hinson80
Posts: 28
Joined: 25 Apr 2015, 20:06

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by hinson80 »

Please jackfuste do a new widescreen hack for BloodRayne 2. I don't need HD textures just proper widescreen is enough.
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by ChoGGi »

Other than it not rendering models on the edges, the aspect ratio seems fine to me?

Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+

br2 2017-08-19 17-01-02-89.jpg
br2 2017-08-19 17-01-02-89.jpg (576.56 KiB) Viewed 6219 times
Keith
Posts: 10
Joined: 15 Mar 2015, 19:34

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by Keith »

For me the FSAA patch crashes the game on startup; disabling AA didn't fix it. Are there any workarounds or other widescreen fix methods?
Keith
Posts: 10
Joined: 15 Mar 2015, 19:34

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by Keith »

Nope, Windows 8. With some workarounds I got it to launch for 1-2 seconds but then it crashes. :/
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by ChoGGi »

and it works fine (excepting proper aspect ratio) without the patch I take it?
Keith
Posts: 10
Joined: 15 Mar 2015, 19:34

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by Keith »

Yeah, with the original game files it starts and plays fine. I'll post here if I find a solution.
User avatar
jackfuste
Insiders
Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Post by jackfuste »

hinson80 wrote:Please jackfuste do a new widescreen hack for BloodRayne 2. I don't need HD textures just proper widescreen is enough.

Keith wrote:For me the FSAA patch crashes the game on startup; disabling AA didn't fix it. Are there any workarounds or other widescreen fix methods?

Blood_Rayne_2.7z
(1.49 MiB) Downloaded 642 times

Set desired resolution in file - BloodRayne 2\system\rayne.ini
gamePIXX=2560
gamePIXY=1080

This can be combined with FSAA patch, but forced resolution and aspect ratio should be disabled it there.
Last edited by jackfuste on 04 Sep 2017, 08:26, edited 1 time in total.
Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests