BloodRayne 2 Widescreen & FSAA unofficial patch
- LordJuanlo
- Posts: 97
- Joined: 06 Nov 2006, 10:37
BloodRayne 2 Widescreen & FSAA unofficial patch
Hi all, a good friend of mine (probably the biggest BR fan on Earth :lol:) has developed a patch that allows you to run BloodRayne2 with FSAA and custom resolutions. I have tested the patch succesfully at 1920x1200 and the patch makes the game Hor+. It should work with Triplehead too, but we haven't tested it.
Scenery renders correctly, but objects (tables, doors, chairs, etc) do not draw correctly out of the 4:3 area. He believes it's because the game is hard-coded for non-WS resolutions, but is investigating the problem.
You can get the patch and detailed instructions on the Official Patch Page located at CooP DB (Cooperative Games Database), a new web site dedicated to cooperative game news, created by Spanish guys but with English sections too. Anyone registering at Coop DB will be welcome (I'm a moderator on those forums). The page is in Spanish but the BR2 patch section is in full English.
For questions and contact with the autor, please use the forum located at Coop DB.
Scenery renders correctly, but objects (tables, doors, chairs, etc) do not draw correctly out of the 4:3 area. He believes it's because the game is hard-coded for non-WS resolutions, but is investigating the problem.
You can get the patch and detailed instructions on the Official Patch Page located at CooP DB (Cooperative Games Database), a new web site dedicated to cooperative game news, created by Spanish guys but with English sections too. Anyone registering at Coop DB will be welcome (I'm a moderator on those forums). The page is in Spanish but the BR2 patch section is in full English.
For questions and contact with the autor, please use the forum located at Coop DB.
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Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
BloodRayne 2 Widescreen & FSAA unofficial patch
This is wonderful.
Well done!
Much better than the old hex hack. The hex hack cut off the menu's. This does not. Not to mention that this is much easier to do.
Well done!
Much better than the old hex hack. The hex hack cut off the menu's. This does not. Not to mention that this is much easier to do.
- LordJuanlo
- Posts: 97
- Joined: 06 Nov 2006, 10:37
BloodRayne 2 Widescreen & FSAA unofficial patch
A new version is on its way. A parameter to set much higher resolution shadows is the main feature. I will post here when its done.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
- LordJuanlo
- Posts: 97
- Joined: 06 Nov 2006, 10:37
BloodRayne 2 Widescreen & FSAA unofficial patch
New version has been released, with option to enhance shadows and reflections. You can see comparative shots here:
The patch is available at CooPDB.
The patch is available at CooPDB.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
- LordJuanlo
- Posts: 97
- Joined: 06 Nov 2006, 10:37
BloodRayne 2 Widescreen & FSAA unofficial patch
4th public release of the BloodRayne 2 FSAA Patch available at CooPDB.
This new version adds enhanced blood pools reflections, enhanced transparent water, enhanced blood fields, enhanced aura vision, ... some little options, and a configuration tool for the patch.
Enhanced Aura Vision:

Enhanced Blood Fields:

Enhanced Blood Pools Reflections:

Enhanced Water Transparency:



This new version adds enhanced blood pools reflections, enhanced transparent water, enhanced blood fields, enhanced aura vision, ... some little options, and a configuration tool for the patch.
Enhanced Aura Vision:

Enhanced Blood Fields:

Enhanced Blood Pools Reflections:

Enhanced Water Transparency:



Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
- LordJuanlo
- Posts: 97
- Joined: 06 Nov 2006, 10:37
BloodRayne 2 Widescreen & FSAA unofficial patch
New version released available at CooP DB. This new version adds several video memory optimizations, more AA modes, & more AA compatibility options. It also should fix the problems that some users had with the pre-rendered videos of the game. It's a recommended update.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
- LordJuanlo
- Posts: 97
- Joined: 06 Nov 2006, 10:37
BloodRayne 2 Widescreen & FSAA unofficial patch
A new and much improved version has just been released. This new version adds custom shader programs to enhance the following
effects: wave pools, water & blood fields. These new shaders use
reflection, perlin refraction & bump mapping techniques. The configuration program includes a new 'benchmark tool' for your multi-core CPU. The shaders are written in D3D ASM, & they require VS 1.1 & PS 1.4.
More info, download and screenshots at CooP DB.
effects: wave pools, water & blood fields. These new shaders use
reflection, perlin refraction & bump mapping techniques. The configuration program includes a new 'benchmark tool' for your multi-core CPU. The shaders are written in D3D ASM, & they require VS 1.1 & PS 1.4.
More info, download and screenshots at CooP DB.
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
ChoGGi wrote:CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?
Code: Select all
magnet:?xt=urn:btih:76974487FE9BE982CD929CEF10ABE0C8885A86B6Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Thank you - jackfuste - I was looking for the FSAA 1.666 and the HD textures.
You included quite a bonus w/ all the added models !!!!!!!
You included quite a bonus w/ all the added models !!!!!!!
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Please jackfuste do a new widescreen hack for BloodRayne 2. I don't need HD textures just proper widescreen is enough.
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Other than it not rendering models on the edges, the aspect ratio seems fine to me?
Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+
Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
For me the FSAA patch crashes the game on startup; disabling AA didn't fix it. Are there any workarounds or other widescreen fix methods?
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Nope, Windows 8. With some workarounds I got it to launch for 1-2 seconds but then it crashes. :/
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
and it works fine (excepting proper aspect ratio) without the patch I take it?
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Yeah, with the original game files it starts and plays fine. I'll post here if I find a solution.
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
hinson80 wrote:Please jackfuste do a new widescreen hack for BloodRayne 2. I don't need HD textures just proper widescreen is enough.
Keith wrote:For me the FSAA patch crashes the game on startup; disabling AA didn't fix it. Are there any workarounds or other widescreen fix methods?
Set desired resolution in file - BloodRayne 2\system\rayne.ini
gamePIXX=2560
gamePIXY=1080
This can be combined with FSAA patch, but forced resolution and aspect ratio should be disabled it there.
Last edited by jackfuste on 04 Sep 2017, 08:26, edited 1 time in total.
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