Star Wars: Galactic Battlegrounds - Clone Campaigns

Topics about game solutions, and success or failure in getting them to work.
Post Reply
Sailink
Posts: 1
Joined: 01 Feb 2007, 18:01

Star Wars: Galactic Battlegrounds - Clone Campaigns

Post by Sailink »

Does anyone have a Wide screen Fix for this old game? I can't stand a stretch
theworldisflat
Posts: 1
Joined: 03 Aug 2007, 07:00

Star Wars: Galactic Battlegrounds - Clone Campaigns

Post by theworldisflat »

I need this as well.
Sweetz
Posts: 287
Joined: 03 Mar 2007, 06:34

Star Wars: Galactic Battlegrounds - Clone Campaigns

Post by Sweetz »

It's not going to happen guys. It's a 2D game, it's very likely not possible to make it widescreen without redoing all of the artwork in the game.

It's not like a 3D game where the image is essentially constructed from scratch in the PC and then you're just showing more or less of it to make the game widescreen. With a 2D game you're basically using pre-drawn pictures and if the pictures were designed as 4:3 aspect, you can't display parts of a picture that aren't there.

It's just like how in many 3D games, when running widescreen, the 2D artwork (hud, menus, etc) is stretched even though the 3D parts are the correct aspect.

Your best bet is to play it windowed or use your video card scaling to play it pillarboxed if your screen doesn't support 4:3 resolutions natively without stretching.
ROMaster2
Posts: 1
Joined: 05 Aug 2008, 01:36

Star Wars: Galactic Battlegrounds - Clone Campaigns

Post by ROMaster2 »

Isn't Rise of Nations similar to it though?

I'd like to know too, thanks.
User avatar
Cynagen
Posts: 578
Joined: 09 Apr 2007, 14:39

Star Wars: Galactic Battlegrounds - Clone Campaigns

Post by Cynagen »

Isn't Rise of Nations similar to it though?

I'd like to know too, thanks.


RON is like a 3D game, there is lots of 2D art in it, but it's rendered under DirectX 3D engine. The ground and stuff is 3D, the characters are just 2D textured images loaded on top of wireframes. Look at Darwinia (from Introversion), same thing, cept it's a LOT more noticeable. The characters are not drawn to appear 3D or be wrapped around a wireframe, they're just there to float around a bit.
Current build: Intel i5-4670k | 32GB DDR3 | RAID0 2x250GB 850EVOs | nVidia GTX980Ti (MSI G1 Gaming Edition) | SoundBlaster Zx | Dell 2405FPW (Landscape, primary) & HP w2338h (Portrait)
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 14 guests