Hi Folks. Been working with Softh most of the day and had good success with it so far when it comes to widescreen. This is with a 8800gtx in native. This was taking with a vid cam so it is somewhat dark but still clear. You tube has a 100mb limit so that why it is so short. I will try and get better videos up just as soon as I snatch my sony back from my brother.
Updated: Here is a longer video but somewhat grainy do to a crappy camera, but the pics came out better.
What res are you running ? ...
What are the games detail settings ?
What sort of frame rate are you getting ? ... is it smooth enough ? ... it looks it ... 8)
Res is 5040x1050 (3 screens at 1680x1050)
Game detail are all the way high.
I don't know if there is a way to benchmark GTR2, but it is really smooth and I don't see any frame drop at all. Anyone with a 8800gtx should really check this out for himself. I am still amazed myself looking at it. I also got moto GP 3 up and running at 5040x1050 full everything. I am now working at Company of Heroes, but the center screen is giving me grief.
agh.....Fear gives me an error. Will keep working at it tho. On Company of Heroes I get flickering on the primary screen. But in the end SoftTH is still in beta. Hopefully progress will keep coming which will help us who have widescreens this high.
Wow - this is the first time I see triple-head with three times
1680x1050 ANYWHERE, even the vaguest hint that it would
be possible, after days of searching the net.
My largest problem was that I know (read somewhere) that
the 7xxx series of nvidia only support 4096x4096 as largest
3D 'screen'. Three 1680x1050 monitors make 5040 pixels,
so it can't work!
Can anyone tell me if this is correct - and that the 8800 being
used here indeed overcomes that limit? Or is there some magic
going on with this 'softh' (what is that?).
I am not running windows though - I am running linux. I guess
that means that the softh, whatever that is, won't be a solution
for me. But at least I have an indication that at least the hardware
can do it.
What about two 8600 GTS cards? Would they be able to display
on three 1680x1050 monitors?
From what I know the only card that can do greater than 4096x4096 is the 8800.
SoftTH requires two PCI-E GPUs ... you will have to run in non-SLI mode (it does not work in SLI) ... but the second card can be a "slower" one.
So you could have one 8800 and one other not so good ...
Aleric,
Yes, the 8800 overcomes the 4096-pixel limit.
I would not recommend trying to push 5040x1050 on anything less than an 8800GTS. Remember, SLI does not work with this solution. That's 5.3 million pixels!
Any DX10 card should be capoble of doing this. Its only with DX10 support you can ashine up to 8096 × 8096 pixels ... other wise you would be still limited to 4096.
Wow - this is the first time I see triple-head with three times
1680x1050 ANYWHERE, even the vaguest hint that it would
be possible, after days of searching the net.
My largest problem was that I know (read somewhere) that
the 7xxx series of nvidia only support 4096x4096 as largest
3D 'screen'. Three 1680x1050 monitors make 5040 pixels,
so it can't work!
Can anyone tell me if this is correct - and that the 8800 being
used here indeed overcomes that limit? Or is there some magic
going on with this 'softh' (what is that?).
I am not running windows though - I am running linux. I guess
that means that the softh, whatever that is, won't be a solution
for me. But at least I have an indication that at least the hardware
can do it.
What about two 8600 GTS cards? Would they be able to display
on three 1680x1050 monitors?
Aleric
Well I don't know about magic, but the author of SofTH is a genius. I'm a noob at this widescreen stuff and I thought my screens I bought were a lost cause, do to the fact nothing would ever run them native. When I got GTR2 running and saw it for the first time I was in awe. Running at full speed with no frame dips. Mind you this 5040x1050 native without SLI. Whatever Nvidia feeds these 8800's I wish I had some to snack on.
Any DX10 card should be capoble of doing this. Its only with DX10 support you can ashine up to 8096 × 8096 pixels ... other wise you would be still limited to 4096.
Right, and right now the only two card models that can do this are an 8600 and an 8800. When ATI starts selling the R600 we will have to see if it too can do 8096 pixels.
Someone should try 5760x1200 on 3 24" widescreens, or 7680x1600 on 3 30" widescreens. :) 12.2 million pixels? No problem...
use the application FRAPS to watch framerates. A Paddy, if tyhe move is on the cards mate, looks like they 3 WS projector setup and SoftTH may be a reality soon!!! :)
Anyone knows if is possible 2xTH2GO with SOFTTH (6x1280x1024)?
If you have 2 TripleHead2Go units and a game that supports the required resolution, you should be able to vertically span your two 3840x1024 "monitors" and run a game at 3840x2048 without SoftTH, shouldn't you?
[quote]Anyone knows if is possible 2xTH2GO with SOFTTH (6x1280x1024)?
If you have 2 TripleHead2Go units and a game that supports the required resolution, you should be able to vertically span your two 3840x1024 "monitors" and run a game at 3840x2048 without SoftTH, shouldn't you?
Now that's an idea. That would be killer in a RTS.