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Gothic 3

Posted: 23 Jan 2007, 16:34
by emanuel.en


Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Gothic 3

Gothic 3 is a fantasy-themed role-playing game for Windows from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German.
The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missons to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment.



4:3


16:10


16:9


21:9


3x1


Gothic 3: Detailed Report

Posted: 23 Jan 2007, 19:34
by skipclarke
The FMVs are anamorphic, not pillarboxed. Great report.

Gothic 3: Detailed Report

Posted: 23 Jan 2007, 19:44
by emanuel.en
The FMVs are anamorphic, not pillarboxed. Great report.


Fixed and thanks. :D

Gothic 3: Detailed Report

Posted: 23 Jan 2007, 23:27
by The_cranky_hermit
==Supported resolutions==

What about 1280x768? Were you able to test this?


==Singleplayer anomalies==

Are there any stretched 2D elements that hurt the gameplay? For example, are there any "to scale" maps where being able to accurately judge distances is important? Or are there any stretched 2D screens that are used for gameplay events?


==Cut-scenes==

You said the cut-scenes are "rendered." Do you mean rendered within the game's 3D engine, or pre-rendered (AKA FMV)? I'm guessing they're FMVs - the water looks a little too good to be rendered ingame.

Gothic 3: Detailed Report

Posted: 23 Jan 2007, 23:53
by emanuel.en
==Supported resolutions==

What about 1280x768? Were you able to test this?


Isn't working for me.

==Singleplayer anomalies==

Are there any stretched 2D elements that hurt the gameplay? For example, are there any "to scale" maps where being able to accurately judge distances is important? Or are there any stretched 2D screens that are used for gameplay events?


No, it has no effect on the gameplay.

==Cut-scenes==

You said the cut-scenes are "rendered." Do you mean rendered within the game's 3D engine, or pre-rendered (AKA FMV)? I'm guessing they're FMVs - the water looks a little too good to be rendered ingame.


Pre-rendered.

Gothic 3: Detailed Report

Posted: 24 Jan 2007, 00:10
by The_cranky_hermit
Isn't working for me.

Can you select this resolution in Windows?" If so, 1280x768 should be listed as "unsupported." If not, it should be listed as "untested."

Gothic 3: Detailed Report

Posted: 24 Jan 2007, 00:14
by emanuel.en
Isn't working for me.

Can you select this resolution in Windows?" If so, 1280x768 should be listed as "unsupported." If not, it should be listed as "untested."


I added a custom resolution just like 1920x1080 or 1280x800, but those are working and 1280x768 not. Yes I can choose it in Windows.

Gothic 3: Detailed Report

Posted: 24 Jan 2007, 00:41
by The_cranky_hermit
Then 1280x768 is unsupported.

Calculated grade: C+

Summary of widescreen related flaws:
No 1280x768 support.
Stretched HUD.
Stretched 2D screens.

Cranky's coverage estimate: 100%

Gothic 3: Detailed Report

Posted: 24 Jan 2007, 03:13
by Xtreme_Rampage
Are you sure you can't get certain resolution like '1280 x 768'? What about editing the g3.ini file from C:Program FilesGothic IIIIni? If I wasn't wrong, I read thread about modifying the game in other forum.

Gothic 3: Detailed Report

Posted: 24 Jan 2007, 14:22
by emanuel.en
Are you sure you can't get certain resolution like '1280 x 768'? What about editing the g3.ini file from C:Program FilesGothic IIIIni? If I wasn't wrong, I read thread about modifying the game in other forum.


Thanks it works, but the file is somewhere else.

C:Document and SettingsUserPersonal Data (could somebody tell me the correct designation?)gothic3UserOptions.ini

So 1280x768 is working! with an ini-hack.


Deserve higher grade?

Posted: 24 Jan 2007, 14:42
by Xtreme_Rampage
Yeah, then I guess Gothic 3 deserves higher grade, B- or perhaps B ? No?

Re: Deserve higher grade?

Posted: 24 Jan 2007, 14:49
by emanuel.en
Yeah, then I guess Gothic 3 deserves higher grade, B- or perhaps B ? No?


Yes. In my opinion B, but we'll have to see what cranky or Ibrin is saying. :P

Gothic 3: Detailed Report

Posted: 24 Jan 2007, 15:47
by skipclarke
One more flaw: .ini solution needed for 1280x768

Gothic 3: Detailed Report

Posted: 25 Jan 2007, 00:26
by The_cranky_hermit
C:Document and SettingsUserPersonal Data (could somebody tell me the correct designation?)gothic3UserOptions.ini

Simply "My Documents" should work. By default, "My Documents" maps to "C:Documents and SettingsMy Documents."

And Gothic 3 has been upgraded to a B.

http://forum.nordicgames.at/s

Posted: 09 May 2012, 03:55
by Tanuki
http://forum.nordicgames.at/showthread.php?176850-Gothic-3-Patch-1-75-release

Compared to the previous patch (1.74), CP 1.75 offers widescreen support for the menus, new graphics options (like color grading and FXAA), and decreasing of stuttering by using a shader cache.




Menu backgrounds are still stretched.

Re: Gothic 3

Posted: 15 Jul 2013, 08:25
by Garrett
I've updated the widescreen details for Patch 1.75. Widescreen resolution detection seems to be greatly improved with this version, e.g. 1280x768 is now listed in-game and doesn't need the previous workaround.

Could someone with a multi-monitor setup test whether multi-monitor resolutions still need the ge3.ini workaround?

Re: Gothic 3

Posted: 18 Jul 2013, 11:07
by simroz
The final community patch seems to fix alot of issues. I run 4000x1800 on 15 monitors using softh and it works perfectly, just had to select the resolution from in-game. Menus and FOV are perfect.