Crashday

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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skipclarke
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Crashday

Post by skipclarke »



Widescreen Grade: Incomplete
Multi-monitor Grade: Incomplete

Read Full Detailed Report - Crashday

Crashday is a "stunt" racer with arcade and demolition derby modes. It was published by Atari.





Last edited by skipclarke on 11 May 2013, 15:06, edited 2 times in total.
Reason: Edit
The_cranky_hermit
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Crashday (Demo): Detailed Report

Post by The_cranky_hermit »

A few corrections:

==Supported resolutions==
You listed 1920x1080 twice. I assume one of them is meant to be 1920x1200?

==Singleplayer anomalies==
Since this is a demo, you should note that you were unable to find any in the demo, and the full version may or may not have anomalies.

==Multiplayer support==
I believe the full version *does* have multiplayer mode. Since hor+ is automatic and native, you can assume that multiplayer is also hor+.

==Grading==
This gets a calculated C+, and no higher potential. The 16:9 stretching is to blame for this (put "Limited Stretch" in column G in the rubrick to get this grade).
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skipclarke
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Crashday (Demo): Detailed Report

Post by skipclarke »

Edited
The_cranky_hermit
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Crashday (Demo): Detailed Report

Post by The_cranky_hermit »

Updated grading:

Calculated grade: C
Potential grade: C+

Major unresolved issues:
None

Minor unresolved issues:
Is 1680x1050 supported?
Does the full version have any singleplayer anomalies?
How are cut-scenes handled in the full version?

Summary of widescreen-related flaws:
16:9 stretching

Cranky's coverage estimate: 97%
NightBlade
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Crashday (Demo): Detailed Report

Post by NightBlade »

I can confirm that it does support 1680x1050.

The_cranky_hermit
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Crashday (Demo): Detailed Report

Post by The_cranky_hermit »

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
16:9 stretching

Cranky's coverage estimate: 97.5%
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