Max Payne 2 FOV Discussion

Topics about game solutions, and success or failure in getting them to work.
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Paddy the Wak
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Hello ...
... this may help....

1 - Add the following to the shortcut:

-developer

2 - Press ~ to enable console

3 - Type FOV_90 ...... or other value to suit.
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Paradigm Shifter
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Max Payne 2 FOV Discussion

Post by Paradigm Shifter »

Excellent. :D

Does that stay permanent, or do you have to reset it each time?
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Unfortunately I think you will have to put it in after each cut scene ... :(
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Max Payne 2 FOV Discussion

Post by Paradigm Shifter »

Right. Unfortunate, but not too major a problem. Wonder if you can bind a key to do it automatically...?

Now we have a solution for this, I'm moving it from Stretched to Hack/Mod. 'K? :)
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Paddy the Wak
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

I'm not sure it is perfect ... as I say it may help.
I use the Matrox Parhelia to run 3 screens and try to get games going at 1920x480, 2400x600, 3072x768, 3840x1024.

Check out some of these screenshots for various games ...

http://homepage.ntlworld.com/twobadgers/

For me the height FOV was still squashed for Max Payne 2... but it may help those that are not using such extreme aspect ratios.
Sorry there is no screenshot for Max Payne 2 ... I didn't like the squashed "look" so I removed it from my comp.
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Max Payne 2 FOV Discussion

Post by Paradigm Shifter »

While that is most impressive, having that big an FOV would give me a headache after a while. ;)

Good to have a Parhelia gamer here. :D
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Paddy the Wak
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Its awesome ... like having your own IMAX cinema for games ... :lol:

I may have info on fov hacks or solutions to some of the games posted there just ask if you would like more info.
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Max Payne 2 FOV Discussion

Post by Inferno »

Hello ...
... this may help....

1 - Add the following to the shortcut:

-developer

2 - Press ~ to enable console

3 - Type FOV_90 ...... or other value to suit.


My screen still streches at FOV_90, any ideas?
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Paddy the Wak
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Sorry ... as I said earlier ...

I'm not sure it is perfect ... as I say it may help.
I use the Matrox Parhelia to run 3 screens and try to get games going at 1920x480, 2400x600, 3072x768, 3840x1024.

Check out some of these screenshots for various games ...

http://homepage.ntlworld.com/twobadgers/

For me the height FOV was still squashed for Max Payne 2... but it may help those that are not using such extreme aspect ratios.
Sorry there is no screenshot for Max Payne 2 ... I didn't like the squashed "look" so I removed it from my comp.


It should have helped a bit ...
Did it not help at all ?
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Max Payne 2 FOV Discussion

Post by Paradigm Shifter »

My screen still streches at FOV_90, any ideas?


FOV_100? Something higher still, maybe?
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

It doesn't go any higher than 90 ...

I don't know what else to suggest.... sorry ... :(
Inferno
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Max Payne 2 FOV Discussion

Post by Inferno »

...*sigh... yeah, it dosen't go higher than 90, but thx for trying guys :wink:
adipose
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You can go higher than 90...

Post by adipose »

FOV_45 = "MaxPayne_GameMode->GM_ChangeFOV(0.6428,0);";
FOV_50 = "MaxPayne_GameMode->GM_ChangeFOV(0.7142,0);";
FOV_55 = "MaxPayne_GameMode->GM_ChangeFOV(0.7857,0);";
FOV_60 = "MaxPayne_GameMode->GM_ChangeFOV(0.8571,0);";
FOV_65 = "MaxPayne_GameMode->GM_ChangeFOV(0.9285,0);";
FOV_70 = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);";
FOV_75 = "MaxPayne_GameMode->GM_ChangeFOV(1.0714,0);";
FOV_80 = "MaxPayne_GameMode->GM_ChangeFOV(1.1428,0);";
FOV_85 = "MaxPayne_GameMode->GM_ChangeFOV(1.2142,0);";
FOV_90 = "MaxPayne_GameMode->GM_ChangeFOV(1.2857,0);";

This defines 70 degrees as "1". All other degrees are defined as theta/70.

FOV_100, then, would be 1.42857.

In the console, you can type in MaxPayne_GameMode->GM_ChangeFOV(1.4286,0), and it will set the FOV to that. You can also change FOV_70 in the MP2_data.ras file, which is kind of a bitch to edit, but that should permanently change the default FOV.

So far I haven't found a FOV that looks right, however. According to my calculations, if FOV_70 is the default, FOV_85 (86) should be about right for 16:9. FOV_80 should be about right for 16:10. Someone can correct me if my calculations are off.

-Dan
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Paradigm Shifter
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Max Payne 2 FOV Discussion

Post by Paradigm Shifter »

Interestingly, when I edited the file in MP2_data.ras, so that it should go to the 90 degree value for any FOV, it didn't work until I typed the ChangeFOV command into the console anyway.

I wish I knew why they had references in about widescreen, if they don't use them, though... :?
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Paddy the Wak
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Hello ...

Does editing the file keep the FOV fixed at 90 or do you have to keep putting the console command in after each cut scene ?

and if so ... how do you edit that sort of file or could you share your edited file ?

Cheers ...
Paddywak
adipose
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Max Payne 2 FOV Discussion

Post by adipose »

Editing the .ras only changes the FOV_70 macro, it doesn't change the default. This isn't surprising, really, but it was worth a try. Perhaps the value is somewhere else in the file as the default; I will check this later today.

Even so, increasing the fov doesn't seem to fix anything. It's as if it simply zooms out. The proportion doesn't seem to really change with a fov change. Luckily for me, at 16:10 Max is squashed, but still bearable. Also some cleaners look a little fat in the midsection :)

It's too bad as I heard the xbox version of this works fine with widescreen. Perhaps that's where those "widescreen" settings come into play.

-Dan
adipose
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Max Payne 2 FOV Discussion

Post by adipose »

I think I found the default settings, I will post here later today with a solution, hopefully.

-Dan
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Paddy the Wak
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Here is a couple of screenshots ...
The first at the default FOV ...



and here after typing FOV_90 at the console ...



Which for me is good enough ... apart from I have to keep typing it in after every cut scene.
adipose
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Max Payne 2 FOV Discussion

Post by adipose »

Paddy, I'm glad you're happy, but unfortunately the FOV is still wrong...it's just zoomed out. Max is too short and stumpy.

-Dan
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Max Payne 2 FOV Discussion

Post by Paddy the Wak »

Hello ...
Sorry I got a bit confused isn't that the Aspect Ratio ?

The Field of View is wider when you type FOV_90

...and I'd be happier if I didn't have to keep typing it in ... :lol:
Have you figured a way to fix this ?

Cheers
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