SWAT 4

Topics about game solutions, and success or failure in getting them to work.
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

then search for [Editor.EditorEngine]

an a few lines under it you will find

FovAngleDegrees=your value... normal is 90
change it to the value that looks good for you.

in my case

FovAngleDegrees=100.000000

for the correct fov for your resolution search wsg
there is a thread out there

ps: fov 360 is fisheye optic (very funny to watch)



Very good ... :shock: ... any chance you could show us a screenshot at 360 ?
TheRealOmegaMan
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SWAT 4 Widescreen

Post by TheRealOmegaMan »

A thanks to Paradign S for guiding me here with my SWAT 4 post question....
I did read about the Unreal tweaks in another thread but my laziness takes the "5th" :wink:

One more.....somewhere in this forum is a list of all the widescreen resolution settings for 16:9. Guidance here would be well appreciated.
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

I think I may have answered my own question. This is computer based and only up to my 2405FPW Res (1920x1200). Any additions, corrections or comments on this would be appreciated. .

Computer Standard Resolutions

CGA 320×200 (16:10)
EGA 640×350 (approx. 5:3)
QVGA 320×240 (4:3)
VGA 640×480 (4:3)
SVGA 800×600 (4:3)
XGA 1024×768 (4:3)
XGA+ 1152×864 (4:3)
WXGA 1280×768 (15:9)
SXGA 1280×1024 (5:4)
SXGA+ 1400×1050 (4:3)
WSXGA 1600×1024 (approx. 15.6:10)
WSXGA+ 1680×1050 (16:10)
UXGA 1600×1200 (4:3)
WUXGA 1920×1200 (16:10)
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Paradigm Shifter
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Re: SWAT 4 Widescreen

Post by Paradigm Shifter »

A thanks to Paradigm S for guiding me here with my SWAT 4 post question....
I did read about the Unreal tweaks in another thread but my laziness takes the "5th" :wink:

You're welcome. :)

WXGA (1280x800) [16:10]
WXGA+ (1440x900) [16:10]
SXGA (True: 1280x960) [4:3]
QXGA (2048x1536) [4:3]

I know that means there are two WXGA resolutions, but I don't see how 1280x768 is really true WXGA... it's debatable, though... and this isn't the relevant thread. ;)

And another puzzle: why did a 5:4 ratio res become the 'standard' SXGA? :?
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

Visual geometry would be a good guess from what I have bumped into researching my Dell 2405. 4:3 in 1024x800 res, things may not appear true, more narrow. 5:3 elevates that in the standard monitor.
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

Bump ... :)
then search for [Editor.EditorEngine]

an a few lines under it you will find

FovAngleDegrees=your value... normal is 90
change it to the value that looks good for you.

in my case

FovAngleDegrees=100.000000

for the correct fov for your resolution search wsg
there is a thread out there

ps: fov 360 is fisheye optic (very funny to watch)



Very good ... :shock: ... any chance you could show us a screenshot at 360 ?
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

Ok guys, call me nuts. But for the life of me there is no .ini file in the System folder of Swat4. The only file is a .int file which has the exact .ini file settings. I have adjusted the settings for widescreen (1680x1050) and have even tried the fish eye view "FovAngleDegrees=360.000000 ", still after saving there is no change in the application. Any help here would be appreciated. Thanks up front.
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

Bump ... :) ... again ... :)
then search for [Editor.EditorEngine]

an a few lines under it you will find

FovAngleDegrees=your value... normal is 90
change it to the value that looks good for you.

in my case

FovAngleDegrees=100.000000

for the correct fov for your resolution search wsg
there is a thread out there

ps: fov 360 is fisheye optic (very funny to watch)



Very good ... :shock: ... any chance you could show us a screenshot at 360 ?


... Why ? ... because I doubt very much you will be able to ... :wink:
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Paradigm Shifter
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SWAT 4

Post by Paradigm Shifter »

... Why ? ... because I doubt very much you will be able to ... :wink:

I've got a fisheye (360 degree FOV) shot of Jedi Knight II lurking somewhere on a backup. Or I can take a new one. ;) That was vomit inducing if you turned... :lol:
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

Thanks P ...
I have seen 360 in quite a few games but changing the FOV in the ... [Editor.EditorEngine] ... as indicated in this so called "Solution" (above) doesn't change the FOV.
I would just like a before and after screen shot so that NoName20 can prove me wrong ... :?

In the screenshots section here ... http://www.widescreengamingforum.com/node/ ... the FOV hasn't changed ... the top and bottom of the screen has been chopped off ... the view width has not changed.

Also here by ... CaptainValor ... regarding the FOV he says he figured it out ... http://www.widescreengamingforum.com/node/5676 ... and again the FOV change doesn't work as he indicates.

Why do people do this ? ... :roll: ... They must see it isn't working and when others try it for themselves they will soon find out it don't work.

I guess I would just like people to prove there so called "Solutions" with a couple of screenshots ... before and after ... that way there is no doubt.
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

Were you guys playing around with the .ini file or the .int file? Like in my previous post, I see no .ini even after saving games. Ideas? Paradigm S, your always a good jumper on helper issues, any sugguestions?

Thanks folks.
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Paradigm Shifter
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SWAT 4

Post by Paradigm Shifter »

Sorry, I'm at something of a loss with SWAT4. I might pick it up at the weekend, so if I do, I'll see if I can help.

Is windows hiding .ini files? (I know one of the first things I do with a windows install is turning off all of XP's "helpful" autohide features... ;)) 'Cause if it uses the Unreal engine, it shouldn't work unless the .ini's are there. :?
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

Hello ... TheRealOmegaMan ...

My ini files are here ...
H:SierraSWAT 4ContentSystem

Sorry I can't help you more than this ... have you done a search of your whole system including hidden and system files ? ... it could be that they are hidden somewhere.

I hope this helps ... but like I say the fix for the FOV doesn't change anything ... :( ... and if it does for NoName20 why doesn't he prove it with some screenshots.... :wink:
That said ... it is playable even with the top and bottom chopped off.... :)
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

Sorry, I'm at something of a loss with SWAT4. I might pick it up at the weekend, so if I do, I'll see if I can help.


Paradigm S, let me know what you find if you get the game this weekend. Coop is a blast. Buddy and I play and go in with Non-Lethal and we end of dropping more than the baddies.

PTW,
My ini files are here ...
H:SierraSWAT 4ContentSystem


I have all my system files showing, none hidden. This is Standard Operating Procedure for me. Still no .ini . - only the .int file which has EXACTLY the same settings as the .ini shown in this forum. PTW, can you do me a favor? Do a search on *.int and *.ini. Let me know what you find. I'm curious. If you find both compare the two. I will check on my end...Again. I know the answer to this problem points to hidden file issue, but like I said, for years I ALWAYS show System files. Still, even doing a search for any .ini files I find all the *.ini files EXCEPT the SWAT .ini. Only the .int file. Go figure. And I have no idea what an .int file is. Maybe I should rename it. Hmmmmmmm. Let me know what you find and again, thanks for all.
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

These are the ini files I find ...



and the int's ...



Hope they help ... :D
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Paradigm Shifter
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SWAT 4

Post by Paradigm Shifter »

You shouldn't rename the .int files. Bad things (TM) will happen. ;) You could try creating a blank text file named "swat4.ini" in the right folder, and see if the game does anything to it when it loads?

Paradigm S, let me know what you find if you get the game this weekend.

Sure. :)
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

PS,

After seeing PaddyTheWak's file readout, I see he has both. So, there will be no renaming. For sure, the .int is legit. Still, if you get the game let me know if you find the same. That creation of the .ini might be a trick to try.

PaddyTW,

Thanks for the info. When I get home tonight I will check and compare. Obviously, the .int file change makes no difference and you have both file types. I must be blind of missing something. Let me check again tonight. I'll check back tomorrow.
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Paddy the Wak
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SWAT 4

Post by Paddy the Wak »

TheRealOmegaMan ... did you get it sorted out ? ... :)
badkarma
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SWAT 4

Post by badkarma »

The menu text is shimmering or corrupt when playing in 16:9. Is there a solution for this?
TheRealOmegaMan
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SWAT 4

Post by TheRealOmegaMan »

TheRealOmegaMan ... did you get it sorted out ?


Sorry for the delay PTW...YES, I found the .ini. I must of had a little to much vino since that was the file I edited. I still have the same results though. The .ini file is set to 1680×1050 yet I see no difference in the application. I have not set the screen resolution other than the highest setting in the game. This has me wondering two things at this point. One, why am I not seeing the changes in the game I make in the .ini (I even tried the “fish eyeâ€Â
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