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Warhammer 40,000: Dawn of War
Posted: 07 Oct 2004, 02:45
by nnsysdev
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 08 Oct 2004, 21:03
by PowerK
No, this is not solution.
I checked out Dawn of War yesterday.
The problem is FOV value remains constant even though resolution is changed to widescreen. This means that the top, and bottom of image are cropped resulting in actual FOV decrease when aspect ratio is changed to widescreen.
Unless there's a way to change FOV accordingly, the image is distorted.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 08 Oct 2004, 23:40
by nnsysdev
I understand what you are saying, but this is an rts, the camera is zoomable... you just can't zoom out as far as in 4:3 mode... still looks perfect at the height the camera is at.
Its not an ideal solution, but it is a solution. FOV adjust fine (no stretch), its the camera height that is compromised in order to make the aspect correct. Theres probably not much any tweaker can do to adjust that other than request the programmer to fix (not likely).
Thanks for informing me of the crop... i do like to know whether the programmers were smart enough to handle that... and apparently they weren't. Empires dawn of modern war also does that.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 22 Mar 2005, 22:12
by Excedrin
Maybe check out this mod:
http://dawnofwar.filefront.com/file/Camera_Zoom;34682
I don't have a widescreen monitor or video card to test it, but it should be possible to set the FOV and whatever else.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 27 Mar 2005, 20:01
by vega135
I tried the camera mod that was mentioned in this thread. It seems to have fixed the problem of not being able to see enough of the "field". The camera mod's ability to allow more "range of motion" in the zooming issue is a real help. Game looks great now. I'll try to get a screenie when my son get done playing WH40K.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 04 Apr 2005, 17:32
by skipclarke
From kensan:
They've always allowed passing in custom resolutions but only now did they finally fix the fov problem with version 1.2. However to get to these resolutions you need to do one of the following:
- pass in the w and h command line parameters like so
w40k.exe -w 1280 -h 768
- edit the local.ini file and change screenwidth and screenheight
and of course you need to get the 1.2 patch.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 24 Apr 2005, 13:09
by Paradigm Shifter
It's a common complaint, unfortunately. The use of 2D overlays for the HUD cuts down in the amount of work the GPU has to do... hence higher framerates. ;)
The side effect is that when using non-4:3 aspect resolutions, the HUD stretches.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 09 Sep 2005, 18:34
by tunatron
Has the 1.4 patch messed this up? I can't get 1680x1050 to look right anymore.
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 09 Sep 2005, 20:32
by Paradigm Shifter
I haven't played Dawn of War since the 1.3 patch messed up just about every mod under the sun in one fell swoop. :twisted:
I'll probably go back to it when Winter Assault is released, but until then... ;)
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 09 Sep 2005, 21:33
by iniquitous
Has the 1.4 patch messed this up? I can't get 1680x1050 to look right anymore.
Yes. Please register your complaint here.
http://forums.relicnews.com/showthread.php?t=72317
Does anyone have a hack to fix?
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 18 Sep 2005, 15:56
by arnout109
any solutions yet?
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 30 Sep 2005, 20:00
by Awax
still no solution ?
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 30 Sep 2005, 20:09
by skipclarke
It sounds like you have to go back to the 1.3 patch. Is there any way to still get it?
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 30 Sep 2005, 21:59
by Paradigm Shifter
1.3 Patch
Can apparently be downloaded from here. Most other places only have the 1.4 patch.
However, you can't go back in the patches - you've got to uninstall the game and go again from scratch...
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 30 Sep 2005, 22:11
by Awax
trouble is here I'm trying playing WinterAssault and it automaticcaly updates to 1.4 ... In 1280x768, my 2005FPW do receive a signal in DVI @ 1280x768 ... but the game is nicely rendered centered in 1024x768.
I don't know if this is done on purpose but it might be to prevent wide screen user from cheating (we do see more of the battlefield). I don't have 1.4 release notes so I don't know if this is part of the release.
AWx
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 30 Sep 2005, 22:17
by Paradigm Shifter
Yeah - but the 1.4 patch made widescreen support official rather than by an edit, and they broke it! Whether accidentally or deliberately, I don't know.
Until patch 1.5, we probably won't find out, either...
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 01 Oct 2005, 00:12
by skipclarke
1.3 Patch
Can apparently be downloaded from here. Most other places only have the 1.4 patch.
However, you can't go back in the patches - you've got to uninstall the game and go again from scratch...
I've downloaded the patch, just in case we need to host it in the future. Were there any "real" bugs that were in 1.3, that were fixed in 1.4 ?
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 01 Oct 2005, 08:35
by whozyodaddy
I don't know, all I know is that I want to play this game in 1680x1050!
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 01 Oct 2005, 12:52
by Awax
1.4 release notes. Nothing fixed, just game balance and graphic options.
Release Notes
Balance Changes
- Increased Defiler cost to 190 requisition 400 power
- Increased Defiler build time to 60 seconds
- Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
- Chaos Sorcerer build time is now 60 seconds (up from 20)
- Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
- Reduced the cost of the Chaos Temple by 10%
- Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
- Warp Spider damage against infantry has been reduced by 15%
- Guardian damage reduced by 5%
- Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better -counter to Warp Spiders.
- Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
- Reduced the train time of the Space Marine Dreadnought to 50 seconds
- Cost and build time of Space Marine Tactical Bolters reduced by 5%
- Reinforce time of Space Marine Tactical Bolters reduced by 10%
- Reduced the cost of the Chapel Barracks by 10%
- Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
- The recharge for Battle Cry was reduced to 96 seconds (down from 120)
- The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
- The recharge for Smite was reduced to 100 seconds (down from 120)
- The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
- The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)
Code & Performance Changes
- Many small optimizations for low-end systems
- Full front-end now reloaded after switching mods (games)
- 2 new graphics options: Persistent Bodies, Persistent Decals
- Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.
I wan't my wide screen back !!!
AWx
Solution: Warhammer 40,000 : Dawn of War (ini hack)
Posted: 02 Oct 2005, 13:28
by larz
Anyone know if the winter assault provides widescreen support ?