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dopefish wrote:chieftex

Posted: 17 Nov 2011, 16:47
by chieftex
[quote]Thanks very much! Doesn't appear to go back far enough though. Do you have any older than 2010? I believe mw2 was 2009, but I'm not sure which version of single player came on the retail disk. All versions of WSF tried say game running: YES (unsupported version) or similar.


I do not have any versions older than that online. You can go into the settings of Widescreen Fixer and disable the option to show only the latest version. This should show every version of MW2 supported. What's the exact version of MW2 he has?

When Widescreen Fixer says Unrecognized, that's all that it means. It does not mean unsupported. It's just saying it does not recognize which version of the game is being run. The fix may or may not work still.



Thanks for letting me know. I don't know what version he has, there doesn't seem to be a version number written on the screen. In multiplayer there should be I imagine, but that would be different no?

LA Noire

Posted: 17 Nov 2011, 16:49
by Gunhead
Hello

can somebody tell me what is the exact name of the install folder for LA Noire? Just look into Steam folder, SteamApps then Common., Is it LA Noire? or L.A. Noire? I need the exact name in order to make widescreen fixer work with Theta version.

I'm totally going to remove

Posted: 17 Nov 2011, 17:13
by dopefish
I'm totally going to remove identification from the next version of Widescreen Fixer. No matter how much I say it's purely cosmetic and has nothing to do with the fix itself, people still ask every day about it.

dopefish wrote:I'm totally

Posted: 17 Nov 2011, 21:51
by chieftex
I'm totally going to remove identification from the next version of Widescreen Fixer. No matter how much I say it's purely cosmetic and has nothing to do with the fix itself, people still ask every day about it.


Oops! I hope that's nothing to do with what I said!

chieftex wrote:dopefish

Posted: 17 Nov 2011, 23:11
by dopefish
[quote]I'm totally going to remove identification from the next version of Widescreen Fixer. No matter how much I say it's purely cosmetic and has nothing to do with the fix itself, people still ask every day about it.


Oops! I hope that's nothing to do with what I said!

Not at all. It had to do with Gunhead's post directly above mine.

He thinks that changing the path will cause Widescreen Fixer to work with it. However, the path has nothing to do with it.

More updates on L.A.

Posted: 18 Nov 2011, 00:39
by dopefish
More updates on L.A. Noire:
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=2#comment-235220

Dopefish, the work you do on

Posted: 18 Nov 2011, 01:17
by AussieTimmeh
Dopefish, the work you do on a single monitor is amazing. We know you do these fixes for free with no expectation, but allow us to say thanks. 8)

WSGF is keen to help get you into an Eyefinity/Surround setup to assist you when making multi-monitor fixes, and we're hoping that people who have used your fixes and enjoyed gaming with them will help meet this goal.

For everyone wishing to donate to dopefish for his fixes, Ibrin has setup a ChipIn which you can donate to, to show your appreciation! Check it out on the left hand sidebar.

dopefish wrote:More updates

Posted: 18 Nov 2011, 18:58
by valcan_s
More updates on L.A. Noire:
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=2#comment-235220


Massive thanks dopefish I just donated $200 at the WSGF chip in link, I have to thank you hard core for MW3 and LA. Also of course I appreciate HaYDeN's works as well and others.

If you guys rather I donate to you guys directly(your links) than the chip in donate button please guys PM me, and for now on I will donate directly I have done it in the past but tried this way this time.

Thanks m/

Is there any update as to

Posted: 18 Nov 2011, 23:53
by gromit69
Is there any update as to wether or not the FOV on the vertical can be changed aswell as the horivontal FOV

Check my post to see what i mean.

http://widescreengamingforum.com/node/7971?page=88

update rate?

Posted: 19 Nov 2011, 02:58
by RAGE_Saint
Hey dopefish,
What is the update rate within the settings tab? Just curious about what it does, and what I should have it set to for optimum performance. Currently it's set to 100ms.

CRAP!!!!! Update Happened

Posted: 19 Nov 2011, 03:15
by RAGE_Saint
Version 1.3.362 just happened, and now the current version of Widescreen Fixer for MW3 doesn't work!!!!!!!! ARG!

AussieTimmeh wrote:Dopefish,

Posted: 19 Nov 2011, 03:19
by dopefish
Dopefish, the work you do on a single monitor is amazing. We know you do these fixes for free with no expectation, but allow us to say thanks. 8)

WSGF is keen to help get you into an Eyefinity/Surround setup to assist you when making multi-monitor fixes, and we're hoping that people who have used your fixes and enjoyed gaming with them will help meet this goal.

For everyone wishing to donate to dopefish for his fixes, Ibrin has setup a ChipIn which you can donate to, to show your appreciation! Check it out on the left hand sidebar.


Thanks for the support.


[quote]More updates on L.A. Noire:
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=2#comment-235220


Massive thanks dopefish I just donated $200 at the WSGF chip in link, I have to thank you hard core for MW3 and LA. Also of course I appreciate HaYDeN's works as well and others.

If you guys rather I donate to you guys directly(your links) than the chip in donate button please guys PM me, and for now on I will donate directly I have done it in the past but tried this way this time.

Thanks m/

Thanks! I appreciate it greatly, as do the rest I'm sure.


Is there any update as to wether or not the FOV on the vertical can be changed aswell as the horivontal FOV

Check my post to see what i mean.

http://widescreengamingforum.com/node/7971?page=88


I will be adding support to adjust the FOV for single-player. Multi-player isn't really possible because there's a much, much greater risk of being detected. I'm still looking into ways I can get around it.


Hey dopefish,
What is the update rate within the settings tab? Just curious about what it does, and what I should have it set to for optimum performance. Currently it's set to 100ms.


This is for certain games that require a forced FOV to be written constantly. This adjusts how fast it does it. Call of Duty does not rely on this setting and will not use it.

I updated the Call of Duty:

Posted: 19 Nov 2011, 03:21
by dopefish
I updated the Call of Duty: Modern Warfare 3 MP plugin to support v1.3.362. I'd work on the SP plugin but I have to leave for work in a few minutes so there's no time (which means if there's a bug in MP plugin, I can't look at it for another 9 hours).

Enjoy,
http://www.widescreenfixer.org/

BOOM Update already!

Posted: 19 Nov 2011, 03:28
by RAGE_Saint
Thanks for the update about the "Update Rate". My OCD kicks in constantly! LOL. Also, scrub that last post I made about the update, because upon restarting Widescreen Fixer (for good measure) It told me there was ALREADY a new file! THANK YOU SIR!

UPDATE to version 1.4.364

Posted: 22 Nov 2011, 01:53
by RAGE_Saint
version 1.4.364 came out, and it is once again BROKEN. DAMN!

RAGE_Saint wrote:version

Posted: 22 Nov 2011, 02:16
by The1stCAV
version 1.4.364 came out, and it is once again BROKEN. DAMN!

Not viewing any kill info in game
Not viewing name banners of players when viewing between spawns
Cannot view in game menus once in game
Cannot play MW3...............(breaks down sobbing)

I released an

Posted: 22 Nov 2011, 03:07
by dopefish
I released an update:

[Game.Call of Duty Modern Warfare 3 MP] Added support for v1.4.364.
[Game.Call of Duty Modern Warfare 3 SP] Updated to include the same HUD fixes as the MP plugin.
[Game.Call of Duty Modern Warfare 3 SP] Added a no-crosshair version. There may be missing icons, objective markers, or other issues. If you experience issues, please try both the crosshair version and the no-crosshair version, take screenshots, and let me know.

Enjoy.

http://www.widescreenfixer.org/


Yes, I'm aware the text is cut off in the combobox. It will be fixed in the new Widescreen Fixer.

Muchos Gracias dopefish - omg

Posted: 22 Nov 2011, 23:35
by The1stCAV
Muchos Gracias dopefish - omg I thought I was going to have to play @ 1920x1080, thanks for saving my sanity - it’s all good now, crisis averted.

UPDATE: A small but very appreciative donation given. Thanks again for the quick turn around on the updates.

Just made a small donation on

Posted: 24 Nov 2011, 15:29
by David leatherhoff
Just made a small donation on the widescreen fixer page, I'll probably donate more as soon as I'm able to :/

Any news on the no crosshair black ops plugin?
Thanks!

David leatherhoff wrote:Any

Posted: 25 Nov 2011, 01:25
by dopefish
Any news on the no crosshair black ops plugin?


The donation drive has been a huge success, and I will be receiving three monitors shortly. When they arrive, I will be revisiting all old CoD games and fixing pretty much everything I can with them. I'll post here as soon as I have something to release for it.



Thanks to Widescreen Gaming Forum and everyone in the community. :)