Battlefield 3

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

Jori wrote:Can this also

Post by CILLER »


Can this also resolve the missing enemy / friends overhead tags in multiplayer?

The HUD is OK for me playing at 5760x1080, but I can't see enemy / friends names or markers. However, playing at 4096x768 the HUD is placed over 3 screens but I can see enemy / friends markers.

I'm wondering if setting that ScreenSafeAreaWidht I could play at 5760x1080 and seeing the enemy / friend markers.


For friend and enemy markers use the first part of my quotes. This fixes that!
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lowdog
Posts: 52
Joined: 23 Aug 2007, 05:41

CILLER wrote:For the ati

Post by lowdog »

For the ati users there is a way to work around the problems. I found the fix on the support site.

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)
2. attach one screen to your middle screen
3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))
4. set your brezel
5. after that go into the eyefinity menu and set the middle screen to primary


And then to center the HUD
PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


This worked brilliantly for me and alowes me to play on native resolution full screen with centered HUD and the markers in place.



Sorry man but the bold part of your post is pretty hard to follow, meaning I can't understand the process you are trying to detail. Can you explain it more clearly.....for instance step 2. your saying attach one screen to your middle screen....wtf?....it's all impossible to follow!

Step 1. clear all your monitor groups....there is NO option to clear monitor groups! If your making an instructional post then how about detailing it with correct and accurate terminology.
lowdog
Posts: 52
Joined: 23 Aug 2007, 05:41

CILLER wrote:For the ati

Post by lowdog »

For the ati users there is a way to work around the problems. I found the fix on the support site.

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)
2. attach one screen to your middle screen
3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))
4. set your brezel
5. after that go into the eyefinity menu and set the middle screen to primary


And then to center the HUD
PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


This worked brilliantly for me and alowes me to play on native resolution full screen with centered HUD and the markers in place.



Sorry man but the bold part of your post is pretty hard to follow, meaning I can't understand the process you are trying to detail. Can you explain it more clearly.....for instance step 2. your saying attach one screen to your middle screen....wtf?....it's all impossible to follow!

Step 1. clear all your monitor groups....there is NO option to clear monitor groups! If your making an instructional post then how about detailing it with correct and accurate terminology.
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

Ok I will try to explain more

Post by CILLER »

Ok I will try to explain more clearly, I quoted it from another guy because I thought it was a well enough explanation.
But now a very exact explanation of the steps I did to reproduce his results.

1. disable your eyefinity display group.
2. Disable 1 of your monitors in catalyst (not the center one).
3. Extend the 2 monitors to the disabled monitor.
4. Setup a new eyefinity group with the secondary monitor (number 2).
5. When this is all done and arranged en bezel compensated you should see that it is numbered 2 instead of 1.
6. Set your preferred monitor to your center monitor.

This steps has to be done over when the resolution has been changed.

Now to center the HUD do the second part of the fix.

GL with it.
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Jori
Posts: 28
Joined: 11 Jun 2011, 02:56

Ouch.... this is only for

Post by Jori »

Ouch.... this is only for Eyefinitty users :(

I have Nvidia, so i can only keep waiting for a patch while i'm playing at 4098x768 for viewing enemy tags correctly.
Z-FiRE
Posts: 24
Joined: 27 Jun 2010, 12:14

For the big damned lens flare

Post by Z-FiRE »

For the big damned lens flare issue, try this :

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000

I think it will reduce the "too much" effect, but I ddidn't compare with screenshots, so let me know :) Try a "before and after" screenshot of the same area like this one, so we will see the difference... or not ;)
tet5uo
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Z-FiRE wrote:For the big

Post by tet5uo »

For the big damned lens flare issue, try this :

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000

I think it will reduce the "too much" effect, but I ddidn't compare with screenshots, so let me know :) Try a "before and after" screenshot of the same area like this one, so we will see the difference... or not ;)



That's just brightness and contrast.

It won't change that they've gotten the overlays stretched out to triple-size.
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peanut
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Posts: 82
Joined: 16 Nov 2005, 20:20

Good news - it looks like the

Post by peanut »

Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952
tepescovir
Posts: 293
Joined: 14 Apr 2006, 19:06

i did load up the older

Post by tepescovir »

i did load up the older 275.33 drivers and all the hud elements were correct, but framerate sucks with those old drivers.
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Johnny Utah
Posts: 19
Joined: 20 Nov 2010, 06:17

thales100 wrote:Johnny Utah

Post by Johnny Utah »

[quote]Hey guys,


Hey Johny, its not a tri SLI / Surround issue, as im running here 3 x GTX 480 at 5040x1050 and its fine, try to delete PROF_SAVE_profile file (backup first) inside this folder - C:Users...DocumentsBattlefield 3settings, launch game and see how it goes.

Thales, thank you so very much. In addition to what you suggested, if I alt-tab OUT of the game, then alt-tab back IN, I get all three monitors working! However, I have to do this each time the game loads...so.

Anyhow, the only way I was able to figure this out was first to delete that file so I could start fresh. Thanks again.
lowdog
Posts: 52
Joined: 23 Aug 2007, 05:41

peanut wrote:Good news - it

Post by lowdog »

Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952



You need to be a member and loged in to see deatils of you link......what does it say regarding the patch and whens it expected????
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peanut
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Posts: 82
Joined: 16 Nov 2005, 20:20

lowdog wrote:peanut

Post by peanut »

[quote]Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952



You need to be a member and loged in to see deatils of you link......what does it say regarding the patch and whens it expected????


A DICE employee posted: "Hi - spoke to the dev team this morning, a number of Eyefinity related fixes are being tracked for an upcoming update. Once we have confirmed patch notes, we'll communicate them here."

And the support ticket is now marked as "in progress"
xartion
Posts: 1
Joined: 29 Sep 2011, 23:24

This is how I run the game,

Post by xartion »

This is how I run the game, without the arrow marker problem:

http://forums.electronicarts.co.uk/battlefield-3-pc/1444436-hud-not-scaling-correctly-eyefinity-3.html#post20311374

It works, but the lens-flare bug still makes it unplayable in Eyefinity
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

I hope by "Eyefinity" they

Post by matrices »

I hope by "Eyefinity" they mean both that and Surround.
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

Jori wrote:I've found a

Post by matrices »

I've found a better solution for playing at 3 monitors and the player overhead tags active. Instead of playing at windowed mode (wich it works) i've found that is much better to play in full screen but setting the resolution to 3840x720 . In that resolution the player tags are shown correctly. I know, is a bit low resolution, but it works. In the other hand, you can set the video performance to ultra and so and the game will look better than playing on windowed mode and all the settings to low. (at least in my case (GTX 590) )

The resolution 3840x720 has the same aspect ratio of the 5760x1080 but at lower resolution, so the enviroment is not deformed or something.

Playing this mode will be the best solution while we wait for a patch ;)


This solution would be OK if you could actually run 1:1 AR scaling, which you can't do in Surround mode. So in practice this solution is terrible because everything onscreen looks like smeared crap in non-native res.
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Cinnabuns
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With 3x 1920x1200 running on

Post by Cinnabuns »

With 3x 1920x1200 running on 2x GTX570s, processor @4.4ghz 2600k hyperthread disabled - I "was" running 4930x1024 (not sure on the 4930 but it was 49__ something) and everything appeared as it should geometrically, not oblong or stretched. The HUD also worked perfectly with the change to the profile that pulled in the safe screen size to the center monitor. The lens flare was ungodly though but if you iron-sight it goes away you you're forced to walk around like that at time when going in to the sun. Also, any res I tried higher than the above res screwed up the HUD placement entirely. 5040x1050 and up, etc.

The thing that I found though, was that with all settings on High with Shadows on Medium, MSAA off and FXAA on High, No motion blur (ick) game ran perfectly 57-60fps.

What I found was the hit registration is some how tied to FPS on the client side. I switched to native single monitor @1920x1200 with everything maxed, all Ultra, MSAA 4x, FXAA 4x, No motion blur (ick) and the game runs on a single monitor 75-110 fps and wow did my kill count go up. I found that in 1 on 1 exchanges where I was losing before, now I'm winning them and getting that "first shot" edge I was not getting running @60fps.

Hell, I'm tempted to run all High settings and get the framerate up to 150 all the time cause it seems that higher FPS = your shots register first in the 1-v-(1-3) small engagements

I can also sometimes now feel some server sponge lag, from time to time, where as before I could not. It seems to come and go in very short bursts here and there when there is a lot going on right in your vicinity.

Also, wow, the lens flare on a single monitor isn't annoying at all, looks like it should and doesn't blind you at all. Its actually gorgeous...what a shame. And the game looks SOOO much better and sharper obviously running at native res for the monitor.

I'll be playing on a single monitor though till this garbage is fixed. Had to disable my other two monitors in Nvidia control panel also or the game loads with no menus.
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dopefish
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You...disabled...hyperthreadi

Post by dopefish »

You...disabled...hyperthreading...why?!

"Oh, hey, I dislike extra performance, let's disable this feature."
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tepescovir
Posts: 293
Joined: 14 Apr 2006, 19:06

because bf3 is maxing out the

Post by tepescovir »

because bf3 is maxing out the cpu cache on some processors and causing stutter issues. disabling hyperthreading sorts this for most.
intel x79
2 way 780ti's under water
Intel 4760 extreme @ 4GHz
3 x 42 inch screens @5860x1080
16 gigs xmp ram @2200
nakquada
Posts: 2
Joined: 07 Nov 2011, 16:41

Temporary fix

Post by nakquada »

For those of you trying to play multiplayer BF3 with 16:10 aspect ratio (1920x1200, etc) do the following as a temporary fix:

Launch BF3

If you have the game set to native/bezel corrected drop it to a step below native setting:
In my case I should be running at 6000x1200, but I drop the resolution to 6000x1080 - this appears wrong, that doesnt matter.

Alt + F4 to close the game
Ctrl + Shift + Esc, check to see if BF3.exe process is NOT running, if it is, end it.

Relaunch the game.



Player markers are now in the correct position. If you are unhappy with the HUD being on L and R you can adjust that in the config file via the config file in your documents folder (as shown previously in the thread).

It's not perfect, but it's as close as you will get for now :D

Enjoy
Z-FiRE
Posts: 24
Joined: 27 Jun 2010, 12:14

tet5uo wrote:Z-FiRE wrote:For

Post by Z-FiRE »

[quote]For the big damned lens flare issue, try this :

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000

I think it will reduce the "too much" effect, but I ddidn't compare with screenshots, so let me know :) Try a "before and after" screenshot of the same area like this one, so we will see the difference... or not ;)



That's just brightness and contrast.

It won't change that they've gotten the overlays stretched out to triple-size.
Yes I know, but it will reduce a little bit the blindy effect (it's streched, so it shine too much, so reduce brightness and contrast...)
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