Fallout New Vegas: Problems

Discussions about getting games to run in a Multi-Mon setup.
morfinx
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Joined: 05 Sep 2005, 21:03

Re: Fallout New Vegas: Problems

Post by morfinx »

[quote]Everything is stock, I've made no changes to the ini files. Any recommendations as to what values to try?


I'd try starting off in the 500 range, adjust in either direction to see what differences they make, then test to find the sweet spot.

Same goes for fDefaultFov to adjust the zoom on the picking, 180 is perfect for 5760 wide so I imagine for a portrait setup it will be less.

Wish I could test better for you, planning on getting some cheap stands so all my monitors can pivot one day. And if the changes do nothing see some of the previous posts for solutions.

I tried setting iSafeZoneXWide and iSafeZoneX anywhere from 5 to 800, didn't seem to make any difference at all in game when it comes to lockpicking :(
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

The isafezone lines have no effect on lockpicking, it seems. My lockpicking FOV has been all over teh placeduring these tweaks, so i stopped worrying about it. You don;t really need a proper FOV anyways.
Butch_N
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Joined: 24 May 2009, 02:07

Re: Fallout New Vegas: Problems

Post by Butch_N »

Well my terminals are messed up again.
They were fine, but now are back to being too big and impossible to exit out of (switch is below screen).

I have Steam Cloud disabled, haven't made any changes to my game. No idea why it stuck for a while only to mess up again.
I sure hope Beth/Steam are looking into this.
morfinx
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Re: Fallout New Vegas: Problems

Post by morfinx »

The isafezone lines have no effect on lockpicking, it seems. My lockpicking FOV has been all over teh placeduring these tweaks, so i stopped worrying about it. You don;t really need a proper FOV anyways.


Well I can't pick locks at all :p The bobby pin is stuck to the far right. So opening any locks is devolved into a series of rapid F9-E-F until lock opens :lol:
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »


Could be a problem with the mouse acceleration, the sensitivity was VERY different for me as well in-game/menus, until I added the same command lines for turning mouse acceleration off, just like in Fallout 3.

Add these in Fallout_default.ini (Steam/steamapps/common/fallout new vegas) under the [Controls] section, if you haven't tried it already:

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

If that doesn't solve it, try disabling V-Sync in the same INI file by changing "iPresentInterval=1" to "iPresentInterval=0", just like in Fallout 3, the tick box in the launcher for V-Sync does not work.

The first part of this solution worked great for me, didn't even notice it wasn't bugging me until I got out of the game and thought 'hey yeah, that fix worked great!'.

So thanks. I owe you one. :cheers
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awesomeRobot
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Re: Fallout New Vegas: Problems

Post by awesomeRobot »

Well my terminals are messed up again.
They were fine, but now are back to being too big and impossible to exit out of (switch is below screen).


Make sure you're adding the changes to Fallout_default.ini in your Steam folder: (Steam/steamapps/common/fallout new vegas). I was only doing the two in under My Games and it wasn't working for me either, now its fine, just the text is hard to read.
C4Chicken
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Joined: 28 Oct 2010, 22:11

Re: Fallout New Vegas: Problems

Post by C4Chicken »

I must thank you all for contributing to my final set up @ 5040x1050

solved my pitboy text by changing :

fPipboy1stPersonFOV=75.0
fDefault1stPersonFOV=75.0000
------------
widescreen setup for health & direction indicator:

bEnableEyefinity=0
iSafeZoneXWide=770
iSafeZoneYWide=15
iSafeZoneX=770
iSafeZoneY=15
fDefaultFOV=120
-------------
for terminals:
fRenderedTerminalZoom=36

------------
now back to the game :wink:
morfinx
Posts: 77
Joined: 05 Sep 2005, 21:03

Re: Fallout New Vegas: Problems

Post by morfinx »

Interestingly, I can't even start the game at all if I set bEnableEyefinity=0. My resolution is 3600 x 1920.
atf300
Posts: 32
Joined: 02 Aug 2010, 18:21

Re: Fallout New Vegas: Problems

Post by atf300 »

I must thank you all for contributing to my final set up @ 5040x1050

solved my pitboy text by changing :

fPipboy1stPersonFOV=75.0
fDefault1stPersonFOV=75.0000
------------
widescreen setup for health & direction indicator:

bEnableEyefinity=0
iSafeZoneXWide=770
iSafeZoneYWide=15
iSafeZoneX=770
iSafeZoneY=15
fDefaultFOV=120
-------------
for terminals:
fRenderedTerminalZoom=36

------------
now back to the game :wink:


my pipboy is still blury ,after trying you settings. although i am at 6000x1080 .

anyone got any more input how to make the pipboy and terminals more readable
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TBZ
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Re: Fallout New Vegas: Problems

Post by TBZ »

The first part of this solution worked great for me, didn't even notice it wasn't bugging me until I got out of the game and thought 'hey yeah, that fix worked great!'.

So thanks. I owe you one. :cheers

No problem! If it's one thing I can't stand in games, it's things like this! Glad I could help! :D
dt1000
Posts: 26
Joined: 10 Sep 2010, 03:28

Re: Fallout New Vegas: Problems

Post by dt1000 »

Is there no way to fix the blurriness in the PipBoy?
This game would be perfect if it weren't for that!
:(
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

I fidn my Pipoy to be perfectly readable from usign treh values on this thread...

but i also ahvea mod from newvegasnexus.com taht gets rib of those stupidscanlines. I guess that's a big help, but I've had taht mdo on since before enabling EF, so I've enver seen teh game without it.

Adn the MUTI mod, but I dun think that changes the actuall text on the Pip....
atf300
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Re: Fallout New Vegas: Problems

Post by atf300 »

I fidn my Pipoy to be perfectly readable from usign treh values on this thread...

but i also ahvea mod from newvegasnexus.com taht gets rib of those stupidscanlines. I guess that's a big help, but I've had taht mdo on since before enabling EF, so I've enver seen teh game without it.

Adn the MUTI mod, but I dun think that changes the actuall text on the Pip....


could you post the links to the mods , i cant seem to find them
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »


could you post the links to the mods , i cant seem to find them


The main page has a search field on the right. Search for "scan" and "mtui". Each give one, correct result. Yes, it's MTUI. Sorry for the previous spelling error.

They ahve lots of sweet mods. I ahve many, but none are game-changing. Just weapon re-textures, Pipboy mods, and stuff like darker nights. Wait, that a lie; i have a nice one that puts primer caps in ammo boxes, since they've been so hard to come by.
Unknownsock
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Re: Fallout New Vegas: Problems

Post by Unknownsock »

I fidn my Pipoy to be perfectly readable from usign treh values on this thread...


I guess some people just jave different tolerances..I can't stand it myself, just been playing with one monitor for now.
atf300
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Joined: 02 Aug 2010, 18:21

Re: Fallout New Vegas: Problems

Post by atf300 »

[quote]I fidn my Pipoy to be perfectly readable from usign treh values on this thread...


I guess some people just jave different tolerances..I can't stand it myself, just been playing with one monitor for now.

pipboy is readable for me , but the terminals are really hard, hacking is hit or miss, reading text is a no go . wish someone would make a mod for that .
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AussieTimmeh
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Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

I must admit I can barely read the terminals but enough to get by, don't have any problems with the Pipboy although not as clear as it could be. Might have another play this week because my sniper rifle scope view is tiny!
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ViciousXUSMC
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Re: Fallout New Vegas: Problems

Post by ViciousXUSMC »

Any way to change the cursor speed for menu's and things?

Its super fast for me, like the entire screen with a small move of the mouse, the ingame is fine with the sensitivity adjustment but the menu's and anything using the cursor is not effected by that setting.

Im just on one screen right now until we have an all inclusive fix for eyefinity.
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Abram
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Re: Fallout New Vegas: Problems

Post by Abram »

One page back, TBZ posted a fix for it. WOrked for me.
mattsimis
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Re: Fallout New Vegas: Problems

Post by mattsimis »


pipboy is readable for me , but the terminals are really hard, hacking is hit or miss, reading text is a no go . wish someone would make a mod for that .

Yep, Terminals are the real issue IMO too.
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]
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