Page 5 of 16
MP test
Posted: 13 Nov 2009, 17:07
by malcolm233391
I tested it on MP. It works perfectly at 5040*1050 with the matrox.

Re: MP test
Posted: 13 Nov 2009, 17:16
by Unknownsock
I tested it on MP. It works perfectly at 5040*1050 with the matrox.

The point were all trying to make is, will VAC detect and ban you?
Tbh im not willing to try it until its certified or confirmed.
We could ask directly but then again if were not supposed to is it a good idea to make IW/Act/VAC aware of this so they can stop it?
As from what i read they do not want you to be able to do this.
Re: MP test
Posted: 13 Nov 2009, 17:36
by CY:G
[quote]I tested it on MP. It works perfectly at 5040*1050 with the matrox.

The point were all trying to make is, will VAC detect and ban you?
Tbh im not willing to try it until its certified or confirmed.
We could ask directly but then again if were not supposed to is it a good idea to make IW/Act/VAC aware of this so they can stop it?
As from what i read they do not want you to be able to do this.
We wont really know for a long time, as VAC just flags people for Bans and then it takes a while for them to actually take effect.
Still, if you dont mind losing your MW2 license go ahead and test, i can assure you, you wont be banned from playing other VAC games, it will only ban you from MW2.
I think i might be trying this myself, with the amount of time i will be spending on MW2 MP, i dont think i mind losing one Mw2 license for the sake of playing in triple screen :)
malcolm233391 can you please let us know whenever you get banned, well, if you ever do?
call of duty: modern warfare 2
Posted: 13 Nov 2009, 17:38
by suiken_2mieu
Cant you just contact VAC, and have them evaluate Widescreenfixer? I mean really, it isn't cheating, it's just correcting the FOV for the right aspect ratio.
call of duty: modern warfare 2
Posted: 13 Nov 2009, 17:53
by CY:G
Cant you just contact VAC, and have them evaluate Widescreenfixer? I mean really, it isn't cheating, it's just correcting the FOV for the right aspect ratio.
Ok i just contacted Valve, im not expecting them to respond but i might as well try.
I will let you know if i get any response.
call of duty: modern warfare 2
Posted: 13 Nov 2009, 17:57
by Unknownsock
Cant you just contact VAC, and have them evaluate Widescreenfixer? I mean really, it isn't cheating, it's just correcting the FOV for the right aspect ratio.
Although IW did comment on the fact that they did not want the FOV changing for even standard widescreen.
call of duty: modern warfare 2
Posted: 13 Nov 2009, 19:57
by malcolm233391
I will definitely let you guys know if I get banned by VAC
call of duty: modern warfare 2
Posted: 13 Nov 2009, 20:57
by Mythiasis
Infinity Ward...We bring you yesterday's technology tomorrow.
Good work, Dopey. I'll give this thing a good trial run in our LAN party tomorrow. If anyone happens to be near the Independence, MO area; LAN Party at GameCafe Saturday at Noon to 6am Sunday.
call of duty: modern warfare 2
Posted: 13 Nov 2009, 21:42
by dopefish
Well I don't know how well it will play with IWnet. It uses the same method that I used for CoD4 and CoD5, which PB doesn't detect. And from my experience, PB is better than any other anti-cheat solution online. So if PB doesn't pick it up, there's a pretty good chance that IWnet/VAC won't do any better. This is, of course, speculation, so it's still up to you if you want to risk it.
I'll look into getting in contact with IW and Valve and see about some kind of approval/test.
I'll try and elaborate on how it works and why I feel safe with it.
Most anti-cheat systems work by scanning specific ranges or items in memory. They look at cvars and settings and such. The main way they handle this is locked/unlocked values, but not specific values.
For example, a locked value might be a cvar setting for grass. The anti-cheat system will expect that value to be on. If anything modifies that value, it will trigger a kick/ban.
An unlocked value is something that gets freely modified by the game or user. There's no way that the anti-cheat system can know what a valid or invalid setting for it might be, so they don't scan it. An example of this would be the resolution of the game. The anti-cheat system is not going to scan that setting because it could be anything, and it would take too many resources to check for valid values constantly.
Another good example of an unlocked value is the aspect-ratio and HUD position. These aren't checked for specific reasons. The aspect-ratio isn't checked because it can be set by the user. The default choices may be limited, but it's a value that can be different per user. The HUD position isn't checked because the position itself changes based on the resolution of the game.
In other words, the values I edit should be fine. I make no modifications to the memory layout itself or anything that should bring on a violation. I simply read from a few addresses in memory and write to a few addresses in memory, overwriting a variable that gets freely modified by the client anyway.
Anyway, if it were PB, I'd feel safe telling people to run it, but I really have no experience with IWnet or VAC or whatever the anti-cheat system is actually called. I feel pretty confident that it won't trigger anything, but there's really no way to be certain for sure.
call of duty: modern warfare 2
Posted: 13 Nov 2009, 22:01
by thenjwaslike
yeah i dont think itll be detected at all, i thought IW chose p2p servers to get rid of punkbuster in the first place? maybe im wrong
heres a video recorded with fraps, 5760 x 1200 downsampled and compressed due to youtube file limit.
http://www.youtube.com/watch?v=O3fcan04fiE
call of duty: modern warfare 2
Posted: 13 Nov 2009, 22:55
by CY:G
Well I don't know how well it will play with IWnet. It uses the same method that I used for CoD4 and CoD5, which PB doesn't detect. And from my experience, PB is better than any other anti-cheat solution online. So if PB doesn't pick it up, there's a pretty good chance that IWnet/VAC won't do any better. This is, of course, speculation, so it's still up to you if you want to risk it.
I'll look into getting in contact with IW and Valve and see about some kind of approval/test.
I'll try and elaborate on how it works and why I feel safe with it.
Most anti-cheat systems work by scanning specific ranges or items in memory. They look at cvars and settings and such. The main way they handle this is locked/unlocked values, but not specific values.
For example, a locked value might be a cvar setting for grass. The anti-cheat system will expect that value to be on. If anything modifies that value, it will trigger a kick/ban.
An unlocked value is something that gets freely modified by the game or user. There's no way that the anti-cheat system can know what a valid or invalid setting for it might be, so they don't scan it. An example of this would be the resolution of the game. The anti-cheat system is not going to scan that setting because it could be anything, and it would take too many resources to check for valid values constantly.
Another good example of an unlocked value is the aspect-ratio and HUD position. These aren't checked for specific reasons. The aspect-ratio isn't checked because it can be set by the user. The default choices may be limited, but it's a value that can be different per user. The HUD position isn't checked because the position itself changes based on the resolution of the game.
In other words, the values I edit should be fine. I make no modifications to the memory layout itself or anything that should bring on a violation. I simply read from a few addresses in memory and write to a few addresses in memory, overwriting a variable that gets freely modified by the client anyway.
Anyway, if it were PB, I'd feel safe telling people to run it, but I really have no experience with IWnet or VAC or whatever the anti-cheat system is actually called. I feel pretty confident that it won't trigger anything, but there's really no way to be certain for sure.
Thanks Dopefish for the app and for explaining, when i contacted Valve i linked them to this page of the thread, hopefully they see it and answer me.
call of duty: modern warfare 2
Posted: 13 Nov 2009, 22:56
by ben@scan
Hi Guys
I am happy to test this online as I dont play games online and if I get banned I wont be bothered...I have slight issue though as I fire up Steam launch the game and it freezes on Infinity Ward Logo...hmm I will get round this and see if I can get the game working with the fix online
Cheers Dopefish :D I have used your Fixers before and they have been great !!
call of duty: modern warfare 2
Posted: 13 Nov 2009, 23:57
by mixfloors
Pardon me for asking a really noob question... :oops:
I purchased a CD copy of MW2, loaded and registered the game on steam onto my single screen gaming computer.
I wish to load it onto my multi screen gaming comp and enjoy the FOV fix posted here.
1/ Is it ok to D/L from steam onto the 3 screen rig? effectivley having it on 2 computers whilst only having purchased it once.
2/ I have D/L the FOV fix file, (from Dopefish) how exactly do I apply it to the game?
Pardon my apparent "noobness", but I am still coming to grips with editing files etc and wouldnt like to make a complete hash of it.
Sites like this have been a tremdous help to my overall learning/understanding of what probably seems basic to the rest of you all, but I still get lost in alot of the technical jargen/specs etc.
Thanks for your help and a PM is ok so it doesnt clog this thread.
Mike
call of duty: modern warfare 2
Posted: 14 Nov 2009, 00:08
by dopefish
I did not actually test whether it will work with the retail copy of the game or not, as I only have the Steam version.
To get it to work, you should simply need to start the game and widescreen fixer, select your aspect ratio, and once in game, press the semi-colon key to enable/disable the fix.
I don't know how Steam works as far as installing retail on one and downloading it on the other. When you buy the retail game, does it register it with Steam so that you can download it from Steam in the future?
You should be able to install the game on other systems and play on them just fine. You may just only play from one or the other at any given time since you need to be signed into Steam.
call of duty: modern warfare 2
Posted: 14 Nov 2009, 00:09
by Robbaz
*NVM! i just randomly spammed the keyboard with my big flat hand lol.
Works great big thanks :3
call of duty: modern warfare 2
Posted: 14 Nov 2009, 00:15
by dopefish
You can rebind the key if it doesn't work out.
Check the readme and the hotkeys.txt that came with it.
There's a somewhat cumbersome way to remap it.
call of duty: modern warfare 2
Posted: 14 Nov 2009, 00:59
by ben@scan
Thanks for a great fix Dopefish :D
Been playing online for the past few hours no issues it looks amazing !
I am going ot have to get some sleep though its been a long day !
Cheers again !
call of duty: modern warfare 2
Posted: 14 Nov 2009, 01:04
by mixfloors
I don't know how Steam works as far as installing retail on one and downloading it on the other. When you buy the retail game, does it register it with Steam so that you can download it from Steam in the future?
You should be able to install the game on other systems and play on them just fine. You may just only play from one or the other at any given time since you need to be signed into Steam.
As I have different games installed on either computer registered with steam, the account shows them as "not installed" on the alternate computers, I presume that if I click on install, they will.
Thanks for your help, I will give this a go later today.
call of duty: modern warfare 2
Posted: 14 Nov 2009, 02:22
by Unknownsock
I think im just gonna risk it ad if anything happens ill just appeal as theres no specific rule for this or obvious one.
Just to make sure if did get banned from COD, it would just be that not my whole Steam account?
Also just to add, i have retail version and it just installs fully through steam, no extra's, literally 2 windows.
call of duty: modern warfare 2
Posted: 14 Nov 2009, 02:56
by Mach1.9pants
Just some answers:
1. Steam & retail exactly the same, buying the DVD version just saves your DL limit.
2. You can install Steam games on as many of your PCs as you want. There are even games that have Steam Cloud, holding all your settings and save games online so you don't even need to transfer those (L4D2).
3. A VAC ban will, from my research, only ban you from the actual game so you won't lose the rest of your Steam games... this is not definite but I am pretty sure.
I used it all last night with no errors/bans/spankings from VAC (although I bloody tried the SP and I get a crash every 20 mins or so Grrrrrr; nothing to do with the fixer, the SP is just unstable on my PC... the only thing)