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Borderlands
Posted: 02 Nov 2009, 04:46
by StingingVelvet
We talked about that on my other forum, it is pure BS. The comparison shot shown is just depth of field on versus off.
Borderlands
Posted: 02 Nov 2009, 07:12
by ViciousXUSMC
If anyone had not noticed this yet:
If you're running Borderlands on a Windows 7 platform, chances are you aren't actually running the game in DirectX 10. Why? Who knows. However, ShackNews has a very easy fix that will switch to the DirectX 10 render path and a few tweaks that will give you more visual eye candy to gawk at.
1. Go to the directory --> C:Users[Your user Name]DocumentsMy GamesBorderlandsWillowGameConfig a. Find the file WillowEngine.ini (make a copy and rename it as a backup)
2. Find the section [SystemSettings]
Change the following settings to True, you will see if you are currently in DX9 as well.
- AllowD3D10=True (this is the key one to enable the DX10 render engine)
Also change the following
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- UseHighQualityBloom=True
- FogVolumes=True
*source = http://www.shacknews.com/laryn.x?id=21272678#itemanchor_21272678
Or you can just add -dx9 to your target to launch the game and get a big fps boost I hear. I was in the low 30's and mid 20's when running 5760x1200 so maybe if I try again in DX9 I get a boost in fps. The game did not seem to have any reason to be so demanding but if it was in DX10 that does make sense. Most games DX10 does more harm than good.
Borderlands
Posted: 02 Nov 2009, 09:18
by StingingVelvet
It never runs in DX10 no matter what... the "-dx9" thing is a placebo.
Borderlands
Posted: 02 Nov 2009, 12:28
by ViciousXUSMC
It never runs in DX10 no matter what... the "-dx9" thing is a placebo.
I have not tested, but I will :D
I know it worked with older games so it makes sense.
Borderlands
Posted: 02 Nov 2009, 19:25
by StingingVelvet
It works in games that run in DX10, making them run in DX9 which often performs better. This game however has no DX10, making the "-dx9" thing meaningless.
Borderlands
Posted: 02 Nov 2009, 20:01
by stenchlord
Finally got around to finishing this thing on PC. Finished it on my 360 ages ago but couldn't keep playing due to how it made me feel ill cause of the FoV.
So playthrough 1 finished. Time to do playthrough 2 :D
<3 at all the rare orange drops :D
EDIT: Hunter's Defender shotty is 67 (x7) Damage lol. Just in case you were wondering why it is an orange.
Borderlands
Posted: 03 Nov 2009, 06:58
by ViciousXUSMC
Tested the -dx9 thing and did not see a difference. It was a posted fix for Win7 fps, but if it was a true fix probably would have worked on Vista too.
I put my uber lvl 50 Siren away and started up a Hunter, trying to find time to play online only with this one since its more of what the game was designed for, the Siren was 99% single player mode.
I feel a lot weaker with the Hunter so far, but once I start getting a few good weapons and a class mod that fits my build it should get better. Skill choice for the Hunter seems a lot harder to me, the Siren was pretty easy as there is one ultimate build I could clearly see (and use) dont know what all the rave about bloodwing was about, my phasewalk was 500x more useful than bloodwing so far.
I feel bad because I was more accurate and more damaging with a SMG than I am now with a sniper rifle, plus most of my SMG's had a longer zoom too.
Im going to try to play on 5760x1200 I got used to the messed up zoomed menu and I have FOV binds on the w and shift key to make moving around work properly but the way increasing the FOV makes things seem so far away from you really ramps up the difficulty in this game, you thiink your far away and out of sight range or shoot range of the enemy with FOV 142 and your really almost right next to them, soon as you use any kind of zoom on a weapon you zoom WAY in and see the "real" distance.
I thought this virtual increase zoom range would benifit me as a sniper but it actually makes it a lot harder because I think im far away and sniping somebody but im close and then my aim cursor is way bigger than it should be making an already in accurate weapon even more inaccurate. But as far as taking in the game the three screens really adds to the effect. Just not sure if anybody will find that overall the pros outweigh the cons.
I want to record a short video of it in action today or sometime soon but all I have is my point & shoot camera so I cant get any nice HD stuff it will be low quality.
Borderlands
Posted: 03 Nov 2009, 07:24
by Simplex
Has anyone managed to enable FSAA successfully? I read about different methods (for example: http://forum.nhancer.com/showthread.php?p=5653 ) but non of them work.
Cell shading with black borders could really use some jaggies smoothening, i think fsaa would be perfect for this game.
Borderlands
Posted: 03 Nov 2009, 08:17
by StingingVelvet
Has anyone managed to enable FSAA successfully? I read about different methods (for example: http://forum.nhancer.com/showthread.php?p=5653 ) but non of them work.
Cell shading with black borders could really use some jaggies smoothening, i think fsaa would be perfect for this game.
Pretty simple, use UE3 profile in nHancer.
Borderlands
Posted: 03 Nov 2009, 08:38
by Simplex
Did you manage to turn on FSAA in Borderlands using the method you proposed? If so, which compatability profile did you use (there are at least 6 different UE3 compatability profiles in nHancer).
Borderlands
Posted: 03 Nov 2009, 09:23
by StingingVelvet
Yes, it works perfectly. I tried several UE3 profiles and they all worked, the one I have it set on now is 41.
Borderlands
Posted: 03 Nov 2009, 09:30
by Simplex
Thanks, I will try. Perhaps for me it's a matter of OS (XP SP3) or specific drivers. What version of drivers are you using?
Also, did you switch off "enhance in-game AA setting" option?
Borderlands
Posted: 03 Nov 2009, 20:23
by StingingVelvet
Yeah, never use the enhance option unless the game has AA already or nVidia tells you to, in my experience. I have it off for Borderlands. As for drivers I have used AA on Borderlands in both 191.07, the latest WHQL, and the new beta 194s.
Note that nVidia drivers have had a bug recently where you need to go to your control panel and put them on "use application settings" and apply, then move it back to "use custom whatever" and apply. Without doing that a lot of people can't force anything.
Borderlands
Posted: 03 Nov 2009, 20:56
by Simplex
I give up. I tried all the tips, the only thing I managed to achieve was a massive framedrob and a purplish outline on items:

Borderlands
Posted: 04 Nov 2009, 04:07
by StingingVelvet
Yeah, one of the compatibility modes did that to me, which is why I switched to 41. I think the one that did that was 100C5... that one gave me AA as well though, the outline is a flaw with the AA method.
Perhaps you don't realize you have AA working... the game is quite jaggy even with AA due to the thick black lines. Look at the billboard at the start of the game in the top right, at the menu... it should be jaggy with no AA, smooth with AA. I can take comparison pics if you want.
Borderlands
Posted: 04 Nov 2009, 07:02
by Simplex
That would be appreciated. I will also make screens and compare with yours. Thanks for your help :)
EDIT: Just checked. FSAA seems to be working (very selectively) but I still have purple outline on items, even on 41 setting. I'm nonplused.
Borderlands
Posted: 04 Nov 2009, 08:53
by StingingVelvet
Weird, I have no outline on 41... could be a driver issue, I am running the new betas.
And yeah, the AA could be selective... I remember noticing a lot of the thick black lines are very jagged no matter what, but forcing AA does wonders for the gun models and buildings and railings and such.
Borderlands
Posted: 04 Nov 2009, 10:55
by Simplex
Maybe it's drivers, maybe os (XP) maybe both. I will try the latest betas.
Also for me the gun model was not antialiased, the only thing that I noticed that was antialiased were hanging cables.
And of course I noticed a performance drop completely unproportional to the effect.
Borderlands
Posted: 06 Nov 2009, 09:45
by scavvenjahh
Handy recollection of essential manual settings (vsync, AA, FOV) :
http://filenetworks.blogspot.com/2009/10/borderlands-how-to-enable-vsync-enable.html
@SV : I don't get it, are DX10 features broken in Borderlands in Win7 or is there no DX10 at all in the game ? :? Your posts and
this got me confused.
Borderlands
Posted: 06 Nov 2009, 09:47
by Simplex
This is an even bigger collection of manual tweaks:
http://gbxforums.gearboxsoftware.com/showthread.php?t=79043