Star Wars: Knights of the Old Republic II: The Sith Lords

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Archy
Posts: 2
Joined: 21 Jan 2011, 19:45

Re: Knights of the Old Republic II

Post by Archy »

I can play the movie files from desktop without problems. When the game is supposed to play a movie it just skips it entirely. No black screen or sound. Im not using any mods.
Heidenreich
Posts: 1
Joined: 28 Jul 2011, 23:11

I'm so confused right

Post by Heidenreich »

I'm so confused right now.

The Universal Screen Patcher didn't help, if I did it right.

And the hex thingamajig only makes me more confused. Am I supposed to patch the game with USP before tampering with the ini?

Also, if you're kind enough, post step bt step instructions for newbies like me.
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

Heidenreich wrote:I'm so

Post by AussieTimmeh »

I'm so confused right now.

The Universal Screen Patcher didn't help, if I did it right.

And the hex thingamajig only makes me more confused. Am I supposed to patch the game with USP before tampering with the ini?

Also, if you're kind enough, post step bt step instructions for newbies like me.

Have you tried the procedure listed on the games Detailed Report?

http://widescreengamingforum.com/dr/star-wars-knights-old-republic-ii-sith-lords

If the procedures listed on that page do not work, please let us know.
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
rtangwai
Posts: 1
Joined: 03 Aug 2011, 06:46

I've played KOTOR2 in

Post by rtangwai »

I've played KOTOR2 in 1920x1080 mode, recently got a 30" 2560x1600 monitor so I tried changing the resolution using UNIWS. The resolution change is fine, but I also put in the minimap fix for 16:10 and that *ISN'T* working. I've tested it at 1920x1200 and the map is fine at that resolution, so I know the fix isn't completely broken. Is there a specific minimap fix for 2560x1600?
Maysin
Posts: 6
Joined: 28 Oct 2006, 12:00

I am using the restored

Post by Maysin »

I am using the restored content mod. UniWS doesn't seem to work after the restored content mod is installed. Is there a way to get the two to work together? Or a way to get widescreen working with the restored content mod? Thanks.
laurie7j7g7
Posts: 2
Joined: 13 May 2010, 18:17

The detailed report

Post by laurie7j7g7 »

The detailed report containing the Hex values has disappeared - I need to do some hex editing to fix the movies for 1920x1080 res...

Can someone point me in the right direction... cheers
deusex2
Posts: 1
Joined: 03 Nov 2011, 00:20

Hi' I've been trying to fix

Post by deusex2 »

Hi' I've been trying to fix widescreen issue with SWKOTOR2 on my laptop for quite some time, but with no success. My laptop's display is 15'6 inch and it's native resolution is 1366x768. Problem is, the game won't recognize my ATI-onboard card, so I am limited to 1024x768 max, which disables me from beneficially using UNIWS.

Is there any possible workaround for 1366x768 resolution widesreen?

P.S. BTW, my laptop's card is ATI Radeon HD4570 512MB.
BES
Posts: 6
Joined: 02 Dec 2011, 04:34

Guys ...any chance either the

Post by BES »

Guys ...any chance either of the programs can be updated for the 1.0C unofficial patch? ...the swkotor2.exe file version says 2.0.0.0 ....BUT none of the programs work to force the game to run at 1920x1080 or at least 1680x1050...(both programs as in "Squizzy KOTOR2 Resolution Patcher" or "uniws") ..
The 1.0b patch worked perfectly fine using uniws, but soon as I updated to 1.0C ...it didn't work any more, I figured you guys would have been on the ball about this...no offense..

The 1.0C patch already comes with a no-cd ...since the game will run without the CD ....

I don't wanna replace any files for fear that it may screw up the 1.0C patch in any way..

The patch has a huge fix list ...and it works great ...just the screen is tiny because I cant change the resolution...( if you noticed I have eyefinity ...but I have disabled the other 2 monitors so I can run with my main 24" screen for this game ..)

This update addresses the following:

------------------------
NEW CONTENT AND FEATURES
------------------------
* Added a battered look to the wall textures on Dxun to properly fit the game
storyline and timeline
* Added missing voice lines for T3-M4
* Added missing beast control scene in the Tomb of Freedon Nadd
* Added missing content to the scene in which Kreia arrives to the Trayus Academy
* Added missing content to the Jedi Master rendezvous scene on Dantooine (light side)
* Added missing dialogue lines to the conversation between Kreia and Atris that takes
place in Telos Academy
* Added missing dialogue lines to the Jedi hologram conversation
* Added missing dialogue scene in which the player threatens to dismantle Goto's Yacht
* Added missing shader effects on various ships in the game, including Harbinger, Sith
Lander and Basilisk War Droid
* Added shader effects to HK series droids, Goto's droids, Czerka's protocol droid,
T3-M4 droid, Remote droid, mandalorians and Vogga the Hutt
* Added shader effects to various wall and floor textures on Nar Shaddaa and Ravager
* Changed the appearance of HK-47 droid to properly match the game storyline
* Changed the appearance of Sith Lords, Dark Jedi and Sith Marauders in the Trayus
Academy from commoner clothing to a proper Sith dressing
* Placed Lassavou's Power Cell on his remains, so player has the opportunity to
repair the Air Speeder even if they kill Lassavou (dark side)
* Reduced shader effects on certain alien characters
* Removed G0-T0 from the Malachor V scene in which Remote activates the final engine
core. This was made due to the change of content in the final version of the game.
* Replaced the background textures on Nar Shaddaa to properly fit the intro cinematic
* Replaced the banners in Mandalorian Ruins from rakatan to the proper mandalorian ones
* Replaced textures on Peragus, Dantooine, Korriban, Dxun, Telos, Malachor and Onderon
on a high resolution and more detailed ones
* Replaced textures of the Ebon Hawk on a high resolution and more detailed ones; added
shader effects where they were missing
* Replaced a texture of Nar Shaddaa visible from Goto's Yacht on a proper one

---------------
RESOLVED ISSUES
---------------
* 3C-FD’s Photoreceptor Appearance Fix
* Atton's Dialogue Light/Dark Side Points Fix
* Bao Dur's Arm Shader Fix
* Class-Based Default Clothing Fix
* Cyan Lightsaber Crystal Fix
* Dancer's Outfit Appearance Fix
* Dxun Equation Puzzle Fix
* Escaped Criminals Quest Fix
* Force Crush Power Sound Fix
* Fuel For Telos Quest Fix
* Handmaiden Training Cutscene Fix
* Hidden Compartment Fix
* Hussef's Head Appearance Fix
* Inaccessible Tienn Tubb's Shop Fix
* Influence Increase/Decrease Script Fix
* Intergalactic Reunification Quest: Dark Side Points Gain On Guard Removal Stage Fix
* Jedi Hologram Effect Fix
* Jedi Master Rendezvous Fix
* Korriban Secret Tomb Entrance: Party Member Comment Fix
* Korriban Secret Tomb: Infinite Experience Gain Fix
* Korriban Vision: Kreia's Cutscene Fix
* Korriban Vision: Kreia's Lightsaber Fix
* Korriban Vision: Revan's Force Powers Animation Fix
* Korriban Vision: Revan's Lightsaber Fix
* Lightsaber Parts Icons Fix
* Mining Laser Appearance Fix
* Mira's Spacesuit Appearance Fix
* Movement Rate Fix
* Nar Shaddaa Docks: Lootra's Dialogue Influence Fix
* Nar Shaddaa Docks: Stuck Doors Fix
* Nar Shaddaa Refugee Landing Pad: Arrival Scene Cut-Out Fix
* Nar Shaddaa Refugee Landing Pad: Bullied Refugee's Appearance Fix
* Nar Shaddaa Refugee Landing Pad: Stuck Doors Fix
* Nar Shaddaa Refugee Quad: Hussef's Head Appearance Fix
* Nihilus - Visas Low Resolution Cutscene Fix
* Party Experience Gain Fix
* Peragus Encounter: Atton's Meeting Force Cage Field Fix
* Peragus Encounter: HK-50's Meeting Script Sequence Fix
* Peragus Encounter: HK-50's Repeating Greeting Fix
* Peragus Administration Level: Comm Camera Capture Fix
* Peragus Dormitories: Dock Officer's Hologram Wrong Injured Stance Usage Fix
* Peragus Dormitories: Droids Getting Stuck On Coorta's Death Camera Footage Fix
* Peragus Fuel Depot: T3-M4 Not Presenting On Fuel Line Camera Footage Fix
* Prologue Training: Sensor Ball Appearance Fix
* Peragus Mining Tunnels: Sensor Ball Appearance Fix
* Ratrin Vhek's Clothing Appearance Fix
* Redemption Quest Completion Fix
* Robes Shadow Animation Fix
* Rubat Lightsaber Crystal Fix
* Serroco Thugs Appearance Fix
* Sion’s Harbinger Dialogue: Broken Warning Line Fix
* Skippable Mebla's Dialogue Fix
* Spacesuit Movement Rate Fix
* Starport Visa Trade Fix
* Swoop Bike Racing Fix
* T3-M4's Dialogue Influence Fix
* T3-M4's Portrait Appearance Fix
* Telos Academy: Imprisonment Cutscene Fix
* Twi'lek Dancers Appearance Fix
* Vaklu - Tobin Dialogue: Voiceover/Text Mismatch Fix
* Various Playable Character’s Gender Check Fixes
* Visas' Dialogue: Force Sight Power Gain Fix
* Vogga the Hutt Quest Completion Fix
* Weapon Finesse Icons Fix
* Workbench Skill Check Fix
BES
Posts: 6
Joined: 02 Dec 2011, 04:34

Im guessing that's a no ....

Post by BES »

Im guessing that's a no .... thanks for your help! ..ill just play it at the crappy 1280x1024 resolution on a 1920x1080 screen... the "uniws" one works fine with 1.0B ...but NOT 1.0C ..
Griwes
Posts: 1
Joined: 30 Dec 2011, 18:45

Hello,my monitor's max

Post by Griwes »

Hello,

my monitor's max resolution is 1600x900, therefore I cannot set game's resolution to 1280x960, as UniSW tells me, setting .ini's entries to 1600x900 alone didn't work (with patched .exe, of course). What should I do to get higher resolution?
Palaryel
Posts: 1
Joined: 01 Feb 2012, 19:32

My laptop also got a 1366x768

Post by Palaryel »

Hi' I've been trying to fix widescreen issue with SWKOTOR2 on my laptop for quite some time, but with no success. My laptop's display is 15'6 inch and it's native resolution is 1366x768. Problem is, the game won't recognize my ATI-onboard card, so I am limited to 1024x768 max, which disables me from beneficially using UNIWS.

Is there any possible workaround for 1366x768 resolution widesreen?

P.S. BTW, my laptop's card is ATI Radeon HD4570 512MB.


My laptop also got a 1366x768 max resolution (on ATI HD6490M)...i found that setting the resolution to 1300x768 makes the game playable (no dialogue options missing), while having only 1cm black stripes on the right/left side of the screen (which shouldnt bother you THAT much).

Note: all higher resolutions (13XX x 768) will result in the removal of dialogue options.
arm2s
Posts: 1
Joined: 19 Mar 2012, 00:23

Hello to all,

Post by arm2s »

Hello to all, widescreengaming have helped me more than once with troublesome older games, so I thought I could contribute something

[quote]Hi' I've been trying to fix widescreen issue with SWKOTOR2 on my laptop for quite some time, but with no success. My laptop's display is 15'6 inch and it's native resolution is 1366x768. Problem is, the game won't recognize my ATI-onboard card, so I am limited to 1024x768 max, which disables me from beneficially using UNIWS.

Is there any possible workaround for 1366x768 resolution widesreen?

P.S. BTW, my laptop's card is ATI Radeon HD4570 512MB.


My laptop also got a 1366x768 max resolution (on ATI HD6490M)...i found that setting the resolution to 1300x768 makes the game playable (no dialogue options missing), while having only 1cm black stripes on the right/left side of the screen (which shouldnt bother you THAT much).

Note: all higher resolutions (13XX x 768) will result in the removal of dialogue options.

I had the same problem, and before I had read this post I reached a different solution - set your game resolution to 1366x785. You will get a fullscreen experience with no dialogue options missing, but this brings problems of its own:

1) a narrow bar at the top of the screen will not be visible (17 pixels to be exact, 785-768)
2) mouse pointer will be "off" also by 17 pixels

I think this is only a minor inconvenience, but the choice of which method you prefer is yours to make.

Note that resolutions lower than 785 will result in invisible dialogue options, while higher ones will work, but with larger distortions than those mentioned above.
Allman
Posts: 1
Joined: 01 Apr 2012, 23:58

Issue

Post by Allman »

I have an error that is popping up when I try to patch the .exe which says, "Unable to write to file SWKOTOR2 for patch #1! Close all programs/games before patching" which is followed by, "Errors Found. Unable to patch game!"

I'm not using the retail .exe, but the carbon no-cd crack. The games runs and works great, without a CD, I'm just stuck on getting it to work in widescreen. I'm trying to patch it to 1280x800, as well, and have made the appropriate changes to the swkotor.ini file.
MonsterFish
Posts: 4
Joined: 27 Mar 2010, 16:23

Re: Knights of the Old Republic II

Post by MonsterFish »

I managed to dig up the hex edits needed for widescreen cutscenes from the Archive. Don't know why they got deleted.


No native support for widescreen resolutions. This is a three-step process. The UniWS should handle the first step for you.

Step One

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

00 05 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D C0 03 00 00

The bolded pair represents the in-game resolution of 1280x960. Change this pair to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D B0 04 00 00


Step Two
*I will repeat myself since many might be starting at this step.*

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01

Change the bolded resolution pairs to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 75 15 81 3D E8 C1 80 00 B0 04

In the same file search for the following HEX values...

80 02 00 00 C7 44 24 10 E0 01

Repeat the process detailed in the first part of this step with the bolded pairs.
If I am using a 1920x1200 resolution it would look like this...

80 07 00 00 C7 44 24 10 B0 04


Step Three

In the root game directory open "swkotor2.ini" with a text editor. Search for the following under the section "[Display Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.

In the same file search for the following under the section "[Graphics Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.
The game should now start in your desired widescreen resolution.

If you are not in your desired resolution when you reach the main menu select the 1280x960 screen resolution from the "Options"/"Graphics"/"Screen Resolution" menu and exit the game. Repeat step three and you should be in your desired widescreen resolution.
Emanuel Caranfil
Posts: 1
Joined: 12 Sep 2013, 13:46

Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Post by Emanuel Caranfil »

I played SWKOTOR I these days and I had no problem using UniWS with it. With SWKOTOR II however, I can't get it to work. I get an error telling me that the exe was not found, and I can't change the in-game resolution to anything but 800*600. I will link the error messages so you can see what I am getting. I have the UK version I believe, with 4 CDs.
http://imgur.com/a/qoNs8
MonsterFish
Posts: 4
Joined: 27 Mar 2010, 16:23

Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Post by MonsterFish »

Emanuel Caranfil wrote:I played SWKOTOR I these days and I had no problem using UniWS with it. With SWKOTOR II however, I can't get it to work. I get an error telling me that the exe was not found, and I can't change the in-game resolution to anything but 800*600. I will link the error messages so you can see what I am getting. I have the UK version I believe, with 4 CDs.
http://imgur.com/a/qoNs8

The hack doesn't work with the exe from the latest patch. Try the following steps.

1. Save swkotor2.exe to another folder after installing the first patch
2. Hack the saved exe with UniWS and if you want the cutscenes to play fullscreen, the manual hex edits I linked above (starting from step two)
3. Install the latest patch
4. Copy the hacked exe back to the game folder
(Or if you don't want to reinstall, try to find the exe from the game disc. This solution might be a little more buggy though.)

Don't try to hack the exe in the Program Files folder on C-drive because Windows blocks file editing there.

Also, be sure to go grap the high quality music and cutscenes and the restoration mod if you haven't already.
chefjefe68
Posts: 1
Joined: 08 Mar 2014, 04:45

Re: Knights of the Old Republic II

Post by chefjefe68 »

MonsterFish wrote:I managed to dig up the hex edits needed for widescreen cutscenes from the Archive. Don't know why they got deleted.


No native support for widescreen resolutions. This is a three-step process. The UniWS should handle the first step for you.

Step One

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

00 05 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D C0 03 00 00

The bolded pair represents the in-game resolution of 1280x960. Change this pair to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D B0 04 00 00


Step Two
*I will repeat myself since many might be starting at this step.*

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01

Change the bolded resolution pairs to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 75 15 81 3D E8 C1 80 00 B0 04

In the same file search for the following HEX values...

80 02 00 00 C7 44 24 10 E0 01

Repeat the process detailed in the first part of this step with the bolded pairs.
If I am using a 1920x1200 resolution it would look like this...

80 07 00 00 C7 44 24 10 B0 04


Step Three

In the root game directory open "swkotor2.ini" with a text editor. Search for the following under the section "[Display Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.

In the same file search for the following under the section "[Graphics Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.
The game should now start in your desired widescreen resolution.

If you are not in your desired resolution when you reach the main menu select the 1280x960 screen resolution from the "Options"/"Graphics"/"Screen Resolution" menu and exit the game. Repeat step three and you should be in your desired widescreen resolution.


Hi Monsterfish:

I am also not able to get the game patched via UniWS. I am running the Steam version. I have downloaded a HEX viewer, but I am lost trying to find the values you show. Any tips or specific locations you can give to help me find those values?

-ChefJefe68
User avatar
jbjoselisto
Posts: 3
Joined: 09 Mar 2014, 18:31

Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Post by jbjoselisto »

looks awesome! ty
HunterZ
Posts: 13
Joined: 17 Jan 2010, 22:57

Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Post by HunterZ »

Is it this cutscene hacks that don't work with the Steam and/or latest patch version, or UniWS, or both?

Is there a reason that one or both cannot work with the Steam version other than that they haven't been updated to do so?

I'd rather sacrifice widescreen support than roll back to an older version of the .exe.
singerdude1024
Posts: 1
Joined: 25 Apr 2014, 14:55

Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Post by singerdude1024 »

So I have been looking around and perhaps you guys can help me. I decided to star using mods for Kotor 2 and now my lightsabers are all these weird hexagons and I don't know how to fix that. Do any of you know how to fix it?
Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests