Multi-Game Widescreen Fixer

User created game mods, skins, texture packs and camera tools
McKie
Posts: 243
Joined: 09 Dec 2009, 15:22

Re: Multi-Game Widescreen Fixer

Post by McKie »

Is there a definite answer to:

Can i play Black ops, Cod 4, Modern Warfare 2 on Punkbuster and Vac server using the WSFixer and not get banned.
I want to use eyefinity but dont want to risk my account as i cant afford to buy the games again??



Unfortunately there is no real definite Yes or no. For me Personally I have never had issues. I searched for the same answer and never really found an instance where someone said they were banned. Only seen people talk about it second hand information. Which doesn't hold a lot of weight for me. You'll be hard pressed to find anyone that says "Yes I was banned"
tet5uo
Insiders
Insiders
Posts: 405
Joined: 28 Nov 2010, 22:18

Re: Multi-Game Widescreen Fixer

Post by tet5uo »

Having trouble getting the fixer to work for my retail CoD4 SP. Wanted to play that again now that I've gotten the surround set up.

It seems the fixer thinks it's working, it tells me the game is running, and the fix is enabled with a 5.3333 ratio, but in-game nothing changes.

Any ideas? I'm on the 1.7 patch of the game.

EDIT, nevermind, got it working.

I had to use the steam plugin to get it working even though I had installed the retail version
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Multi-Game Widescreen Fixer

Post by dopefish »

Yes, I seem to have them backwards. I'd release an updated version but I have too many changes to the main app right now that I can't yet. When I finish updating the app and plugins, I'll release them all and COD4 should be fixed.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
User avatar
Slinky
Insiders
Insiders
Posts: 354
Joined: 26 Jan 2010, 01:51

Re: Multi-Game Widescreen Fixer

Post by Slinky »

There has been an update to black ops and the fix no longer works. :(
pas008
Posts: 22
Joined: 06 Aug 2010, 04:25

Re: Multi-Game Widescreen Fixer

Post by pas008 »

not working for me either
tet5uo
Insiders
Insiders
Posts: 405
Joined: 28 Nov 2010, 22:18

Re: Multi-Game Widescreen Fixer

Post by tet5uo »

Yeah, we'll have to wait for an update to the fixer.

I'm sure he'll be right on that.. the patch was just out a few hours ago.
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Multi-Game Widescreen Fixer

Post by dopefish »

Updated plugins for Black Ops released.

http://www.widescreenfixer.org/
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
tet5uo
Insiders
Insiders
Posts: 405
Joined: 28 Nov 2010, 22:18

Re: Multi-Game Widescreen Fixer

Post by tet5uo »

On the ball, sir. :cheers
User avatar
P-Storm
Posts: 764
Joined: 24 Dec 2006, 18:56

Re: Multi-Game Widescreen Fixer

Post by P-Storm »

Maybe a feature request, check if widescreen fixer is already running, and if so bring it up to front, otherwise start it. :) And it would solve the problem that jayodom had :)
mpoffo
Posts: 23
Joined: 30 Dec 2010, 23:13

Re: Multi-Game Widescreen Fixer

Post by mpoffo »

Thanks for this great tool Dopefish! I am new to nvidia 2D Surround and your tool helps make it more enjoyable. I have been playing Black Ops and it looks great! I saw that another poster mentioned the cut scene videos being on the left screen and partially in the midde. I have a 3 x 16:9 set-up. I notice some off menu behavior in the MP version as well (background effects pull to the left). Not a deal breaker but thought I would mention it to you in case you are still working on the fixes.

Thanks!

Mark
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Re: Multi-Game Widescreen Fixer

Post by Paradigm Shifter »

I let a double post through the moderation queue as they started differently but actually had the same content. Now fixed. :)
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Multi-Game Widescreen Fixer

Post by dopefish »

Maybe a feature request, check if widescreen fixer is already running, and if so bring it up to front, otherwise start it. :) And it would solve the problem that jayodom had :)


You know... for some reason I never actually thought of that. I'll get that going in a future update. Thanks for the idea.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Batfink
Posts: 3
Joined: 21 Jan 2011, 14:51

Re: Multi-Game Widescreen Fixer

Post by Batfink »

Just to let everyone know, the latest Black Ops update has broken the WidescreenFixer.

Cheers.
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Multi-Game Widescreen Fixer

Post by dopefish »

I've uploaded a new plugin for the updated Black Ops MP version.

You can download it at the Widescreen Fixer site:
http://www.widescreenfixer.org/
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Multi-Game Widescreen Fixer

Post by Abram »

Ooo thank you.

It'll be ncie to use finally use it; my freaking stand finally got shipped. 6 weeks after ordering.
xjeremyx
Posts: 6
Joined: 27 Jan 2011, 01:53

Re: Multi-Game Widescreen Fixer

Post by xjeremyx »

thought it should be worth mentioning. Valve update earlier today screwed up single play/zombies mode for eyefinity (widescreen fixer), it resizes the FOV mostly correctly, but the hud and just about everything else gets moved/stretched or non visible.
CEM
Posts: 2
Joined: 27 Jan 2011, 02:24

Re: Multi-Game Widescreen Fixer

Post by CEM »

Hello,

I'm not sure if I'm doing something wrong, but my rig doesn't seem to like Widescreen fixer.

I'm trying to get Wolfenstein (retail) working in Win7. All the changes have been made, but at this point I can't get past a stretched screen. (3x1)

Wolfenstein v1.11/1.2 ( I have 1.2)
3x 16:10
Game Running: Yes (unrecognized)
Fix Enabled: Yes

WSF seems to be working, but as soon as I start Widescreen Fixer v2.3.59 an exception error pops up.

Microsoft .NET Framework

Unhandled exception occurred in your application.

Details:

************** Exception Text **************
System.ComponentModel.Win32Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.Process.get_Modules()
at Library.WSF.WSFFunctions.GetModuleAddress(String exeName, String moduleName)
at Game.Wolfenstein.Wolfenstein_11112.UpdateValue()
at Library.Plugin.FixerHost.UpdateValue()
at WidescreenFixer.MainForm._timerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Widescreen Fixer
Assembly Version: 2.3.59.0
Win32 Version: 2.3.59.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Widescreen%20Fixer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Library.Plugin
Assembly Version: 1.3.61.0
Win32 Version: 1.3.61.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Library.Plugin.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Game.Wolfenstein
Assembly Version: 1.3.71.0
Win32 Version: 1.3.71.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Game.Wolfenstein.DLL
----------------------------------------
Library.WSF
Assembly Version: 1.3.60.0
Win32 Version: 1.3.60.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Library.WSF.DLL
----------------------------------------
System.Xml.Linq
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any help with this would be greatly appreciated.
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Multi-Game Widescreen Fixer

Post by dopefish »

Are you running it as administrator?

It looks like only part of the reading or writing of memory completed, which is weird.

I'll add in more checking for that in a future release.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
xjeremyx
Posts: 6
Joined: 27 Jan 2011, 01:53

Re: Multi-Game Widescreen Fixer

Post by xjeremyx »

figured it'd be a good idea to post images of what i'm meaning

these would be the before the WSF was applied:

all stretched out. this is the reason we use the WSF in the first place (for which i am grateful for the use by the way)


here is the after, and what i've been seeing for a day or so:
you can see that the chat/persons is moved to the wrong side of the screen and is not visible


you cannot see how much ammo you have, crosshair for hip aiming is stretched score is stretched, etc.
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Multi-Game Widescreen Fixer

Post by dopefish »

I'll work on updating Widescreen Fixer for the latest SP update later today. Sorry for the delay.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests