Monster Hunter World ultrawide 21:9 request

Topics about game solutions, and success or failure in getting them to work.
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Haldi
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Re: Monster Hunter World ultrawide 21:9 request

Post by Haldi »

You mean this one?
https://steamcommunity.com/app/582010/d ... 2487407118

Edit: Works indeed quite well :)
We gonna send it to outa space!
DAOWAce
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Re: Monster Hunter World ultrawide 21:9 request

Post by DAOWAce »

Joe C wrote:FluffyQuack has a working mod search it on youtube. it works for the most part with the only problem being an odd hud

You're about 2½ weeks out of date..
chicco
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Re: Monster Hunter World ultrawide 21:9 request

Post by chicco »

Haldi wrote:You mean this one?
https://steamcommunity.com/app/582010/d ... 2487407118

Edit: Works indeed quite well :)

Hi there,
so what is the best solution right now?
Lazy Aspect or MH_Resizing ???
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Mace ya face
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Re: Monster Hunter World ultrawide 21:9 request

Post by Mace ya face »

chicco wrote:
Haldi wrote:You mean this one?
https://steamcommunity.com/app/582010/d ... 2487407118

Edit: Works indeed quite well :)

Hi there,
so what is the best solution right now?
Lazy Aspect or MH_Resizing ???


Lazy Aspect. Only one still under basic support for future updates and has ben the most stable.
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chicco
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Re: Monster Hunter World ultrawide 21:9 request

Post by chicco »

Mace ya face wrote:
chicco wrote:
Haldi wrote:You mean this one?
https://steamcommunity.com/app/582010/d ... 2487407118

Edit: Works indeed quite well :)

Hi there,
so what is the best solution right now?
Lazy Aspect or MH_Resizing ???


Lazy Aspect. Only one still under basic support for future updates and has ben the most stable.

But you did write [WORK CEASED] ... :think:
https://steamcommunity.com/app/582010/discussions/3/1735462352467059599/
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Haldi
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Re: Monster Hunter World ultrawide 21:9 request

Post by Haldi »

i hate HEX....
http://forum.xentax.com/viewtopic.php?f ... 21#p143821

anyone can chip in and help out? ^^
We gonna send it to outa space!
Amon Amarth
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Re: Monster Hunter World ultrawide 21:9 request

Post by Amon Amarth »

Great job on the fix thus far guys. Holdin' out for a HUD fix! :D
RUSSTRADAMUS
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Re: Monster Hunter World ultrawide 21:9 request

Post by RUSSTRADAMUS »

There was just a patch today that rendered the Mace Ya Face Lazy Aspect Fix to not work anymore.
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helifax
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Re: Monster Hunter World ultrawide 21:9 request

Post by helifax »

RUSSTRADAMUS wrote:There was just a patch today that rendered the Mace Ya Face Lazy Aspect Fix to not work anymore.


It already got updated, btw.
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helifax
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Re: Monster Hunter World ultrawide 21:9 request

Post by helifax »

Image
Image
Image

Centered UI. Will be released soon.
(Surround/Eyefinity only and based on a 3x16:9 resolution. 16x10 based will not work...)
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esteady1
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Re: Monster Hunter World ultrawide 21:9 request

Post by esteady1 »

Helifax, good to see you back patching games for the triple wide crowd.

Looking forward to this one. Hoping it's released for the weekend.

My donation is ready. Happy holidays!
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helifax
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Re: Monster Hunter World ultrawide 21:9 request

Post by helifax »

Image

This was done at the request of one of the members of WSGF.
Lazy UI patched is required to make the game render in 48:9, 48:10 in the first place. This will only address the UI!
The game will always render the UI with an aspect of 16:9 even at 4:3 resolutions. I am not sure if this is the actual game or a side-effect of Lazy. As a result, I had to "make" the 48:10 version as well.

For [48:9] Surround resolutions:
http://3dsurroundgaming.com//GamePatche ... y_48_9.rar

For [48:10] Surround resolutions:
http://3dsurroundgaming.com//GamePatche ... _48_10.rar

For [21:9] resolutions:
No support currently, but I think the UI is pretty much working no?

Install:
- Make sure you run a clean game (no mods - including SteamWorks).
- If you use Reshade, delete dxgi.dll or d3d11.dll, as this mod (3DMigoto) requires to be named d3d11.dll.
- Copy the full content of the mod, next to the game exe.
- Start the game.
- Start and apply the Lazy UI patcher fix.
- Once you get to the main menu, press F12 (F12 is a toggle, you can revert back to the unfixed ui as well).
- UI should be centred, so play the game.
- Now go and figure out which mods you can add back and which you can't.

Known quirks:
- some UI elements when they touch the edges of the middle monitor will stretch for a brief moment.
- Mouse navigation will require the old UI position. If you can't click on a menu, simply move the mouse to the left screen and retry (you will see the cursor will wrap and appear back in the middle screen). Same applies for menus there were on the right screen.

Enjoy!
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susahamat
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Re: Monster Hunter World ultrawide 21:9 request

Post by susahamat »

waiting for 21:9 helifax :)
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helifax
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Re: Monster Hunter World ultrawide 21:9 request

Post by helifax »

Isn't 21:9 working out of the box? Checking the game at a 21:9 aspect, I don't see any problems....
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esteady1
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Re: Monster Hunter World ultrawide 21:9 request

Post by esteady1 »

The triple wide fix is working as described.

" some UI elements when they touch the edges of the middle monitor will stretch for a brief moment" turns out to be quite distracting to me unfortunately.

Here's hoping there may be more tweaks in the future.

Meanwhile, donated for the work thus far. Thank you. Will donate again for further improvements.
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helifax
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Re: Monster Hunter World ultrawide 21:9 request

Post by helifax »

Yes, I will look in the future to see if we can tweak the UI shaders more or something about it.
I am not sure we can do anything in the vertex shader (which processes vertices that make the triangles), but maybe there is:) I am just of ideas at the moment :)
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esteady1
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Re: Monster Hunter World ultrawide 21:9 request

Post by esteady1 »

Helifax, I was wondering if you could find the time to revisit this title. Now that capcom has introduced 21:9 support (albeit limited), it has introduced some quirks to triple wide support. In particular the map, it seems to move from screen to screen. It may open on the center screen, it may open on the right screen. Not seeing a pattern. Wherever it opens, the cursor is on the next screen to the left, and therefore not functional.

Also, there's still " some UI elements when they touch the edges of the middle monitor will stretch for a brief moment"

This game is too good not to have a suitable fix.

Thanks for your efforts. Will donate.
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