Battlefield 3

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Amon Amarth
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TJdehya wrote:Amon Amarth

Post by Amon Amarth »

[quote]So I'm guessing not a single person is having these rather large periods of "lag spikes" or stutters? This is the only game that seems to do this for me.

Not to mention that the game actually stops lagging completely for a couple of moments, then goes back to it.
How much vram do you have?

I've got 1.5GB in both GTX 570's.

Sorry to second guess, but wouldn't VRAM simply limit my Frames Per Second, as opposed to create lag spikes? (It's not stuttering, it's large periods of lag.) Also, I can run even Crysis 1 and 2 on max without any problems at all - no lag what so ever.

I believe it's the latest drivers, but I just wanted to see if anyone over here is having driver issues.
anthony256
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Joined: 05 May 2010, 08:14

I'm running 2 x 570's and 3 x

Post by anthony256 »

I'm running 2 x 570's and 3 x Alienware AW2310's in NVS (Portrait).

The Beta was fine... but the full game - I just get a black screen then it loads in and I see the background of the game (with things happening/moving, etc) and if I alt-tab then the menu's show up.

Until then, nothing....

If I go to single screen - works.
Single-player - works.
Beta - worked.

Full game MP - have to play in a window, or I can't see anything on the screen.

Help!
Jori
Posts: 28
Joined: 11 Jun 2011, 02:56

Same problems here. In my

Post by Jori »

Same problems here. In my case, running on a GTX 590 and 3 1920x1080 monitors.

The main and the biggest problem out there is the enemy / friends overhead tags missing in the multiplayer. It makes totally unplayable bacause you don't know who is enemy or who is in your team. But at this point I'm totally refusing to play this game on a single monitor. I'm very used now to play all of my games over 3 monitors and it's weird and ugly for me to play videogames on a single monitor (call me weird :P).

For now, the only solution i found to play on 3 screens and the players overhead tags correctly showed is to play the game in windowed mode. The inconvenient of it is that i have to play at the lowest settings to get a decent fps to play. But well... while i'm waiting for a patch i'll keep playing this way. I prefer to playing in 3 monitors at lowest detail than playing on a single monitor to a ultra detail.




The major second problem i've found (in full screen) is that in my case the game is like stucked at Windows 7 current resolution (in my case 5900x1080), i mean, if i have the Windows setted to 5900x1080 the game can only be setted at 5900x1080 don't allowing to me to set at 5760x1080. But if i set the the Windows resolution to 5760x1080 the game will run at that resolution dont allowing to me to play at 5900x1080. I can choose the resolutionn in the game but when i press apply button, or the game end with an error or nothin ocurrs.



The third major second problem i have, is that if i change some video settings the game crash and throw me a Directx related large message (can't post it now). Sometimes if i want to deactivate antialiasing the error is shown (others dont'), or sometimes occur when i want to change the resolution (others dont'), or activatig or desactivating post-antialiasing etc , etc ....
At this point, i've noticed that the best place for change video settings with less possibilities to get that error is in single player mode, in main screen while the game engine is not yet running. With patience and starting the game over and over, i can finally set my desired settings, but it's very anoying situation.



Hope that Dice release a patch soon that fix our widescreen errors and bugs.


See you :)
matrices
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Joined: 20 Jun 2010, 04:19

Another fun fact: once you

Post by matrices »

Another fun fact: once you play 1080p and switch back to 1080p x 3 to try to load it up again, your side monitors go blank. All you can see is center monitor. You can go to windowed mode, but if you try to actually click inside the window to adjust the resolution options, it just brings you back to fullscreen.

And of course the files are no longer ini files so you can't manually adjust resolution, at least not yet.

Playing on a single 23" isn't the end of the world but it kind of sucks to have two unused monitors for no good reason.
tepescovir
Posts: 293
Joined: 14 Apr 2006, 19:06

K, same issues:?the lens

Post by tepescovir »

K, same issues:?
the lens flare is totaly blinding when in surround.
no player icons.
fps drops even when on low settings and gpu/cpu is less then 50% load when in surround and i have plenty of vram.
And of course the stupid, silly, unbelivable , negative mouse acceleration( what the hell were they thinking)

So currently playing on single monitor and its perfect,(apart from mouse accel) hopefully they will fix it soon
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Johnny Utah
Posts: 19
Joined: 20 Nov 2010, 06:17

My probs

Post by Johnny Utah »

Hey guys,

2600k
3 x 580 3GB
3 x 24 inch ASUS 5760x1080

So, in addition to the other problems, I have a weird one. I cannot get surround to run on ALL three monitors. It runs on TWO. When I ALT TAB, it continues to black out the third screen. I am not sure if this is a TRI SLI/Surround problem, but I cannot play at all right now unless using a single monitor as set up on desktop. It's quite messed up.

It is certainly not a card issue. BFBC2 runs beautifully as does all my other games.

Guess I will have to wait for a patch.
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thales100
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Johnny Utah wrote:Hey

Post by thales100 »

Hey guys,


Hey Johny, its not a tri SLI / Surround issue, as im running here 3 x GTX 480 at 5040x1050 and its fine, try to delete PROF_SAVE_profile file (backup first) inside this folder - C:Users...DocumentsBattlefield 3settings, launch game and see how it goes.
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

There a guy over on this

Post by Gimpylung »

There a guy over on this thread...

http://forums.electronicarts.co.uk/battlefield-3-pc/1444436-hud-not-scaling-correctly-eyefinity-2.html

saying in post #35, and I quote...

Rather silly (but works!) fix:

Dont run the game in full screen mode. Switch out of full screen, then you can resize the game window by dragging it just like any normal program window. You can drag it to be basically like full screen, but since its in a window, it appears to look proper.

You lose some FPS and performance by running in window, but *shrug* seems to be OK for now..


It's with regard to the HUD markers.

I haven't tried it yet as it was late last night/early this morning when I came across it, so I can't confirm it.

It's a pretty gruesome workaround but it might be all we can do till there's a fix or a patch.

Just thought I'd pass it on. If someone could give me some feedback on it, it would be nice because I'm stuck at work here for another 8 hours :(
Jori
Posts: 28
Joined: 11 Jun 2011, 02:56

I've found a better solution

Post by Jori »

I've found a better solution for playing at 3 monitors and the player overhead tags active. Instead of playing at windowed mode (wich it works) i've found that is much better to play in full screen but setting the resolution to 3840x720 . In that resolution the player tags are shown correctly. I know, is a bit low resolution, but it works. In the other hand, you can set the video performance to ultra and so and the game will look better than playing on windowed mode and all the settings to low. (at least in my case (GTX 590) )

The resolution 3840x720 has the same aspect ratio of the 5760x1080 but at lower resolution, so the enviroment is not deformed or something.

Playing this mode will be the best solution while we wait for a patch ;)
pudel
Posts: 71
Joined: 12 Jun 2007, 08:39

Yes, window mode works. BUT,

Post by pudel »

Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in that state and went back to single monitor.


I would think over the Grade "A" as well. The Beta was, the release not anymore.
CrazyFreak
Posts: 1
Joined: 27 Oct 2011, 17:04

softth

Post by CrazyFreak »

any softth solutions?
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

I tried it on the lower

Post by Gimpylung »

I tried it on the lower resolution and that seems to work, player markers and locations showing up properly.

BUT after a while I noticed that no enemy markers aside from vehicles are showing. No spotted enemy enemiy infantry markers at all.

If I spot an enemy myself he shows up with an orange marker for like half a second.

Anyone else notice this.
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

I do have the same problem,

Post by CILLER »

I do have the same problem, it is strange that it is only with the enemy markers. and only in MP. In COOP the markers work a lot better. Still they disappear sometimes but overall they work there.
For now setting it to a non native resolution is the most playable solution, but far from perfect. I really hope the issues will be fixed soon.
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Honza
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Joined: 27 Feb 2011, 18:26

pudel wrote:Yes, window mode

Post by Honza »

Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in that state and went back to single monitor.


I would think over the Grade "A" as well. The Beta was, the release not anymore.


According to my knowledge the windowed mode disables support for crossfire (100%) and most likely for SLI as well. This explains why your FPS halved.

Btw I tried to run BF3 on my crossfire AMD 6850 1GB and in 5760x1080 with lowest details I had like 15FPS.
This game is poorly optimized considering that I don't see any graphics orgy...
tet5uo
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Honza wrote:pudel wrote:Yes,

Post by tet5uo »

[quote]Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in that state and went back to single monitor.


I would think over the Grade "A" as well. The Beta was, the release not anymore.


According to my knowledge the windowed mode disables support for crossfire (100%) and most likely for SLI as well. This explains why your FPS halved.

Btw I tried to run BF3 on my crossfire AMD 6850 1GB and in 5760x1080 with lowest details I had like 15FPS.
This game is poorly optimized considering that I don't see any graphics orgy...


You're just running yourself out of VRAM. Why would you try to 5760x1080 this game with a 1Gb card and call it "unoptimized" Rofl.
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

For the ati users there is a

Post by CILLER »

For the ati users there is a way to work around the problems. I found the fix on the support site.

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)
2. attach one screen to your middle screen
3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))
4. set your brezel
5. after that go into the eyefinity menu and set the middle screen to primary


And then to center the HUD
PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


This worked brilliantly for me and alowes me to play on native resolution full screen with centered HUD and the markers in place.
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Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

Cool, I can confirm that

Post by Gimpylung »

Cool, I can confirm that works alright, however the excessive sun flare issue remains.
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

That is true,Hopefully that

Post by CILLER »

That is true,
Hopefully that will be fixed very soon, It is not perfect but a workable workaround for the time being. At least for me.
i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0
Jori
Posts: 28
Joined: 11 Jun 2011, 02:56

Quote:PapaReap 6 hours agoGo

Post by Jori »

PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


Can this also resolve the missing enemy / friends overhead tags in multiplayer?

The HUD is OK for me playing at 5760x1080, but I can't see enemy / friends names or markers. However, playing at 4096x768 the HUD is placed over 3 screens but I can see enemy / friends markers.

I'm wondering if setting that ScreenSafeAreaWidht I could play at 5760x1080 and seeing the enemy / friend markers.
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Cinnabuns
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I have Cheat Engine installed

Post by Cinnabuns »

I have Cheat Engine installed for the Rage widescreen fix and I'm wondering having never had anything with "Cheat" in the name installed if Punk Buster is going to detect this program and not allow/ban me from online play.

Is it ok to have this widescreen fix program installed while playing BF3?
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