Fallout New Vegas: Problems

Discussions about getting games to run in a Multi-Mon setup.
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Fallout New Vegas: Problems

Post by Abram »

i cant find falloutprefs.ini .........


It's generated after your initial launcher start and will be located in DocumentsMy GamesFalloutNV
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

Far out, I love this forum. You guys rock, these tips are gold.

My biggest complaint is that the mouse sensitivity change from the game to the speech interaction is frustrating. It feels super heavy in game and ultra fast in the speech/similar menus.

The pip-boy is hard to read but ok, the computer terminals are very difficult to read. Readable enough to crack them but too hard to read the storylines.
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Fallout New Vegas: Problems

Post by Abram »

what value do you use for viewing the computer terminals? Jsut easier than hit-and-miss.

Fun game, though. I really liek the addition of being able to mod stuff, and to cook up goodies a-la Oblivion. But again, SO easy to get distacted. Last i played the.

My framerate is fine, but when I'm near a ibiulding clsuter i get soem bad stuttering, even though my PFS is still fairly high... it's pretty hard on the eyes.

I've also noticed that when i get some info overlays, they're spread across all three screesn - woudl be fine if my bezel wasn;t cutting them off.. nothign important missed YET, but it's still a little annoying.
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

what value do you use for viewing the computer terminals? Jsut easier than hit-and-miss.

I just did the fdefaultFOV = 180.000 on both the prefs files in the My Games part and the steamapps part. It's good enough to read them for cracking passwords but difficult for reading larger quantities of text.

But again, SO easy to get distacted. Last i played the.

Rofl, did you get distracted from finishing your sentence?

I've also noticed that when i get some info overlays, they're spread across all three screesn - woudl be fine if my bezel wasn;t cutting them off.. nothign important missed YET, but it's still a little annoying.

The direction marker on the left of the HUD would be right in a bezel cut off, so I switch to a non-bezel compensated screen resolution before firing up the game in order to see everything.
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Fallout New Vegas: Problems

Post by Abram »

Hahah i guess i did get distracted while typing that sentence. I got teh terminals to work, still fuzzy text, but changing the terminalFOV value from .15 to .30 did the trick. Perhaps further twaking will give me better text.. i dunno. But now i can at elast hit teh exit button so the terminal doesn;t get locked.

Oh, my binocular and lockpick views are pretty small. Anyone else get this? Is it jsut a result of the huge FOV? But again, thsoe views still work, so i'll suffer with it if i have to. And i have the boxed version.

Still lame that even after two updates, there's no noticable progress on multi-mon problems. Pricks.
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

Re: Fallout New Vegas: Problems

Post by matrices »

These morons can barely get their game working for regular PC users, not to mention the console issues - and this is all on an ancient engine that they've done absolutely nothing to upgrade. How pathetic.

FO3 looks amazing in Surround, but I think I'll wait before I buy this one. I just don't want to reward Obsidian with retail price purchase.
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

Re: Fallout New Vegas: Problems

Post by matrices »

Got this working on my Eyefinity setup to the point where it is playable and enjoyable. The text on the Pipboy and the computer terminals is blurry, much more so on the computer terminals but not enough to the point where I can't hack them, it is just extra challenging hehe. The only thing that is really bugging me still is that everytime I transition from an area to another I get a black box that quickly appears and disappears on the center screen. Sometimes it takes 3-5 seconds for the black box to go away and sometimes it appears and disappears in less than a second. It is not game breaking, but it takes longer to go away when I enter a building or area with enemies right in the immediate area which can be a pain when combat starts right away. Anyone have any ideas what could be causing this on a whim?


This happens for me in FO3, so it must be an engine issue for sure.
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Fallout New Vegas: Problems

Post by Toothless Spoon »

Does anyone else have the problem where if you enter VATS its slows down majorly. I have a spanking new puter that handles it at ultra. But when I hit VATS its slows down. I'll try and play with the AA (which is at 4 btw) but I shouldn't really have to down my settings. If I recall I think I had the same issues with F3. Running at 5760x1080. cheers
起死回生 (kishi kaisei) Wake from death and return to life..
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

Does anyone else have the problem where if you enter VATS its slows down majorly. I have a spanking new puter that handles it at ultra. But when I hit VATS its slows down. I'll try and play with the AA (which is at 4 btw) but I shouldn't really have to down my settings. If I recall I think I had the same issues with F3. Running at 5760x1080. cheers

Well, the 'fight' slows down to the point of pausing while you're in VATS and decide what to do, but I assume you know this of course and you're talking about some other slow down, which I don't seem to suffer from? I don't have any unintended slow down.

If I could just get the terminals to be a little more clear, I'd be happy with what I have, even though the Direction Marker is halfway across a bezel.

Might play with some settings tonight.
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Fallout New Vegas: Problems

Post by Abram »

The stalling VATS thing was a problem in Fallout 3 as well.. I cun't remember what the fix was, but it should be easy to find. Many of the tips from the tweakguides.com guide still apply to New Vegas. I too, had the problem when i first install, but then it seemed to go away by itself. Could've been the patches...

And I inadvertently fudged the lockpicking and hacking views, and found that the hacing text was pretty easy to read if the terminal FOV is very small. I'm talking 1/3 the height of the monitor small.. the lockpicking view is still quite small.. but, it works.

6 hours of playtime in and I've only explored the area from Goodsprings and to the south-west. Neat.
chautemoc
Posts: 1
Joined: 25 Oct 2010, 17:24

Re: Fallout New Vegas: Problems

Post by chautemoc »

Should try it with DarNified UI NV: http://forums.bethsoft.com/index.php?/topic/1128267-wipzbeta-darnified-ui-nv/
morfinx
Posts: 77
Joined: 05 Sep 2005, 21:03

Re: Fallout New Vegas: Problems

Post by morfinx »

I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter, which loads my last save. Once in the game, most things look fine. The health bars are slightly too close together so that they overlap somewhat with the enemy's health bar. Also the different body parts highlight sometimes overlap in VATS. Lastly, lock picking doesn't work as the bobby pin is stuck to the right most position.


Screenshots of the aforementioned problem in Portrait EF:

Notice the bobby pin is stuck to far right no matter where the cursor is:


Note the status bar overlap:
CrashAegis
Posts: 13
Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

[quote]I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter, which loads my last save. Once in the game, most things look fine. The health bars are slightly too close together so that they overlap somewhat with the enemy's health bar. Also the different body parts highlight sometimes overlap in VATS. Lastly, lock picking doesn't work as the bobby pin is stuck to the right most position.


Thats what would happen to me when I set iSafeZoneX values too high, what are your iSafeZoneXWide and iSafeZoneX set to?
morfinx
Posts: 77
Joined: 05 Sep 2005, 21:03

Re: Fallout New Vegas: Problems

Post by morfinx »

[quote][quote]I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter, which loads my last save. Once in the game, most things look fine. The health bars are slightly too close together so that they overlap somewhat with the enemy's health bar. Also the different body parts highlight sometimes overlap in VATS. Lastly, lock picking doesn't work as the bobby pin is stuck to the right most position.


Thats what would happen to me when I set iSafeZoneX values too high, what are your iSafeZoneXWide and iSafeZoneX set to?

Everything is stock, I've made no changes to the ini files. Any recommendations as to what values to try?
CrashAegis
Posts: 13
Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

Everything is stock, I've made no changes to the ini files. Any recommendations as to what values to try?


I'd try starting off in the 500 range, adjust in either direction to see what differences they make, then test to find the sweet spot.

Same goes for fDefaultFov to adjust the zoom on the picking, 180 is perfect for 5760 wide so I imagine for a portrait setup it will be less.

Wish I could test better for you, planning on getting some cheap stands so all my monitors can pivot one day. And if the changes do nothing see some of the previous posts for solutions.
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Fallout New Vegas: Problems

Post by Abram »

Using 6048x1200, I use a value of 820, and it put the HUD about as close to the as default on a single screen. Though the alst time i fudged with teh .ini's is the first time it took effect... and now my lockpicking is large, but my terminals are tiny again.. weird.
wisby
Posts: 2
Joined: 21 Aug 2010, 17:32

Re: Fallout New Vegas: Problems

Post by wisby »

can some one do me a favour can you upload the 2 files i need with all the modifications on it for a res of 5040x1050 please

I would do it my self but im lazy and don't want to sit here trying all the different values just to get it to work when there is probably some one that has already done it all for this res and it would take like 2 minutes of there time to upload the 2 files that I have to replace

thanks :)
User avatar
TBZ
Posts: 158
Joined: 23 May 2008, 22:16

Re: Fallout New Vegas: Problems

Post by TBZ »

My biggest complaint is that the mouse sensitivity change from the game to the speech interaction is frustrating. It feels super heavy in game and ultra fast in the speech/similar menus.

Could be a problem with the mouse acceleration, the sensitivity was VERY different for me as well in-game/menus, until I added the same command lines for turning mouse acceleration off, just like in Fallout 3.

Add these in Fallout_default.ini (Steam/steamapps/common/fallout new vegas) under the [Controls] section, if you haven't tried it already:

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

If that doesn't solve it, try disabling V-Sync in the same INI file by changing "iPresentInterval=1" to "iPresentInterval=0", just like in Fallout 3, the tick box in the launcher for V-Sync does not work.
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

Re: Fallout New Vegas: Problems

Post by AussieTimmeh »

Thanks TBZ, I'll give it a crack tonight.
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
User avatar
Slinky
Insiders
Insiders
Posts: 354
Joined: 26 Jan 2010, 01:51

Re: Fallout New Vegas: Problems

Post by Slinky »

Awesome thanks for the eyefinity fix!

What settings would you recommend for 5916x1080? The same as you posted?
Post Reply

Who is online

Users browsing this forum: No registered users and 13 guests