borderlands zoomed in at 5760x1200

Discussions about getting games to run in a Multi-Mon setup.
psychoticus
Posts: 24
Joined: 13 Jul 2006, 10:53

borderlands zoomed in at 5760x1200

Post by psychoticus »

By the way, you can change my setup.
either you use the strafe keys to set the fov (the fov wont jerk when changing direction in a vehichle)
or you use forward or backward keys ( this will work better when sprinting and using strafe keys at the same time.)

I hope they come out with a patch that let the user chose fov freely.
OneOfTwo
Posts: 12
Joined: 25 Sep 2006, 15:38

borderlands zoomed in at 5760x1200

Post by OneOfTwo »

After modifying the FOV my key/mouse stopped working, don't understand what's going on...........and honestly didnt quite understand what was the fix to this issue two pages ago...elaborate pls?
psychoticus
Posts: 24
Joined: 13 Jul 2006, 10:53

borderlands zoomed in at 5760x1200

Post by psychoticus »

After modifying the FOV my key/mouse stopped working, don't understand what's going on...........and honestly didnt quite understand what was the fix to this issue two pages ago...elaborate pls?


OK I try.

About the mouse, i hope you backed up your *.ini files before changing in them? does the mouse work again when you revert to the original state?

My suggested key bindings, is a way to change the FOV (field of view) so you don't need to play "zoomed in" when using triplehead2go and 3 screens.

Changing the FOV with ust one key, would be enough if the game makers didn't programed the game in such a way that they change the FOV when sprinting and using a vehichle.

When sprinting the fov increases from the normal game FOV (orginal or what you chosed in the key binding).

That means when you using a FOV greater then 137 decrees, the FOV when sprinting will increase so much that the game 3d engin will not handle it properly.
So the view will turn up side down and look as your running in warp speed.

So to fix this you bind a lower FOV setting to your sprint key, let say FOV 100.

In that way you can play with FOV 143. and when sprinting the fov will not invert.

but after sprinting you want FOV 143 again, so you must bind that FOV setting to forward, backward and strafe keys (not all of them if you dont want).

Then the FOV will revert to 143 as soon as you stop sprinting and hitting some of the other keys. In that way you don't need a special key for reverting the FOV.

My example have the revert keys on forward, backward and some other keys, but not the strafe keys because some time i touch the strafe when sprinting.

If they patched the game, they just had to make it possible to disable the FOV changes when sprinting and using a vehichle.

Hope this helps you in some way.
OneOfTwo
Posts: 12
Joined: 25 Sep 2006, 15:38

borderlands zoomed in at 5760x1200

Post by OneOfTwo »

Still i dont understand why my controls stopped working after i added that line to the ini, i will try now your setup.

UPDATE: whatever change i make to willowinput.ini it messes up with mouse and basic controls...i don't understand it...

FU lazy devs.

UPDATE: I don't know if this has been tried or what anyway i found something that works for me about the running problem with this modified line Bindings=(Name="LeftShift",Command="advancedbutton bAdvancedButtonAux6 | FOV 105 | OnRelease FOV 135").
While it might not be perfect it is bearable.
Would be great if i could bind it to W+Shift rather than just to LeftShift...
Thebeers
Posts: 10
Joined: 14 Jul 2009, 08:25

borderlands zoomed in at 5760x1200

Post by Thebeers »

how about veichle? no solution already ?
OneOfTwo
Posts: 12
Joined: 25 Sep 2006, 15:38

borderlands zoomed in at 5760x1200

Post by OneOfTwo »

Didnt make it that far, spent most of the time finding a compromise for surround.
I ended up using the "OnRelease" on the forward button only to restore wide fov and the LeftShift to run just to activate the narrow one.
Best compromise for me.
Too bad had to turn off dinamic shadows to have a more than 20 fps in triple mode ;_;
psychoticus
Posts: 24
Joined: 13 Jul 2006, 10:53

borderlands zoomed in at 5760x1200

Post by psychoticus »

Still i dont understand why my controls stopped working after i added that line to the ini, i will try now your setup.

UPDATE: whatever change i make to willowinput.ini it messes up with mouse and basic controls...i don't understand it...

FU lazy devs.

UPDATE: I don't know if this has been tried or what anyway i found something that works for me about the running problem with this modified line Bindings=(Name="LeftShift",Command="advancedbutton bAdvancedButtonAux6 | FOV 105 | OnRelease FOV 135").
While it might not be perfect it is bearable.
Would be great if i could bind it to W+Shift rather than just to LeftShift...



You have to keep the sprint key down as long your sprinting in this case i guess?

BTW I discovered that it is possible to use negative FOV. Just hasen't worked out how to use it in a good way.
It turns the picture up side down.
Was thinking about using it in some way to counter the up side down effect when having high normal FOV.

Bindings=(Name="F9",Command="FOV -110",Control=False,Shift=False,Alt=False)
OneOfTwo
Posts: 12
Joined: 25 Sep 2006, 15:38

borderlands zoomed in at 5760x1200

Post by OneOfTwo »

Yes but then in some cases where i was releasing LeftShift before the forward button i'd get tunnelled vision for a moment wich can become distracting to say the least so i changed the forward key to activate both on press and release 140 fov and LeftShift only to activate 110 on press so that when i am i run mode i have the same ammount of fov i have in normal mode(running makes it +- 30 more degrees thus -+140), when i stop running alas i release forward button it automatically goes back to normal 140 fov.
I found this way much less distracting and nausea inducing :)
The surroundings and immersion are SO nice i can't possibly think of playing single monitor...i just wish Eyefinity had bezel management already...
psychoticus
Posts: 24
Joined: 13 Jul 2006, 10:53

borderlands zoomed in at 5760x1200

Post by psychoticus »

Yes but then in some cases where i was releasing LeftShift before the forward button i'd get tunnelled vision for a moment wich can become distracting to say the least so i changed the forward key to activate both on press and release 140 fov and LeftShift only to activate 110 on press so that when i am i run mode i have the same ammount of fov i have in normal mode(running makes it +- 30 more degrees thus -+140), when i stop running alas i release forward button it automatically goes back to normal 140 fov.
I found this way much less distracting and nausea inducing :)
The surroundings and immersion are SO nice i can't possibly think of playing single monitor...i just wish Eyefinity had bezel management already...


ah release on forward..... why didn't i think about that hehe. thanks friend:).
will try it now

the bezels isn't a big problem i think. i got used to it very fast. just drive around in GRID for a couple of hours or some Quake3 or some other fast game, then you never have to think about it again;).
OneOfTwo
Posts: 12
Joined: 25 Sep 2006, 15:38

borderlands zoomed in at 5760x1200

Post by OneOfTwo »

Usually it is not a problem untill the main character gets sliced in half in some games with a close camera angle such as Dead Space for instance.
The best solution for me was what SoftTH pulled off...the matrox one was kinda cheap and clumsy.
psychoticus
Posts: 24
Joined: 13 Jul 2006, 10:53

borderlands zoomed in at 5760x1200

Post by psychoticus »

Usually it is not a problem untill the main character gets sliced in half in some games with a close camera angle such as Dead Space for instance.
The best solution for me was what SoftTH pulled off...the matrox one was kinda cheap and clumsy.


I did it in a other way. I choose a lower rez in the game then on windows desktop, and then i just made adjustments on the side monitors. the monitors remember those settngs for every resolution.
yacoub
Posts: 9
Joined: 12 Mar 2006, 07:04

borderlands zoomed in at 5760x1200

Post by yacoub »

unforunately this does not work, only for this game. other UE3 games work when done this way.

i think gearbox intentionally protected this editing since there is a competitive edge with higher fov (debateble)


Nah, this game is primarily single player and co-op multiplayer. PvP is something hardly anyone bothers with. There is no "competitive edge" in a co-op game. All the humans are on the same team.
Shooter777
Posts: 23
Joined: 30 Nov 2009, 06:31

Re: there is allways a way

Post by Shooter777 »

First back up "WillowInput.ini".

Then put this in "WillowInput.ini":

for th2go:

"Bindings=(Name="H",Command="advancedbutton bContextUse | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="D",Command="StrafeLeft | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="G",Command="StrafeRight | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="advancedbutton bGrenade | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="L",Command="ShowStatusMenu_Logs | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="A",Command="advancedbutton bAdvancedButtonAux1 | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="ShowMap | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="I",Command="ShowStatusMenu_Inventory | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="B",Command="advancedbutton bAdvancedButtonAux6 | Axis aGas Speed=+1.0 | FOV 120",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)"

this work very well if you just dont touch the strafe keys when sprinting.
IT is hard though to drive vehichles in that wide format. but that isnt related to the acctual FOV.

"edit"( when sprinting in multiplayer, you only have to press the sprint key once and then release it as long you don't release the move forward key, and when sprinting (only holding down forward key), hit the strafe left key very shortly and then you have the same FOV as when not sprinting).

In multiplayer, its better to run on a single monitor because the fovsettings work differently in multiplayer. (it is playable with th2go, if you get used to a low FOV when sprinting and driving a car).

FOV bindingd for multiplayer games:

"Bindings=(Name="H",Command="advancedbutton bContextUse | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="D",Command="StrafeLeft | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="G",Command="StrafeRight | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="advancedbutton bGrenade | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="L",Command="ShowStatusMenu_Logs | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="A",Command="advancedbutton bAdvancedButtonAux1 | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="ShowMap | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="I",Command="ShowStatusMenu_Inventory | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)"

Dont replace any old bindings, just add these directly after the previous last binding.

And before you copy this, remember that you have to edit my bindings to match your control layout.

after your done. write protect the file.

Forgot to explain my controls:

R: forward
F: backward
D: strafe left
G: strafe right
B: sprint
T: reload
H: use object
A: crouch
N: trow grenade

To clearyfie: when using bindings for th2go, when hitting strafe while sprinting will invert the screen when playing single player game. And in multiplayer game it will make the sprinting fov better.


Just tested this solution for UT3 and it didn't work.



OK i am a noob when it comes to editing INI files. Do i replace all the files with yours or do i just add yours? Please help
psychoticus
Posts: 24
Joined: 13 Jul 2006, 10:53

Re: there is allways a way

Post by psychoticus »

[quote]First back up "WillowInput.ini".

Then put this in "WillowInput.ini":

for th2go:

"Bindings=(Name="H",Command="advancedbutton bContextUse | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="D",Command="StrafeLeft | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="G",Command="StrafeRight | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="advancedbutton bGrenade | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="L",Command="ShowStatusMenu_Logs | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="A",Command="advancedbutton bAdvancedButtonAux1 | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="ShowMap | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="I",Command="ShowStatusMenu_Inventory | Axis aGas Speed=+1.0 | FOV 142",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="B",Command="advancedbutton bAdvancedButtonAux6 | Axis aGas Speed=+1.0 | FOV 120",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)"

this work very well if you just dont touch the strafe keys when sprinting.
IT is hard though to drive vehichles in that wide format. but that isnt related to the acctual FOV.

"edit"( when sprinting in multiplayer, you only have to press the sprint key once and then release it as long you don't release the move forward key, and when sprinting (only holding down forward key), hit the strafe left key very shortly and then you have the same FOV as when not sprinting).

In multiplayer, its better to run on a single monitor because the fovsettings work differently in multiplayer. (it is playable with th2go, if you get used to a low FOV when sprinting and driving a car).

FOV bindingd for multiplayer games:

"Bindings=(Name="H",Command="advancedbutton bContextUse | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="D",Command="StrafeLeft | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="G",Command="StrafeRight | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="advancedbutton bGrenade | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="L",Command="ShowStatusMenu_Logs | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="A",Command="advancedbutton bAdvancedButtonAux1 | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="ShowMap | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="I",Command="ShowStatusMenu_Inventory | Axis aGas Speed=+1.0 | FOV 110",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)"

Dont replace any old bindings, just add these directly after the previous last binding.

And before you copy this, remember that you have to edit my bindings to match your control layout.

after your done. write protect the file.

Forgot to explain my controls:

R: forward
F: backward
D: strafe left
G: strafe right
B: sprint
T: reload
H: use object
A: crouch
N: trow grenade

To clearyfie: when using bindings for th2go, when hitting strafe while sprinting will invert the screen when playing single player game. And in multiplayer game it will make the sprinting fov better.


Just tested this solution for UT3 and it didn't work.



OK i am a noob when it comes to editing INI files. Do i replace all the files with yours or do i just add yours? Please help

hello.
No, you should first backup your ini files just in case something goes wrong.
then you edit the ini files as shown.
Aexrael
Posts: 82
Joined: 09 Sep 2009, 17:02

Re: borderlands zoomed in at 5760x1200

Post by Aexrael »

A user over at the Gearbox forum made a tool to adjust FoV among other things.

http://gbxforums.gearboxsoftware.com/showthread.php?t=85874
Shooter777
Posts: 23
Joined: 30 Nov 2009, 06:31

Re: borderlands zoomed in at 5760x1200

Post by Shooter777 »

Thanks for both replies. Edited my INI and works perfect. Thanks.
Will check out the tool also
bowenac
Posts: 309
Joined: 30 Nov 2009, 02:21

Re: borderlands zoomed in at 5760x1200

Post by bowenac »

Well I messed with mine off and on and just don't like having to mess with it. I still have not got a good working solution.
When I do find something that looks ok the weapons are way off the screen. Menu's are off. I even tried using that tool from gearbox forum.

So I decided to just run on one monitor for now. It is way more enjoyable then having everything all zoomed in and backwards. Why don't all Dev's make this possible on all games. Why not release a patch to fix this. Why do some games support this native but others you have to tinker with for ever. Why do some games support your triple screen res I don't understand why it even shows up as an option if it is not capable of looking right.

Unless someone has a good working solution for everything including menus, health bar, ammo bar, mission, etc. I am trying to run 5760X1200 could you post what is working for you the best.

Or

Gearbox if anyone from Gearbox see's this could you please update this game to support multi monitor correctly.
bowenac
Posts: 309
Joined: 30 Nov 2009, 02:21

Re: borderlands zoomed in at 5760x1200

Post by bowenac »

So will this game ever get a proper fix to get triple wide working how it should?????
Shooter777
Posts: 23
Joined: 30 Nov 2009, 06:31

Re: borderlands zoomed in at 5760x1200

Post by Shooter777 »

I see a add-on is out on this game, wonder if that includes wide-screen?
bowenac
Posts: 309
Joined: 30 Nov 2009, 02:21

Re: borderlands zoomed in at 5760x1200

Post by bowenac »

Well it is now 4:30 I guess 9.12 driver isn't really releasing today hmmmmm.
Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests