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Re: Multi-Game Widescreen Fixer

Posted: 10 Sep 2010, 09:57
by Abram
Hm I see. Ya, i only got it the first time, and it works fine. But in the end, my problem WAS the aspect ratio setting. Perhaps 'Auto' shoved it to 16:9 or something, but using 16:10 pulled the scoreboard back to where it was.

I've become quite accustom to the off-center, stretched menus, but everything can be clicked withotu much trouble. Though I have not tried the fix with COD4 and COD5, so they may benefit more than COD6.

And if you 're to tackle the menus, you have my full support. But the only support i can offer is moral. Or testing.

Anywho, thanks again, Dopefish.


Re: Multi-Game Widescreen Fixer

Posted: 16 Sep 2010, 19:15
by Slinky
For some reason I cant get it to work with unreal tournament 3

Re: Multi-Game Widescreen Fixer

Posted: 17 Sep 2010, 16:08
by mikeysg
Can someone tell me what I am doing wrong? I have WF BETA v2.019.663 and have copied and pasted the various game modules into the various game folders, under 'Setting' I have Hotkey changed to 'Shift' but when I tried COD4 SP (retail) and UT3 and there was no sweetness, I think I've mucked up something but have no idea what. Can someone help me out here? :bowdown Also, can someone point me to where I can find info about how to get Mass Effect (retail) and Mass Effect 2 (Steam) to run with proper FOV in EyeFinity Mode....rather newbie at this... :oops:

Re: Multi-Game Widescreen Fixer

Posted: 18 Sep 2010, 00:53
by Abram
Those .dlls have to be in the same folder as the fix., not in the individual game folders.

The Mass Effect games do not support any kind of multi-monitor correctly - your stuck with single screen.

See the Mast Games List. Most of those information pages have information on how well that game does with multi-monitor. As well as the Multi-Monitor Gaming section of the forum.

Re: Multi-Game Widescreen Fixer

Posted: 17 Oct 2010, 16:56
by magoo25
I cannot get the Fixer to do anything in Moder Warfare 2 SP.
It recognizes the game as "running" but no matter which "key" I use it will not engage.

I have a Steam version and the latest Fixer in place.
I'm using Nvidia Surround at 6024 x 1200, 16:10

Any help is appreciated

Re: Multi-Game Widescreen Fixer

Posted: 19 Oct 2010, 13:36
by magoo25
I cannot get the Fixer to do anything in Moder Warfare 2 SP.
It recognizes the game as "running" but no matter which "key" I use it will not engage.

I have a Steam version and the latest Fixer in place.
I'm using Nvidia Surround at 6024 x 1200, 16:10

Any help is appreciated


Well, I figured it out. Merely a simple error on my part, but not really clear in the use instructions.....
All I had to do was enable the Fixer and select COD:MW2 SP, then select a hotkey from "settings".
Once this was done, minimize the Fixer to the taskbar.
Then start the game and select 6040X1200 from the "ingame resolution".
Then start the game level, hit the hotkey and bingo.

This game looks awesome in Surround. It's like playing the game brand new.

The Fixer is excellent.

Re: Multi-Game Widescreen Fixer

Posted: 22 Oct 2010, 21:18
by dopefish
I'm sorry about the instructions. The website is in a rather rudimentary state right now.

With the video card from Ibrin & AMD, I've recently started working on a lot of new features for Widescreen Fixer.

There are also a lot of changes to the API in case anyone has started working on plugins for it.

Here's the changes I have currently:
SVN (Unreleased)
[Library.WSF] Reworked the aspect-ratio functions.
[Library.WSF] Added new function GetAspectRatioByteArray().
[Library.Plugin] Plugin interface reworked.
[Library.Plugin] Plugin description field added.
[Library.Plugin] Added new function for updating the displayed value. This will allow the value to be displayed before enabling a plugin.
[Widescreen Fixer] Implemented the changes from Library.Plugin.
[Widescreen Fixer] Added an exception to the FOV Calculator tab if you input an invalid source FOV.
[Widescreen Fixer] Added the ability to set a custom aspect-ratio.
[Game.*] Implemented the changes from Library.Plugin.

And here's a shot of the new custom aspect-ratio setting.



UPDATE:

Here's more changes in addition to the above:
SVN (Unreleased)
[Library.Plugin] Plugins can now set the value title.
[Library.Plugin] Game plugins will no longer load if their API version is old.
[Widescreen Fixer] Dropped BETA from it. I think it's in a stable-enough position right now.
[Widescreen Fixer] Fixed startup crash (I think).
[Widescreen Fixer] Removed default "0" from value.
[Widescreen Fixer] Widescreen Fixer will no longer start up if the Library.*.dll files use an old API version.



I may release this version soon. I just need to finish updating the game plugins to use the new API.

Re: Multi-Game Widescreen Fixer

Posted: 23 Oct 2010, 06:42
by dopefish
Alright, I've released a new version with some of the updated game plugins. I'll finish the rest of the plugins some time tomorrow.

For now, if you have any of the games that do work with the new version, feel free to give them a try and let me know how this version works out for you.

2010 October 23
[list]
[*][Library.WSF] Reworked the aspect-ratio functions.[/*:m]
[*][Library.WSF] Added new function GetAspectRatioByteArray().[/*:m]
[*][Library.Plugin] Plugin interface reworked.[/*:m]
[*][Library.Plugin] Plugin description field added (not used yet, though).[/*:m]
[*][Library.Plugin] Added new function for updating the displayed value. This will allow the value to be displayed before enabling a plugin.[/*:m]
[*][Library.Plugin] Plugins can now set the value title.[/*:m]
[*][Library.Plugin] Game plugins will no longer load if their API version is old.[/*:m]
[*][Widescreen Fixer] Implemented the changes from Library.Plugin.[/*:m]
[*][Widescreen Fixer] Added an exception to the FOV Calculator tab if you input an invalid source FOV (prevents crash).[/*:m]
[*][Widescreen Fixer] Added the ability to set a custom aspect-ratio.[/*:m]
[*][Widescreen Fixer] Dropped BETA from it. I think it's in a stable-enough position right now.[/*:m]
[*][Widescreen Fixer] Fixed startup crash (I think).[/*:m]
[*][Widescreen Fixer] Removed default "0" from value.[/*:m]
[*][Widescreen Fixer] Widescreen Fixer will no longer start up if the Library.*.dll files use an old API version.[/*:m]
[*][Game.Battlefield 2] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 5 MP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 5 SP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 6 MP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 6 SP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Ghost Recon] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Wolfenstein] Implemented the changes from Library.Plugin and Library.WSF.[/*:m][/list:u]



For now you unfortunately have to download the application and game plugins separately. When I finish the rest of the game plugins I'll create an updated package with everything bundled together.

Download here:
http://www.widescreenfixer.org/

Enjoy. :)




For you developers out there, I have put the Wolfenstein plugin source code online. You can dig through it and build your own plugin off of it. If you see anything you'd like changed or implemented for use in development, let me know and I'll see what I can do.
Game.Wolfenstein source code

Re: Multi-Game Widescreen Fixer

Posted: 23 Oct 2010, 12:40
by magoo25
Thanks alot for the information.

Ihave to say, once I figured out what I wasn't doing, the Fixer worked brilliantly.
The game is like brand new in Surround and runs like a bandit with my GPUs.

I appreciate your hard work. :mrgreen:

Re: Multi-Game Widescreen Fixer

Posted: 23 Oct 2010, 18:57
by Abram
Thanks. works just fine.

Re: Multi-Game Widescreen Fixer

Posted: 25 Oct 2010, 03:08
by dopefish
Quick update:
Updated Battlefield 2142, BioShock, and Halo plugins to work with the new API. I've got a few more games to update and that will be done.

From there I can start working more features for it, and hopefully more games.

Re: Multi-Game Widescreen Fixer

Posted: 31 Oct 2010, 08:50
by dopefish
New version out. I added a new feature which really is only taken advantage of with Call of Duty: World at War. It will display which version of the game is detected to help me out with supporting users who have problems getting it to work. I just need to reinstall a bunch of games to get .exe MD5 checksums.



2010 October 31:
[list]
[*][Library.Plugin] Updated API to 1.2. GameSupported was added.[/*:m]
[*][Library.WSF] Two new functions added: GetProcessPath() and CalculateMD5Checksum().[/*:m]
[*][Widescreen Fixer] When a plugin is set and the game is running, it will run a checksum on the .exe file. It compares the checksum with some pre-set checksums and displays which version the game is. It will display Retail, Steam, Unsupported, etc. The purpose of this is to make it easier for me to help users when they contact me.[/*:m]
[*][Widescreen Fixer] New application icon (although this will likely change again real soon).[/*:m]
[*][Widescreen Fixer] Reorganized the About tab and added a link to Widescreen Gaming Forum.[/*:m]
[*][Game.*] Updated all game plugins to use API 1.2.[/*:m]
[*][Game.Darkest of Days] Dropped "Demo" from the plugin name. The demo will just be handled as a game version.[/*:m][/list:u]

Download Widescreen Fixer

Re: Multi-Game Widescreen Fixer

Posted: 06 Nov 2010, 23:41
by Lester
Awesome :))

Any idea if this will work for CoD Black Ops also?

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2010, 05:01
by dopefish
If Black Ops does not work out of the box, it's something I'll have to look into after its release. There is currently no support for Black Ops already within Widescreen Fixer. However, given that its the same engine as the previous Call of Duty games, it should be relatively easy to add support for it once it's released.

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2010, 18:20
by silhouette
If Black Ops does not work out of the box, it's something I'll have to look into after its release. There is currently no support for Black Ops already within Widescreen Fixer. However, given that its the same engine as the previous Call of Duty games, it should be relatively easy to add support for it once it's released.

First of all, thank you for this nice tool :)

I'm wondering if I can safely use your tool with Modern Warfare 2 multiplayer(and maybe Black Ops if that gets support).
I just don't want to risk getting my Steam account banned for using "hacks".

Thx in advance :)

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2010, 19:30
by Sarastrasza
I've been using Widescreen fixer for MW2 for 750+ hours and i havent been banned for it yet, so my guess is its perfectly safe to use.

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2010, 21:43
by silhouette
I've been using Widescreen fixer for MW2 for 750+ hours and i havent been banned for it yet, so my guess is its perfectly safe to use.


I see. Well that is good news.

Btw. Welcome to the forums! :cheers Did you sign up just to answer my question? :hide

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2010, 21:59
by skyasus
For me dopefish is the king for COD :D
I always use widescreenfixer never ban from steam
Thanks dopefish for all the work for people like us :bowdown :bowdown :bowdown

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2010, 22:32
by dopefish
I'm going to be releasing a new version of Widescreen Fixer and all the plugins in a little bit. The API has changed some and there are a lot of changes to it. I fixed some crashes and got rid of some bugs (and probably added more). I'll update this post when I have a complete change list to show.

As for Black Ops, I don't have the funds for the game so I don't know when I can add support for it. If someone would be willing to gift me the game on Steam or donate enough that I can buy it myself, I would greatly appreciate that and have a fix out as soon as the game is ready. :)


I'm wondering if I can safely use your tool with Modern Warfare 2 multiplayer(and maybe Black Ops if that gets support).
I just don't want to risk getting my Steam account banned for using "hacks".


I can't make any promises on whether you're safe or not. No one has ever emailed me saying they were banned because of it. At the same time I see threads on the Steam forum and people spreading information about Widescreen Fixer saying you'll get caught and banned. However, no one has really posted proof of being banned because of it. I know from my own personal use playing countless hours (even as recent as last week) that I have not been banned yet. Sarastrasza also states he's been using it a lot and has yet to be banned. So while I'd like to assure you and say it's perfectly fine to use, there's really no way of knowing 100% whether you'll be okay or not. It's a risk you'll have to take. I hope there is enough positive evidence that supports it being okay to use.

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2010, 22:53
by silhouette
I'm going to be releasing a new version of Widescreen Fixer and all the plugins in a little bit. The API has changed some and there are a lot of changes to it. I fixed some crashes and got rid of some bugs (and probably added more). I'll update this post when I have a complete change list to show.

As for Black Ops, I don't have the funds for the game so I don't know when I can add support for it. If someone would be willing to gift me the game on Steam or donate enough that I can buy it myself, I would greatly appreciate that and have a fix out as soon as the game is ready. :)


[quote]I'm wondering if I can safely use your tool with Modern Warfare 2 multiplayer(and maybe Black Ops if that gets support).
I just don't want to risk getting my Steam account banned for using "hacks".


I can't make any promises on whether you're safe or not. No one has ever emailed me saying they were banned because of it. At the same time I see threads on the Steam forum and people spreading information about Widescreen Fixer saying you'll get caught and banned. However, no one has really posted proof of being banned because of it. I know from my own personal use playing countless hours (even as recent as last week) that I have not been banned yet. Sarastrasza also states he's been using it a lot and has yet to be banned. So while I'd like to assure you and say it's perfectly fine to use, there's really no way of knowing 100% whether you'll be okay or not. It's a risk you'll have to take. I hope there is enough positive evidence that supports it being okay to use.

You know, I don't doubt that your work is fine and "innocent" and it seems that nobody is gonna be banned, but I would just feel more secure if Activision had come out and told us if it's allowed or not.
'
Hmm, gonna install Black Ops tomorrow, and from what I hear, we will be able to access it's console. If that is the case, I'm wondering what the fov command is called.

Any ideas?