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Any idea whether Hayden is

Posted: 24 Jul 2011, 03:17
by Falcon1
Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(

Email to Flaweless Widescreen

Posted: 25 Jul 2011, 00:29
by ARTIL3CT
I sent an email to [email protected] to see if they have any plans to update in response to the 1.3 patch for Witcher 2.

I'll leave a post if I hear anything back.

Falcon1 wrote:Any idea

Posted: 25 Jul 2011, 06:26
by lowdog
Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(



Agreed 100%.....why the hell no eyefinity support ffs????

lowdog wrote:Falcon1

Posted: 25 Jul 2011, 19:00
by CY:G
[quote]Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(



Agreed 100%.....why the hell no eyefinity support ffs????

nVidia moneyhat "the way its meant to be played", remember Assassins Creed 1? nVidia forced Ubisoft to remove Direct X 10 support because at the time only ATI cards supported it. :(

Dont believe me? : http://techreport.com/discussions.x/14707

Yeah, actually it was DX

Posted: 25 Jul 2011, 22:10
by Falcon1
Yeah, actually it was DX 10.1, which was not supported by nVidia.

And yes, my question was rhetorical... :(

lowdog wrote:Falcon1

Posted: 27 Jul 2011, 04:02
by Westernesse
[quote]Any idea whether Hayden is gonna update the Flawless WS tool for the v1.3 patch game version? (Retail/GOG)

I really hate CDPR for having such a good game and then only supporting nVidia Surround, bot not Eyefinity :(



Agreed 100%.....why the hell no eyefinity support ffs????


Well I've managed to play in portrait eyefinity since launch. I think its because of the whole fixed 16:9 thing. I've been using 3240x1920 (3x1080x1920) as a resolution. The aspect ratio of 27:16 is between 16:9 and 16:10 so I get a very slight black bar. If its possible I'd actually encourage you to try it in portrait mode because the game as an amazing since of height between its castles, forests, mountains, pits, towers and flying enemies. It's prob my favorite game for portrait eyefinity rather than landscape, the game world feels a lot less real and just flat if its not in portrait mode. Then again outside of shooters I prefer most of my games in portrait eyefinity.

still nothing? I've purchased

Posted: 31 Jul 2011, 22:44
by hajalie24
still nothing? I've purchased this game a while ago but was waiting on my second 6950 to play, now I can't. I still can't believe how it works with nvidia when there's really no difference.

The official The Witcher

Posted: 01 Aug 2011, 19:10
by Falcon1
The official The Witcher forums are finally up and running.

So I thought I rise a thread about this topic in the official forums... http://en.thewitcher.com/forum/index.php?/topic/22241-nvidia-vision-surround-support-but-no-eyefinity-support-why/

CD Projekt basically said

Posted: 06 Aug 2011, 22:25
by hajalie24
CD Projekt basically said they never said they were going to implement support so they don't have to. Hayden is there any chance you can fix this?

Well I'm sure this won't be

Posted: 10 Aug 2011, 17:57
by Downtown1
Well I'm sure this won't be of news to any long time members, but I posted an explanation for why they're full of it:

http://en.thewitcher.com/forum/index.php?/topic/22241-nvidia-vision-surround-support-but-no-eyefinity-support-why/page__st__40__gopid__700249#entry700249

Either they have really terrible internal miscommunication, or Nvidia is blocking them from supporting Eyefinity. The only other approach I can see at this point is trying to go to the "gaming media" and getting some exposes, maybe stir up something about Nvidia anticompetitive behavior.

I can't believe these mongrel

Posted: 12 Aug 2011, 05:21
by lowdog
I can't believe these mongrel bastards (nVidia) are allowed to get away with stunts like this, this is the reason I haven't wanted to touch nVidia products for a few years now (can anyone say Assassins Creed)

Anyone know what happened to

Posted: 12 Aug 2011, 19:10
by helifax
Anyone know what happened to Hayden? He's "offline" for more than a month now...Did he abandon the community??

lowdog wrote:I can't believe

Posted: 13 Aug 2011, 03:36
by hajalie24
I can't believe these mongrel bastards (nVidia) are allowed to get away with stunts like this, this is the reason I haven't wanted to touch nVidia products for a few years now (can anyone say Assassins Creed)


I blame CD Projekt for not doing anything to fix it.

Still no proper

Posted: 08 Sep 2011, 00:50
by anders190
Still no proper Eyefinity-support, months after release. Just thinking about how long it took for some basic non-16:9 support was really disappointing, especially for a game that was supposed to be developed for PC's.
Lack of Eyefinity and the horrible stuttering are two sad blemishes on a game that otherwise actually was quite nice. After reading the previously mentioned thread at the official Witcher 2 forums, I got the feeling that we never actually will get the support since CDPR either doesn't care about AMD-users or is forced by Nvidia to not give us Eyefinity. Since Surround is supported, it shouldn't be much work, if any, to add full support for multi-screened setups.

Hayden?

Posted: 08 Sep 2011, 16:41
by kiax0001
I agree that it sounds like the developer isn't going to be doing anything in the near future to fix this issue which is unfortunate. Our only help would be someone in this community. I know Hayden had originally starting working on this through the 1.2 patch but it looks like he abandon the project since he's been offline for over a month and the flawless fixer website he created is down. I'm hoping he'll return to fix this otherwise it looks like we would have to uninstall the game and only play version 1.2 if we want eyefinity.

Patch v2.0 has been released

Posted: 30 Sep 2011, 00:36
by Falcon1
Patch v2.0 has been released today... Anybody tried it yet?

An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


This sounds promising.
Download Link here: http://en.thewitcher.com/patch2/

Falcon1 wrote:Patch v2.0 has

Posted: 30 Sep 2011, 08:56
by anders190
Patch v2.0 has been released today... Anybody tried it yet?

An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


This sounds promising.
Download Link here: http://en.thewitcher.com/patch2/


I just tried it. Didn't do anything for my Eyefinity-setup. The picture is still on the middle screen with black bars either on the top/bottom or the sides depending on the chosen aspect ratio.

Tried it with Witcher 2 patch 2.0 (obviously) and 6048x1200 and all aspect ratios (16:10, 16:9, 5:4 and 5:3). I kind of feel like there is a 48:10 and 48:9 missing or something.

I do hope anyone else get any better results from this patch.

Apparently the configuration

Posted: 30 Sep 2011, 15:39
by evilmatt
Apparently the configuration utility adds a line AspectRatio=x to the User.ini file - I wonder if playing with values of x might let you set it to a value that the utility isn't showing?

I tried EvilMatts

Posted: 30 Sep 2011, 15:43
by kiax0001
I tried EvilMatts suggestion.

As soon as you set the value of "x" to anything other than 0-4 like 5 for example you get a black screen when you start the game.

We need to figure out which file these values are being read from so that we can manipulate the file and set the proper aspect ration for triple screens.

Anyone know how to read from the DZIP files?

kiax0001

Did you try a negative value

Posted: 30 Sep 2011, 16:27
by skipclarke
Did you try a negative value like -1? Sounds odd, but Theif: Deadly Shadows opened up options with a negative value.