Longpig7 wrote:Kayden - This should show the off center cross hairs, also the HUD is one the outer screen.
I'm also seeing all the menus for crafting etc all very small and compressed.
FYI res of 6048x5760
Cheers in advance for any help.
I have been racking my brain trying to consider the possibilities but I haven't thought of anything concrete honestly.
I'll try to get a better handle on your situation with some questions, are you running landscape or portrait? That resolution you mentioned seems wonky when I look at your other pic (with the pink lines) it should be in landscape, so is it 6048x1080 (maybe 6048x1200)? I ask cause if it's a bezel correction resolution you might want to try 5760x1080 (or 1200) to see if that resolves it.
I removed the fix from haldi to see if I could dupe the problem, nope. The next question is, do you get the same problem without haldi's 2nd fix?
Are you running this in fullscreen? If you aren't sure go to your Fallout4Prefs.ini and look for "bFull Screen" if there is a 0 (zero) at the end change that to a 1. Save and try running the game to see if it fixed it.
If anyone else has any ideas or has experience with Eyefinity, please jump in.
Yeah I'm running in landscape with bezel corrections applied, I'll try the 5760 x 1080 resolution (3x Benq 2220H 16:9 21.5"). Thinking I'll try the FOVs at 80 and 90 respectively.
Some people are like slinkys, they serve no real purpose, but makes you smile when pushed down the stairs.
Longpig7 wrote:Kayden - This should show the off center cross hairs, also the HUD is one the outer screen.
I'm also seeing all the menus for crafting etc all very small and compressed.
FYI res of 6048x5760
Cheers in advance for any help.
I have been racking my brain trying to consider the possibilities but I haven't thought of anything concrete honestly.
I'll try to get a better handle on your situation with some questions, are you running landscape or portrait? That resolution you mentioned seems wonky when I look at your other pic (with the pink lines) it should be in landscape, so is it 6048x1080 (maybe 6048x1200)? I ask cause if it's a bezel correction resolution you might want to try 5760x1080 (or 1200) to see if that resolves it.
I removed the fix from haldi to see if I could dupe the problem, nope. The next question is, do you get the same problem without haldi's 2nd fix?
Are you running this in fullscreen? If you aren't sure go to your Fallout4Prefs.ini and look for "bFull Screen" if there is a 0 (zero) at the end change that to a 1. Save and try running the game to see if it fixed it.
If anyone else has any ideas or has experience with Eyefinity, please jump in.
Yeah I'm running in landscape with bezel corrections applied, I'll try the 5760 x 1080 resolution (3x Benq 2220H 16:9 21.5"). Thinking I'll try the FOVs at 80 and 90 respectively.
I believe Kayden is correct with the bezel correction, I had the same issue at 5790x1080 and changed it back down to 5760x1080 (non corrected) and they went back to centre.
Never tried a Bezel corrected resolution till now. Normaly i play in 6048x1080 but for the past few weeks i've had a new driver and never set up bezel correction.
Yep Bezel Correction right enough changed down to 5760 x 1808 and set the FOV to 80 and 90 respectively. I can now actually fire from the hip and even use a sniper weapon without a lot of guess work.
Cheers Guys.
Some people are like slinkys, they serve no real purpose, but makes you smile when pushed down the stairs.
Amon Amarth wrote:So to my surprise, the game's coming out this coming Tuesday, November 10. I was under the impression that it wasn't due until next year, but looks like it's right on schedule.
Here's hoping that the game will have proper Surround/Eyefinity support and a nice SLI profile. I remember how Skyrim didn't have very good Surround support, and still doesn't to this day -- many thanks to Hayden for that fix. We may need someone to fix it on release day, knowing Bethesda.
UPDATE: Many thanks to the Widescreen Gaming community for coming up with solutions for Eyefinity/Surround and Widescreen setups. For those of you who are looking for a fix, here's what the community has so far:
Haldi wrote:Graaaaaahhhhh FTS! I'm out of Patience.
I've modified about 22 elements in the Interface section, sometimes you NEED to force overwrite the changed elements, sadly if you're unlucky your F4 will crash at the startup, so simply add one MORE edited force file, this sometimes helps, and sometimes you need to add 2 more... i have no clue! [insert simley who hits head at wall here]
Well... i still have problems with the background shadows and stuck on left Monitor.... but here we go:
Simply Download this File and replace the Original! make sure to edit the "Fallout4.ini" in myDocuments with the Line: [Interface] fSafeZoneX=250.0 fSafeZoneXWide=1300.0 Around that much, you can vary more or less to perfect it, or if you have bezel correction. EDIT: Outdated! use the one here: http://www.wsgf.org/forums/viewtopic.php?p=162297#p162297
If the shadows bother me too much tomorrow i'll continue ^^
ekrboi wrote:[THE GOODIES] For anyone new who finds this you first need to change "sResourceDataDirsFinal=STRINGS\" to "sResourceDataDirsFinal=STRINGS\, INTERFACE\" in your fallout4.ini (My Games/Fallout 4/)
Then extract the following zip into the Data folder where the game is installed.
That's it! Play it! Let me know if you find anything weird.
I myself am using both Haldi's fix and ekrboi's fix to get the HUD/UI working, and fixing the broken shadows that comes with running the game in Surround and 21:9.
Assuming the beta doesn't change and is what gets released to everyone in a few days the following files are what has changed in the Fallout4-Interface.ba2. Luckily not many and not all of them need to be fixed on top of that. I'm off to fix them up and test em out. I've attached the full list of files and their MD5 sums for anyone interested. They are not windows/notepad friendly files since I batch MD5'd all of the files in Linux and spit the results out to a file. If wanting to view them in windows I suggest Notepad++ set to use a monospace font like "Lucida Console". Scratch that... even if you don't want to view these you should stop using Windows Notepad for anything and go grab Notepad++ right meow... Windows Notepad SUX!
EDIT* The new Interface.ba2 can be found at the following link. This is for the current beta, if you're still on the original release then don't bother for now. I'll let everyone know if the current beta is what turns into the next update or if they update the beta again and change anything in this ba2.
EDIT* 12/8/15 - This is for 1.2 it hasn't changed again.
Anyone have issues seeing your Pip-Boy when you have a piece of chameleon clothing? It makes my character invisible, which is a nice effect, but then my pip-boy is also invisible:
At that point, I can't take off my clothing, and I'm forced to load a save game. Otherwise I can't see my pip-boy.
ekrboi wrote:@Haldi - who can I talk to about getting the 5mb limit on my uploads lifted?
Oh, I thought that was bigger for everyone.... BTW good job.
Amon Amarth wrote:Anyone have issues seeing your Pip-Boy when you have a piece of chameleon clothing? It makes my character invisible, which is a nice effect, but then my pip-boy is also invisible:
Lol, I have the problem that the pipboy is blocked by an invisible wall when in chameleon.
HanzDD wrote:Thanks for all your great work ... stupid Bethesda unable to even respond to our questions on the forum.
I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:
Menu for workstation (buildings) is a problem. Pictures in are too small ... any advice? the fix was made to 5760x1080 and I have 5760x1200. So maybe I should set up something a little different. Your advice please?
Something new to solve the problem with a 5760x1200 (16:10)? For me it is still unplayable because the menu is tiny. Someone managed to find a solution? it's frustrating
Eyefinity user :) - 5760x1200 - 3xACER AL2723W SPVA
Amon Amarth wrote:Anyone have issues seeing your Pip-Boy when you have a piece of chameleon clothing? It makes my character invisible, which is a nice effect, but then my pip-boy is also invisible:
At that point, I can't take off my clothing, and I'm forced to load a save game. Otherwise I can't see my pip-boy.
Far as i can tell it's a bug with the game and not any of the fixes. I was still getting odd shadows and other weirdness running all the fixes so i reverted to all of the original files. I get this problem with all original files and running at standard ol 1920x1080. so it's a game bug (unless i missed some odd fix or setting, but i THINK im back to 100% stock files and edits). Just stand back up and the pip boy is fine, but crouch and it comes back. pretty annoying
ekrboi wrote:Assuming the beta doesn't change and is what gets released to everyone in a few days the following files are what has changed in the Fallout4-Interface.ba2. Luckily not many and not all of them need to be fixed on top of that. I'm off to fix them up and test em out. I've attached the full list of files and their MD5 sums for anyone interested. They are not windows/notepad friendly files since I batch MD5'd all of the files in Linux and spit the results out to a file. If wanting to view them in windows I suggest Notepad++ set to use a monospace font like "Lucida Console". Scratch that... even if you don't want to view these you should stop using Windows Notepad for anything and go grab Notepad++ right meow... Windows Notepad SUX!
EDIT* The new Interface.ba2 can be found at the following link. This is for the current beta, if you're still on the original release then don't bother for now. I'll let everyone know if the current beta is what turns into the next update or if they update the beta again and change anything in this ba2.
@Haldi - who can I talk to about getting the 5mb limit on my uploads lifted?
and Agen7York's solutions:
Agen7York wrote:
Amon Amarth wrote:So to my surprise, the game's coming out this coming Tuesday, November 10. I was under the impression that it wasn't due until next year, but looks like it's right on schedule.
Here's hoping that the game will have proper Surround/Eyefinity support and a nice SLI profile. I remember how Skyrim didn't have very good Surround support, and still doesn't to this day -- many thanks to Hayden for that fix. We may need someone to fix it on release day, knowing Bethesda.
UPDATE: Many thanks to the Widescreen Gaming community for coming up with solutions for Eyefinity/Surround and Widescreen setups. For those of you who are looking for a fix, here's what the community has so far:
Haldi wrote:Graaaaaahhhhh FTS! I'm out of Patience.
I've modified about 22 elements in the Interface section, sometimes you NEED to force overwrite the changed elements, sadly if you're unlucky your F4 will crash at the startup, so simply add one MORE edited force file, this sometimes helps, and sometimes you need to add 2 more... i have no clue! [insert simley who hits head at wall here]
Well... i still have problems with the background shadows and stuck on left Monitor.... but here we go:
Simply Download this File and replace the Original! make sure to edit the "Fallout4.ini" in myDocuments with the Line: [Interface] fSafeZoneX=250.0 fSafeZoneXWide=1300.0 Around that much, you can vary more or less to perfect it, or if you have bezel correction. EDIT: Outdated! use the one here: http://www.wsgf.org/forums/viewtopic.php?p=162297#p162297
If the shadows bother me too much tomorrow i'll continue ^^
ekrboi wrote:[THE GOODIES] For anyone new who finds this you first need to change "sResourceDataDirsFinal=STRINGS\" to "sResourceDataDirsFinal=STRINGS\, INTERFACE\" in your fallout4.ini (My Games/Fallout 4/)
Then extract the following zip into the Data folder where the game is installed.
That's it! Play it! Let me know if you find anything weird.
I myself am using both Haldi's fix and ekrboi's fix to get the HUD/UI working, and fixing the broken shadows that comes with running the game in Surround and 21:9.
And while it's mostly fine, I can't seem to get the HUD all on the centre screen (HP is on the left and AP on the right), Can you tell me which .swf file handles the hud? or if this is solved by an .ini file edit?
AlexM wrote:And while it's mostly fine, I can't seem to get the HUD all on the centre screen (HP is on the left and AP on the right), Can you tell me which .swf file handles the hud? or if this is solved by an .ini file edit?
Make sure to edit the "Fallout4.ini" in myDocuments with the Line: [Interface] fSafeZoneX=250.0 fSafeZoneXWide=1300.0
ekrboi wrote:@Haldi - who can I talk to about getting the 5mb limit on my uploads lifted?
Oh, I thought that was bigger for everyone.... BTW good job.
Thanks! As for the file limit I tried to attach that zipped up ba2 here like you did with yours but it ended up telling me no because the file was larger than 5mb. I was messing around with the swf's again after uploading that ba2 and I've been able to get rid of more of the green boxes but there are some swf's that after making simple edits to the scripts and saving simply crash the game when used.. seems we really are stuck with most of them until Hayden finishes and releases a plugin for FWS or someone finds a better tool for editing them.
HanzDD wrote:Something new to solve the problem with a 5760x1200 (16:10)? For me it is still unplayable because the menu is tiny. Someone managed to find a solution? it's frustrating
I've poked around the files to try to fix those on more than one occasion and have not been successful unfortunately. If you actually have the resources to build them then a full sized version pops out in front of you when you're playing.. so it's not like we're totally blind.
So... this thread is really scattered. Any chance someone in the know could do a write up and consolidate the information in a new topic or have an admin update the original post?
I'd potentially take a stab at an automated patcher. It doesn't look like it would be that difficult. I scanned through some of the GUI files and they're just SWF files, so doing some sort of batch decompile/edit/recompile makes a lot more sense than manual editing.
HanzDD wrote:Thanks for all your great work ... stupid Bethesda unable to even respond to our questions on the forum.
I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:
Menu for workstation (buildings) is a problem. Pictures in are too small ... any advice? the fix was made to 5760x1080 and I have 5760x1200. So maybe I should set up something a little different. Your advice please?
Something new to solve the problem with a 5760x1200 (16:10)? For me it is still unplayable because the menu is tiny. Someone managed to find a solution? it's frustrating
This was brought up earlier where erkboi said it wasn't something he could fix.
This shouldn't make it unplayable though. You can still build everything, you just need to read the text instead of look at the pictures for the lower level menus. For the walls/stairs/floors/etc themselves, just let it bring it up to place and look at it there as a full size preview. I don't even really notice it anymore.
You can always switch back to single monitor if you have a huge building project and it's just going to be too frustrating. Nexus Mod Manager even supports multiple profiles so you can switch the fixes on and off by switching profiles, then would just have to keep versions of the 2 .ini files to copy overtop to match you switched resolution.
I just wanted to drop a quick comment in here to thank everyone for their tenacity in getting this working properly. I still have a couple of HUD issues, but it is totally playable and doesn't look half bad. I've added some links to the Youtube section if you are interested in checking out my results with a 6400 x 1080 resolution. All the best, see you all on the next broken release!
I was wondering if someone had addressed the issue of the tiny books such as the Diamond City Newspaper? In my 5520x1010 resolution, they are way too small to read and you cannot zoom in on them. Thanks