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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:14 
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I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
ekrboi wrote:
Amon Amarth wrote:
Can you post them? :nudgenudge:


When I get home from work (5pm-ish EST) I will check which they were for sure and post em.


It doesn't look like he's posted this.

Does anyone have a good set of SLI bits that will work with nVidia Surround + SLI? As I've said I've tried the Fallout 3 and Skyrim SLI bits, and they actually decrease performance.


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:15 
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Joined: 25 Oct 2013, 21:04
Posts: 51
Amon Amarth wrote:
ekrboi wrote:
Amon Amarth wrote:
Can you post them? :nudgenudge:


When I get home from work (5pm-ish EST) I will check which they were for sure and post em.


It doesn't look like he's posted this.

Does anyone have a good set of SLI bits that will work with nVidia Surround + SLI? As I've said I've tried the Fallout 3 and Skyrim SLI bits, and they actually decrease performance.


Yeah, I don't understand why people suggest this fix.
Someone suggested using Metro SLI Bits, but I haven't tried it.


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:18 
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Joined: 19 May 2015, 03:52
Posts: 38
The shadow issue only occurs for 21:9 and 3440x1440 as I mentioned originally.

Folks that don't run that - don't mention it :P


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:32 
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Joined: 01 Jul 2014, 01:00
Posts: 70
:TrueWS:
kaburan wrote:
Ekrboi have you also noticed the crafting icons being tiny?


Yea. I'm not sure how or even if I can fix it. I think that's something that will have to be fixed by Hayden with FWS. Hopefully soon these menu "hacks" won't be needed because FWS will take care of it. BUT! Like has been said already, damn near everytime Skyrim was updated Hayden's FWS plugin had to be updated.. it was a cat and mouse game. I'll be keeping these modded menu's around to be used when that happens while we wait for Hayden to (hopefully) fix it again.

X1XNobleX1X wrote:
Someone suggested using Metro SLI Bits, but I haven't tried it.


It was me.. it was Metro Redux. 0x080000F6 (Metro Redux)
I've not been running them this evening while messing with the menus, but they worked "OK" last night for a bit.. not great scaling and not 100% bug free but the only oddity I noticed was tires were weird colors from far away and then went to normal closer up. However I was able to mostly run 60FPS with them @ 5760x1080 where I'm around a steady 30-35 with bumps to 45 sometimes without them.

I've been running around doing some questing and fixed/smoothed out some more things along the way. Removed some files that either were not necessary or broke things worse.

OH! and the lock picking crash with haldi's Fallout4-Interface.ba2 I believe is because the lockpickingmenu.swf in it seems to be corrupted. I extracted his ba2 and when I tried opening his lockpickingmenu.swf with the SWF decompiler it fails. I redid it in mine and I've picked a few locks with it now with no trouble!


[THE GOODIES] :triplewide:
For anyone new who finds this you first need to change "sResourceDataDirsFinal=STRINGS\" to "sResourceDataDirsFinal=STRINGS\, INTERFACE\" in your fallout4.ini (My Games/Fallout 4/)

Then extract the following zip into the Data folder where the game is installed.

That's it! Play it! Let me know if you find anything weird.


Attachments:
interface.zip [4.62 MiB]
Downloaded 2982 times
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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:58 
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I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
Awesome job community! Everything appears to have been fixed well enough to start playing.

Now I'm just missing proper SLI bits. 22-30 FPS is not fun.


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:59 
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Joined: 12 Nov 2015, 02:27
Posts: 2
ekrboi, this is almost damn near perfect! I can finally play the game and see what the hell I'm buying, selling & crafting now. THANK YOU!


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 07:59 
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Joined: 25 Oct 2013, 21:04
Posts: 51
ekrboi wrote:
:TrueWS:
kaburan wrote:
Ekrboi have you also noticed the crafting icons being tiny?




That's it! Play it! Let me know if you find anything weird.


Looks great, great work there!

Only issues are the darker green boxes not positioned properly, but not game breaking.
I'll hopefully actually play the game tomorrow.

Thank you again!


Also, that Sli BIts you gave me although, doesn't work great. It gave at least a little boost in performance.


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 Post subject: Fallout 4
PostPosted: 12 Nov 2015, 08:23 
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Joined: 16 Oct 2015, 00:27
Posts: 10
"-CustomResolution:enabled -r3440x1440x32" to your launch options

to fix 21:9 UI


Edit: false alarm. Sorry guys.


Last edited by smushroomed on 12 Nov 2015, 10:06, edited 1 time in total.

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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 09:01 
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Joined: 24 Sep 2015, 05:22
Posts: 34
smushroomed wrote:
"-CustomResolution:enabled -r3440x1440x32" to your launch options

to fix 21:9 UI


That doesn't work, the guy who posted that in reddit is actually running 2560x1440 and has monitor scaling turned on :doh:


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 09:03 
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Joined: 01 Jul 2014, 01:00
Posts: 70
X1XNobleX1X wrote:
ekrboi wrote:
:TrueWS:
kaburan wrote:
Ekrboi have you also noticed the crafting icons being tiny?




That's it! Play it! Let me know if you find anything weird.


Looks great, great work there!

Only issues are the darker green boxes not positioned properly, but not game breaking.
I'll hopefully actually play the game tomorrow.

Thank you again!


No problem everyone!

I'm not really sure on the dark green boxes, I couldn't find em in the swf's(didn't look REAL hard). I'm done tinkering though! It's up to Hayden for a proper fix now! I can finally play it and not be totally frustrated! And you're welcome!

Now I'm off to bed! I can't wait to get home and actually play for a long time tomorrow!


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