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Re: Monster Hunter World ultrawide 21:9 request
Posted: 14 Aug 2018, 17:42
by bigmoose
Thanks for the addition work Mace!
Cmon aspect ratioooooo fix cmon!
Re: Monster Hunter World ultrawide 21:9 request
Posted: 14 Aug 2018, 19:52
by Alexander DeLarge
RIP
Final update:
Throwing in the towel. It's too much for a still-in-University student like myself.
The biggest issue is that the game guts itself in many ways when changing resolution on the fly. It needs to have the resolution be the one that was initialised in the first place. This is where the killer issue comes in. I can't do that. DLL proxing is beyond me at this stage and I'm just not up to there yet. Also, where I do have experience with debuggers and reverse engineering, a game packing Denuvo and at least some-what effective anti-mod milark is, again, beyond me.
Hopefully someone with more knowledge and experience and pick this up. from tomorrow, I'll be busy with IRL♥♥♥♥♥♥♥anyway.
Happy Hunting.
Thanks for trying Mace.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 14 Aug 2018, 20:08
by bigmoose
Aww man! What a bummer...that sucks.
Hopefully Special K fixes it or Fluffy.
Mace wasnt a fore-runner anyway but I am glad that we tried to help. At least we have 2 options that might be viable in the future! Thanks Mace for trying
Re: Monster Hunter World ultrawide 21:9 request
Posted: 15 Aug 2018, 01:26
by Mace ya face
Sorry to have let people down. The odds of me actually being able to make a working mod were pretty bleak, but still.
Like I said, the killer here is the integrity check. If that wasn't there, the game would initialise it's resolution just fine and everything. Only issue would be the UI and HUD being shifted left. Reality though is rearly as simple. To be frank, it really is down to jackfuste/Kaldaien to fix it. The technical ability required is nothing to scoff at and so the number of people who could realistically have a good chance is small. This of course carries the issue that people like jackfuste and Kaldaien are human-beings with their own projects and goals while we're here wainting on then to fix an issue for free for a group of people they don't know to help a company that'd DMCA them as soon as thank them. Then there's CAPCOM. CAPCOM has never fixed this issue before in any prior game of theirs, and has stated that they have no intention of fixing it for Monster Hunter either.
I understand if what I said was a touch dramatic and the like, but it's just being realistic. We're gonna have to settle in for a long wait.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 15 Aug 2018, 04:53
by bigmoose
Thanks for at least trying!
Re: Monster Hunter World ultrawide 21:9 request
Posted: 15 Aug 2018, 12:59
by Mace ya face
See page 15 here:
https://steamcommunity.com/app/582010/d ... 434182398/Kaiket fixed what I fucked and found what I missed. Outstanding issues are HUD and lack of automation. Working on those myself now. All other issues resolved.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 15 Aug 2018, 17:15
by bigmoose
Definitely "Works" for now. Still like you said i am experiencing HUD issues but other than that...its alright!
Re: Monster Hunter World ultrawide 21:9 request
Posted: 16 Aug 2018, 14:59
by DAOWAce
Automated tool that does everything for you:
https://steamcommunity.com/app/582010/d ... 245825945921:9 is now accessible for all~!
Just have to get the HUD aligned right.. and pretty much everyone is looking at Kaldaien for that because of his expertise in the area.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 16 Aug 2018, 17:35
by bigmoose
^^^
Works for me. HUD is perfect when i start up the game and run the BAT
HUD slides to the left a bit when i enter a load screen or travel
Its not game breaking, just a little annoying, but definitely playable.
Game looked like crap with black bars, now it's gorgeous on 21:9 3440x1440 curved!
Re: Monster Hunter World ultrawide 21:9 request
Posted: 17 Aug 2018, 21:27
by esteady1
Yes, the present fix is quite workable in triple wide. The HUD being centered on the left screen however hurts.
Ready to donate for a HUD fix. Any takers? Jackfuste?
Re: Monster Hunter World ultrawide 21:9 request
Posted: 18 Aug 2018, 00:54
by Mace ya face
New thread on Steam:
https://steamcommunity.com/app/582010/d ... 467059599/esteady1 wrote:Yes, the present fix is quite workable in triple wide. The HUD being centered on the left screen however hurts.
Ready to donate for a HUD fix. Any takers? Jackfuste?
Please Jackfuste. I just wanna play the game. Don't leave us trying to find a HUD fix. Have mercy.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 19 Aug 2018, 18:38
by Haldi
Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.


although the crafing section is on all borders...

Re: Monster Hunter World ultrawide 21:9 request
Posted: 20 Aug 2018, 02:51
by Mace ya face
Haldi wrote:Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.


although the crafing section is on all borders...

I'm working on that now. I've gotten the shaders to dump and decompile. Only issue now is getting the stuff I want offset, offset, and the stuff I don't want offset, not offset.

Re: Monster Hunter World ultrawide 21:9 request
Posted: 20 Aug 2018, 17:36
by Haldi
Oh?
I've played around with that on Fallout 4.... was a huge PITA.
How does it work with MHW?
Did you find a good guide on how to decompile the files?
Re: Monster Hunter World ultrawide 21:9 request
Posted: 20 Aug 2018, 19:54
by DAOWAce
I don't think anyone's looked in the files yet with regard to 21:9 support.
There are tools for it though:
https://github.com/mhvuze/WorldChunkToolhttps://www.nexusmods.com/monsterhunterworld/mods/16Just up to the people who know how to do stuff. :p
Re: Monster Hunter World ultrawide 21:9 request
Posted: 20 Aug 2018, 20:28
by Haldi
Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-
Edit: okay, got the working .exe from Nexus....
@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^
Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....
Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText
Re: Monster Hunter World ultrawide 21:9 request
Posted: 21 Aug 2018, 01:12
by DAOWAce
The github page had a compiled release.
There's also this, but I don't know if it's in any way useful now because it looks 7 years out of date.. even though the github release file is from 2016:
https://github.com/codestation/mhtoolsSomething else that seems useful but I know nothing about:
https://github.com/IcySon55/KuriimuCould try to poke
https://twitter.com/MHVuze since he seems to be the resident expert on this stuff.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 21 Aug 2018, 22:17
by Mace ya face
Haldi wrote:Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-
Edit: okay, got the working .exe from Nexus....
@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^
Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....
Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText
Intersting stuff, and I have looked into it. Sadly, until someone can decompile/edit these files, I can't do anything with them. I'm not working on this until there is another development. I've come back once after stopping, and now, it's a time issue. I will be keeping an eye out though.
Re: Monster Hunter World ultrawide 21:9 request
Posted: 23 Aug 2018, 15:56
by Ariastor
Hi !
Your fix for 2560*1080 was working for me, the "lazy aspect Fix [MONSTER HUNTER : WORLD] (No HUD Fix).
But today, after a update of the game in steam, when i try to launch the fix, this error message appear :
"87"
then
"ERROR : Failed to write to memory! Code:0"
If you have a solution, it would be wonderful ^^.
Thx for your work so far !
Re: Monster Hunter World ultrawide 21:9 request
Posted: 27 Aug 2018, 12:32
by Joe C
FluffyQuack has a working mod search it on youtube. it works for the most part with the only problem being an odd hud