Dark Souls II

Discussions about getting games to run in a Multi-Mon setup.
s33dless
Posts: 14
Joined: 17 Nov 2013, 02:38

Re: Dark Souls II

Post by s33dless »

LunisequiouS wrote:Sorry for the double post (mods feel free to merge and remove this line)

Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...".

Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected.


I'm having the exact same problems as this guy. No aspect fix, just "Injecting..." and all text vanishes.
LunisequiouS
Posts: 3
Joined: 26 Apr 2014, 07:00

Re: Dark Souls II

Post by LunisequiouS »

Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surround Assumption" with default values and now it works perfectly. Great fix!
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peanut
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Re: Dark Souls II

Post by peanut »

HaYDeN wrote:Known bugs remaining:

- Hit damage count (to the left above the health bar) is not visible. (I personally dont think this is worth the time to fix as it's diffcult to start debugging while keeping it on screen)

- FMV Cinematics are stretched. (low priority)


The party members menu is bugged (only shows up when you summong or join other players). The health bars jump everywhere and the names don't match up. If you need help testing this, I can join your game and AFK while you look for the solution.
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HaYDeN
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Re: Dark Souls II

Post by HaYDeN »

27/04/2014: Updated Dark Souls II fix - fixed hit damage text above health bar of enemies and party name.
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Amon Amarth
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Re: Dark Souls II

Post by Amon Amarth »

Phenomenal job Hayden! Works even better than the previous fix. :cheers:
kentsfield
Posts: 1
Joined: 27 Apr 2014, 22:19

Re: Dark Souls II

Post by kentsfield »

Hello, and great work! This is looking very promising.

However, while setting the game to borderless window removes the letterbox for 16:10 resolutions, it does not seem to actually be rendering @16:10 internally, but rather just cropping a 16:9 image. Here is a screenshot taken @1920x1200 borderless window, resized and superimposed over a screenshot taken @1920x1080 of the same area:

Image

Would be great if you could make it so it renders at 16:10 (and other ratios) internally.

Thanks and keep up the great work :)
s33dless
Posts: 14
Joined: 17 Nov 2013, 02:38

Re: Dark Souls II

Post by s33dless »

LunisequiouS wrote:Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surround Assumption" with default values and now it works perfectly. Great fix!

Would you mind sharing your other settings?
Armin1702
Posts: 22
Joined: 16 Nov 2013, 12:33

Re: Dark Souls II

Post by Armin1702 »

I dont know if its a game bug or a bug caused by the fix. But user messages aren't visible in the water.

Image

mfg
landrass
Posts: 95
Joined: 26 Nov 2011, 09:05

Re: Dark Souls II

Post by landrass »

Fix doesnt work for me..There is no text in game,game wont run in 6020/1080 resolution..Help someone!
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peanut
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Re: Dark Souls II

Post by peanut »

This game is now VAC secured so I'm not sure if continued use of Flawless Widescreen will work. Hayden will have to chime in
Amon Amarth
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Re: Dark Souls II

Post by Amon Amarth »

peanut wrote:This game is now VAC secured so I'm not sure if continued use of Flawless Widescreen will work. Hayden will have to chime in


What do you mean is now VAC? It wasn't before? I ask, because I've been using the fix for coop and invasions just fine so far.
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peanut
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Re: Dark Souls II

Post by peanut »

Yes, as of today Valve has enabled VAC for Dark Soul 2 - it's now listed on the store page as well.

more info here: http://www.reddit.com/r/DarkSouls2/comm ... uld_avoid/

(for the record I'm risking it and still using FWS and GeDoSaTo)
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HaYDeN
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Re: Dark Souls II

Post by HaYDeN »

I've updated the plugin to add a warning that you will need to tick before proceeding, prior to today the game was not VAC secured supposidly - atleast the store did not make mention of it.

In theory, offline mode is completely safe.

Online mode is a definite grey area, the HUD fix changes the executable integrity in memory - there is no other way to do it... my understanding is that VAC only detects known hacks that it has a signature for, but it's possible they implement a EXE wide consistancy check.

Another words, tread with caution - I feel I've taken all the steps I can take to make you aware of the risk, the assessment of that risk is up to you.
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Akrux
Posts: 6
Joined: 14 Feb 2012, 08:47

Re: Dark Souls II

Post by Akrux »

Guys,

So the game was working fine yesterday, meaning that eyefinity was working fine. However after today's game update thru steam now I have the two side monitors black. I have tried:
Changing resolutions
Unplugging them
Turning on GPU scaling on CCC and nothing....any Ideas? thanks a lot.
ColdSun
Posts: 48
Joined: 16 Oct 2013, 07:28

Re: Dark Souls II

Post by ColdSun »

Akrux wrote:Guys,

So the game was working fine yesterday, meaning that eyefinity was working fine. However after today's game update thru steam now I have the two side monitors black. I have tried:
Changing resolutions
Unplugging them
Turning on GPU scaling on CCC and nothing....any Ideas? thanks a lot.


Did you accept the vac warning?
Akrux
Posts: 6
Joined: 14 Feb 2012, 08:47

Re: Dark Souls II

Post by Akrux »

ColdSun wrote:
Akrux wrote:Guys,

So the game was working fine yesterday, meaning that eyefinity was working fine. However after today's game update thru steam now I have the two side monitors black. I have tried:
Changing resolutions
Unplugging them
Turning on GPU scaling on CCC and nothing....any Ideas? thanks a lot.


Did you accept the vac warning?


I feel like an idiot I missed that...Thanks for pointing that out.
ColdSun
Posts: 48
Joined: 16 Oct 2013, 07:28

Re: Dark Souls II

Post by ColdSun »

Akrux wrote:
ColdSun wrote:
Akrux wrote:Guys,

So the game was working fine yesterday, meaning that eyefinity was working fine. However after today's game update thru steam now I have the two side monitors black. I have tried:
Changing resolutions
Unplugging them
Turning on GPU scaling on CCC and nothing....any Ideas? thanks a lot.


Did you accept the vac warning?


I feel like an idiot I missed that...Thanks for pointing that out.


No problem. Hopefully VAC doesn't ban for it. If it does, be sure to post here :D.

I'm personally waiting a few weeks before going back to multiscreen =(
Amon Amarth
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Re: Dark Souls II

Post by Amon Amarth »

I know this might be extra work, but has anyone tried letting Valve know (if such a thing is possible) about the fix to get an approval from them? This way, VAC can somehow white list flawless widescreen.
ColdSun
Posts: 48
Joined: 16 Oct 2013, 07:28

Re: Dark Souls II

Post by ColdSun »

Valve tends to whitelist apps on their own. There is no process for formally submitting something to be whitelisted.
VerterVantso
Posts: 2
Joined: 29 Apr 2014, 23:01

Re: Dark Souls II

Post by VerterVantso »

Using 5:4 monitor i have this
Spoiler:
ImageImage

Anybody has this problem?
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