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Hydralisk_X wrote:I have a
Posted: 25 Oct 2011, 19:46
by peanut
I have a personal issue with something in the game: The "lens flare" 2-D sprites that they use.
They are everywhere. Like holy cow.
The problem in triple wide is that they're STRETCHED so they appear to be oval splotches on the screen that are 3x as wide as they should be. It is VERY distracting and ugly. Is there anyway to replace the 2-D sprite file with one that's 3x as thin so they show up properly? This game LOVES to use a ton of light sources that generate these splotches (especially at night).
That was one of the issue I included above - I agree, very distracting
tet5uo wrote:Also the
Posted: 25 Oct 2011, 19:50
by thales100
Also the waypoint markers and objective markers seem to become mis-aligned in triple wide and don't hover over the correct areas always.
Can you please post a screenshot ?
thales100 wrote:tet5uo
Posted: 25 Oct 2011, 19:58
by tet5uo
[quote]Also the waypoint markers and objective markers seem to become mis-aligned in triple wide and don't hover over the correct areas always.
Can you please post a screenshot ?
Yeah, I'll try to grab a screenshot or video showing this when I get home this evening.
Then I humbly suggest that we
Posted: 25 Oct 2011, 20:09
by matrices
[quote]Isn't it rather premature to dole out "A" rating to a game that just came out? Certainly, for anyone playing in Surround/Eyefinity, the MP is unplayable at 1080p x 3 because the HUD elements distinguishing friend from foe do not appear.
I dont think its "premature" to rate a game on release day, and checking the grade calculator ( http://widescreengamingforum.com/grade_calc/ ) i also dont think it deserves a "B" for some HUD elements issues at multi-monitor resolutions only.
Anyay ill send a pm to Ibrin so he can take a look at this, cheers.
Then I humbly suggest that we reevaluate the grade calculator. Perhaps an overall grade is not useful and grades should be specific to single and multi-monitor modes. Because what is the value of an an "A" rating to a gamer who has three monitors when said game is not functional in Surround and Eyefinity? It becomes misleading.
It's worth emphasizing that Just because the AR and FOV are correct does not mean the game is functional in multimonitor mode. Key HUD elements (friend or foe signs) are absent and, as noted, the lighting issues are way out of control - it's quite literally blinding to look into the sun or bloom source in the game in Surround mode in multiplayer.
Here are two of the less
Posted: 25 Oct 2011, 20:13
by matrices
Here are two of the somewhat less egregious examples. I have other screenshots where you practically can't see.

Same problems here. Most
Posted: 25 Oct 2011, 21:05
by pudel
Same problems here. Most annoying are the missing friendmarkers and the stretched lighteffects everywhere. That makes it nearly unplayable. Beta worked so good and now this. I dont get it. |(
Has anyone of you reported
Posted: 25 Oct 2011, 22:02
by trracer
Has anyone of you reported those problems on the official forums?
As I have stated before I have a contact at DICE (one of the software engineers) that I could forward complaints to too...
They did accommodate some changes for us widescreeners between the beta and retail so I assume they are interested in all feedback they can get.
Yeah, I've been communicating
Posted: 25 Oct 2011, 22:55
by tet5uo
Yeah, I've been communicating with a Dev over there as well about the weirdness with negative mouse acceleration. I could also add some feedback about some of these triple-wide issues too in case it gets lost in the noise of the official feedback forums.
Oh damn! So, I don't see
Posted: 25 Oct 2011, 23:17
by rebelstar
Oh damn! So, I don't see "marks on head" on the enemies because of eyefinity? It's really CHAOS for me in the game, I can't recognize enemyfriend. Shooting friends and dying from the enemies thinking it's a friend!!
Attached some pics showing
Posted: 25 Oct 2011, 23:24
by pudel
Well, I'm not going to play
Posted: 25 Oct 2011, 23:49
by rebelstar
Well, I'm not going to play BF3 mp on single screen because of bugs with flares and friend markers on eyefinity, so I'll try a campaign. I bet we way too far from the fix of this problem, request to fix something specific like "eyefinity bug" are on the last place from all requests to fix in this game.
Rebelstar wrote:Well, I'm not
Posted: 26 Oct 2011, 01:02
by svr
Well, I'm not going to play BF3 mp on single screen because of bugs with flares and friend markers on eyefinity, so I'll try a campaign. I bet we way too far from the fix of this problem, request to fix something specific like "eyefinity bug" are on the last place from all requests to fix in this game.
Check out TotalBiscuit's bit on BF3 Singleplayer and think again. I completely agree with him.
Enabling 3D Vision in
Posted: 26 Oct 2011, 01:09
by thales100
Enabling 3D Vision in Battlefield 3 - http://widescreengamingforum.com/forum/forums/stereoscopic-3d-gaming/general-stereoscopic-3d-discussions/17992/workaround-enabling-3d . :bigsmile:
I have the same issues with
Posted: 26 Oct 2011, 02:51
by Hydralisk_X
I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches:
Another example of stretched out lens flair:
My friendly markers are appearing properly. However, this is because I set it to a non-native res: 4800x900. But you can also see my HUD is no longer centered. I 'scrunched' it as far as it'll go with the UI adjuster.
Yea, some annoying details with this game and triple wide... but the game is far from 'unplayable' right now. It'd be great if it got the level of triple wide quality that BC2 did...
So I'm guessing not a single
Posted: 26 Oct 2011, 05:13
by Amon Amarth
So I'm guessing not a single person is having these rather large periods of "lag spikes" or stutters? This is the only game that seems to do this for me.
Not to mention that the game actually stops lagging completely for a couple of moments, then goes back to it.
Amon Amarth wrote:So I'm
Posted: 26 Oct 2011, 05:59
by TJdehya
So I'm guessing not a single person is having these rather large periods of "lag spikes" or stutters? This is the only game that seems to do this for me.
Not to mention that the game actually stops lagging completely for a couple of moments, then goes back to it.
How much vram do you have?
Anyone have any success
Posted: 26 Oct 2011, 09:19
by pyide
Anyone have any success changing the fov in the Single Player and Coop?
The in game options of 60-90 only work in the Multiplayer, and only take full effect after you choose your desired fov, back out to the game and zoom in and back out with a weapon.
SP and Coop appear to be locked at 60, the game settings and config field of view tweaks do nothing. Can't play the campaign or coop for more than a few minutes like this.
I've started a thread on the
Posted: 26 Oct 2011, 15:00
by peanut
I've started a thread on the Battlelog feedback form. They said on Twitter this is the preferred method on how to submit issues.
See my posting here:
http://getsatisfaction.com/battlefield3/topics/nvidia_surround_and_eyefinity_issues
May help if you guys also +1 that topic and add more information to it.
I have the same issues
Posted: 27 Oct 2011, 00:16
by ICE-Logix
I have the same issues running 5040x1050@60 and would be nice if they fixed it..
Game real smooth with 6950 2gig ddr5 and 3.6 bulldozer.
Hydralisk_X wrote:I have the
Posted: 27 Oct 2011, 00:52
by mr stroke
I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches:
Another example of stretched out lens flair:
My friendly markers are appearing properly. However, this is because I set it to a non-native res: 4800x900. But you can also see my HUD is no longer centered. I 'scrunched' it as far as it'll go with the UI adjuster.
Yea, some annoying details with this game and triple wide... but the game is far from 'unplayable' right now. It'd be great if it got the level of triple wide quality that BC2 did...
how do I force that non native 4800x900 res? in game it doesn't give me that res option.