Far Cry 3

Discussions about getting games to run in a Multi-Mon setup.
magoo25
Posts: 52
Joined: 13 Feb 2010, 14:57

Re: Far Cry 3

Post by magoo25 »

I have two computers, an AMD 7970 Crossfired and an nvidia GTX670 SLI (my son's).

My 7970s have the same problems as everyone else......the minimap is giant and is displaced in the left upper corner on the middle screen of EyeFinity.
I am running the latest Beta 12.11 and the latest Caps.
I'm running 5760 x 1200 which should be correct for 3 x 24" landscape
With ULTRA settings I get bad stutter, even with Afterburner showing 60 FPS average, no VSync.
The HUD problem makes the game unplayable, the end. Thanks AMD.....evolve this.

My nvidia Surround system runs fine, the HUD is correct, but I can't adjust the FOV.....slider is greyed out.
Also I have that same wierd box effect in water.

That said, at least I can play the game on the nvidia machine. :shh:
DK12000
Posts: 8
Joined: 17 Mar 2012, 00:55

Re: Far Cry 3

Post by DK12000 »

So here's some interesting stuff :

Myself and a growing list of people are experiencing bad Micro-stutter that is still present even when run in DX9 on low settings.
This video shows the problem in action http://www.youtube.com/watch?v=b171isQbROo

http://forums.ubi.com/showthread.php/730854-Micro-stuttering/

The fix at the moment is to cap your frame rate at 30 or 60 in the config file, I have it at 30 and most settings on high / ultra @ 5900x1080 :

Put MaxFps="30" (Exactly as I have written it) or whatever you want it to be in the gamerprofile.xml right after the command ShowFps="0". Gamerprofile.xml is located in C:\user\[username]\mydocuments\mygames\farcry3. Just be sure to make the file read only after you edit it or else the game will remove the command when you restart it."

Anything other then 30 or 60 will bring the stutter back.

The Modding community are starting to fire up and have already managed to change / remove the minimap :http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3?p=8772455&viewfull=1#post8772455

Or things like remove the enemy icons only etc, full Mod list here :
http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3

Improve the gun sites :
http://forums.ubi.com/showthread.php/734149-Better-sights-mod

Or turn off all hud elements completely :
http://kotaku.com/5966309/the-new-best-way-to-play-far-cry-3-hud+free-and-loving-it
wt73
Posts: 55
Joined: 11 Nov 2011, 17:43

Re: Far Cry 3

Post by wt73 »

DK12000 wrote:
Put MaxFps="30" (Exactly as I have written it) or whatever you want it to be in the gamerprofile.xml right after the command ShowFps="0". Gamerprofile.xml is located in C:\user\[username]\mydocuments\mygames\farcry3. Just be sure to make the file read only after you edit it or else the game will remove the command when you restart it."

That helped a great deal
uk3k
Posts: 4
Joined: 04 Dec 2012, 09:53

Re: Far Cry 3

Post by uk3k »

magoo25 wrote:I have two computers, an AMD 7970 Crossfired and an nvidia GTX670 SLI (my son's).

My 7970s have the same problems as everyone else......the minimap is giant and is displaced in the left upper corner on the middle screen of EyeFinity.
I am running the latest Beta 12.11 and the latest Caps.
I'm running 5760 x 1200 which should be correct for 3 x 24" landscape
With ULTRA settings I get bad stutter, even with Afterburner showing 60 FPS average, no VSync.
The HUD problem makes the game unplayable, the end. Thanks AMD.....evolve this.

My nvidia Surround system runs fine, the HUD is correct, but I can't adjust the FOV.....slider is greyed out.
Also I have that same wierd box effect in water.

That said, at least I can play the game on the nvidia machine. :shh:


So actually it apears the HUD-Scaling is an AMD-driver-problem?

Someone allready checked if it's related to crossfire or a general driver issue?

Thinkin about writing AMD some mails and tell them to get their shit fixed...But i don't believe this will change anything^^
lance_141
Posts: 17
Joined: 26 Nov 2009, 22:21

Re: Far Cry 3

Post by lance_141 »

as i said am having the hud problem and am running with Nvidia gtx 680 (lastest driver) and Intel cpu
Defcoms
Posts: 35
Joined: 10 Sep 2012, 02:04

Re: Far Cry 3

Post by Defcoms »

Running AMD 7970 Trifire here @ 5760x1080 with bezel corrected size of 6000. I found if you use your native desktop resolution in game settings the mini map is the correct size just in top center of the left screen. Sucks not having bezel compensation but I can't play with that large mini map on the left screen. Also locking the fps to 60 as posted above fixed the stuttering a great deal.
magoo25
Posts: 52
Joined: 13 Feb 2010, 14:57

Re: Far Cry 3

Post by magoo25 »

Defcoms wrote:Running AMD 7970 Trifire here @ 5760x1080 with bezel corrected size of 6000. I found if you use your native desktop resolution in game settings the mini map is the correct size just in top center of the left screen. Sucks not having bezel compensation but I can't play with that large mini map on the left screen. Also locking the fps to 60 as posted above fixed the stuttering a great deal.


Try this, I got improvement in my FOV last night by doing this.............maybe it will help your minimap?

Go out of Eyefinity.
Set your main screen in the center @ 1920 x 1080 or whatever is it's standard.
Now go into the game and set it up however you like, play it for a minute or two. Save.

Now go back to Eyefinity and reset the game resolution to 5760 x 1080.

My FOV stayed locked at 105.....and the HUD was correct?

Hey, it's worth a try?
Defcoms
Posts: 35
Joined: 10 Sep 2012, 02:04

Re: Far Cry 3

Post by Defcoms »

Yeah didnt help. Mini map still in the top center of the left screen. Setting 5760 shrinks it where it is managble but not fixed. I am wonder why some people's are correct and some are not.
wt73
Posts: 55
Joined: 11 Nov 2011, 17:43

Re: Far Cry 3

Post by wt73 »

For those with HUD issues (or without) - Remove HUD and audio indicators with a hex editor (Haven't tried it): http://www.youtube.com/watch?v=d5ftlAct ... ubs_digest
magoo25
Posts: 52
Joined: 13 Feb 2010, 14:57

Re: Far Cry 3

Post by magoo25 »

Recent rumors on Kotaku have it that Ubi will put out a patch soon to allow manipulation of the various HUD elements.

Hopefully we can get rid of those stupid tutiorial pop-ups and the constant reminder pop-ups about missions.

This should have been a day one inclusion.
Toothless Spoon
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Re: Far Cry 3

Post by Toothless Spoon »

magoo25 wrote:Recent rumors on Kotaku have it that Ubi will put out a patch soon to allow manipulation of the various HUD elements.

Hopefully we can get rid of those stupid tutiorial pop-ups and the constant reminder pop-ups about missions.

This should have been a day one inclusion.


Yeah hopefully with that patch and Hayden's fov fix (when its released) this game should be fantastic across 3 screens
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Cinnabuns
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Re: Far Cry 3

Post by Cinnabuns »

Running Nvidia 570's with latest beta drivers here and also getting the under water, off-center, darkened section of screen (that's supposed to be stretched across from corner to corner)

Framerate seems excellent though I haven't measured it.

Running Very High on first 4 video settings with the exception of Post Processing which is at low.

The rest of the settings are at High and the HDR lighting model is HDAO. I have multi-sampling and vertical sync turned off in-game and I have the Nvidia driver set to Adaptive multisampling 2x and Vertical sync to on (also in the NVCP)

Game runs excellent and looks great aside from the very intrusive HUD and the utter lack of FOV which has already been covered in this thread.

Feels like you're playing looking through the slot of a cardboard box over your head.

I still have ACIII to play after finishing Hitman (<---wow I love this game) so I'm gonna wait till this gem is all fixed to really get in to it. Seems like it will be a great game.
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Toothless Spoon
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Re: Far Cry 3

Post by Toothless Spoon »

Cinnabuns wrote:Running Nvidia 570's with latest beta drivers here and also getting the under water, off-center, darkened section of screen (that's supposed to be stretched across from corner to corner)

Framerate seems excellent though I haven't measured it.

Running Very High on first 4 video settings with the exception of Post Processing which is at low.

The rest of the settings are at High and the HDR lighting model is HDAO. I have multi-sampling and vertical sync turned off in-game and I have the Nvidia driver set to Adaptive multisampling 2x and Vertical sync to on (also in the NVCP)

Game runs excellent and looks great aside from the very intrusive HUD and the utter lack of FOV which has already been covered in this thread.

Feels like you're playing looking through the slot of a cardboard box over your head.

I still have ACIII to play after finishing Hitman (<---wow I love this game) so I'm gonna wait till this gem is all fixed to really get in to it. Seems like it will be a great game.


I played the first mission of Hitman (haven't liked the series)...does it get better? It seemed alright, but I always feel like he moves like a robot. As for ACIII...again I haven't been able to get into the game due to interest, I still seem to purchase every single one....I like the time period in this one, I just hope it's good.
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Cinnabuns
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Re: Far Cry 3

Post by Cinnabuns »

I didn't want to derail this thread and I don't want to be rude so...

Hitman ---> I play each level for hours. There are so many different ways to do things. I like the variety and creativity you can use in the game. The levels are great and some funny, the story is good.

AC3 ---> Not sure as I only fired it up to see how it worked. I was wandering around the ship and ended up playing the 2 board games in the cabin for like 3 hours. That part was fun at least. :)
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RED-FROG
Posts: 37
Joined: 11 Apr 2010, 22:29

Re: Far Cry 3

Post by RED-FROG »

Running the game on 2xHD6970.
Runs really good - although I'm limiting the framerate to 30fps to get stable frametimes and consistent image. Got most of the stuff on high except for PostFX on Medium, Shadows Medium just to make sure it runs great.. (I can't tell the quality difference but it would run at high too)

I just had a really quick test regarding SSAO.

disabled SSAO I was getting (unlimited) 50-60fps on some outdoor place. It felt really smooth.

then I enabled SSAO back again SSAOLevel="6"
The game still ran around 40-55fps, haven't really been comparing 1:1. However it doesn't matter....those 50fps felt LAGGYish as hell. It was unplayable actually - hence I usually limit the fps to ~30fps to unload the GPUs in FC3. (works actually really well)

The SSAO is causing a lot of trouble for the GPU(s) on such resolution, lot's of different frametimes as it feels.
It was like without SSAO the grass has the same color everywhere, but I could be wrong.

Must go to bed now anyway.
Toothless Spoon
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Re: Far Cry 3

Post by Toothless Spoon »

Cinnabuns wrote:I didn't want to derail this thread and I don't want to be rude so...

Hitman ---> I play each level for hours. There are so many different ways to do things. I like the variety and creativity you can use in the game. The levels are great and some funny, the story is good.

AC3 ---> Not sure as I only fired it up to see how it worked. I was wandering around the ship and ended up playing the 2 board games in the cabin for like 3 hours. That part was fun at least. :)


Yeah I don't want to derail the thread either, so I'll only reply by say thanks, and as for AC3 - I did the exact same thing! Stupid board games :P
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bonkrowave
Posts: 5
Joined: 20 Jun 2005, 23:11

Re: Far Cry 3

Post by bonkrowave »

That new catalyst drivers and CAP release really improved performance. I am getting a steady 45-50 FPS @ 6000x1080 with all settings maxed and MSAA off. I also found that if I turn off vsync and turn GPU buffer up to 5 that stuttering is nearly non-existent. Before the catalyst drivers and CAP I was lucky to get 25-30 FPS.

My only complaint is the damn mini-map. It is huge and in the middle of my left screen and it covers the mission objectives box. In addition it appears all the pop-up boxes are too large for the resolution. Most of the boxes end up being off the top, or the bottom, of the screen making it difficult to play.
Defcoms
Posts: 35
Joined: 10 Sep 2012, 02:04

Re: Far Cry 3

Post by Defcoms »

Yeah the hud is supper craptacular completely ruins the game for me, so I am waiting until a fix to continue playing it. I wonder how some people have the correct hud and some don't. Is possible to open someone's DLL files with correct hud with a hex editor then copy the data to a spread sheet then use a application like Beyond compare to spot the differences?

http://www.scootersoftware.com/download ... =v2hexview
Voodooman
Posts: 11
Joined: 02 Nov 2009, 17:34

Re: Far Cry 3

Post by Voodooman »

HaYDeN wrote:Those with the HUD issues -> most likely running it in "Fullscreen Windowed" that's the only explanation I can think of - or maybe running it in some non-standard resolution that it doesn't like.


HaYDeN or anyone else, can you please fix the dynamic FOV to make it constant for gameplay\cutscenes\driving\climbing and other actions + fix arms\weapon fov do display arms not zoomed in with low fow, but to scaled to view for correctly and unzoomed (this will also fix cutscenes, driving etc) please?
I want FOV to stay the same all the time and want to see guns and arm properly scalled and unzoomed.

I described problem better in this picture:

Image
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Haldi
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Re: Far Cry 3

Post by Haldi »

This game looks so great!

Especially without HUD!

Couldn't resist and stitched some Screenshots Together! New Wallpaper made!
FarCry 3.jpg
FarCry 3.jpg (1010.85 KiB) Viewed 7324 times


Original Picture here:
We gonna send it to outa space!
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