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Re: Anyone In or waiting for STO Closed Beta
Posted: 23 Jan 2010, 19:03
by Purpleraine
on as
Pegasus@Purpleraine
as for combat you can right click your laser/cannons/torps which puts them on auto fire (only choose two), same goes for ground combat with your phaser/rifle aswell.
Id like to see how well it works with 3 monitors.
Re: Anyone In or waiting for STO Closed Beta
Posted: 26 Jan 2010, 12:12
by Vaitek
Id like to see how well it works with 3 monitors.
Seems decent enough. I did have to tone down some of the graphics to get it to run more smoothly.
6144x1152
Photobucket noob here. I'm guessing the res is too high for them?
*EDIT*
Put the images on http://www.Imgur.com like the DaFax suggested! Nice site, thanks for that!
Re: Anyone In or waiting for STO Closed Beta
Posted: 26 Jan 2010, 12:27
by DaFox
[quote]Photobucket noob here. I'm guessing the res is too high for them?
Probably.
http://www.Imgur.com
Re: Anyone In or waiting for STO Closed Beta
Posted: 26 Jan 2010, 15:08
by Purpleraine
Seems decent enough. I did have to tone down some of the graphics to get it to run more smoothly.
Sweet, thank you.
Re: Anyone In or waiting for STO Closed Beta
Posted: 26 Jan 2010, 15:14
by Vaitek
Seems decent enough. I did have to tone down some of the graphics to get it to run more smoothly.
Sweet, thank you.
Hey, I fixed my post so you can see the full res screenshots.
Re: Anyone In or waiting for STO Closed Beta
Posted: 27 Jan 2010, 02:13
by Vaitek
Re: Anyone In or waiting for STO Closed Beta
Posted: 27 Jan 2010, 18:06
by StingingVelvet
Haven't played it in days, not because I got bored of it, just busy with other things and I knew none of it mattered anyway since you have to start over for the real game.
Looking forward to it, though I probably won't start until after I beat ME2.
Re: Anyone In or waiting for STO Closed Beta
Posted: 27 Jan 2010, 19:19
by Vaitek
I am a Star Trek fan, but I'm going to end up passing on this game from what I've experienced in the open beta for now. I so want this game to be what I want, but I can't on faith alone put the money down on this game along with a monthly fee on top at this point. They may have a lot potential with what I've seen, but it's not done as well as it should for a final release product.
My experience is based on my short time in the open beta and not what will be released in the full game as I have no idea. These things may be a moot point at release or down the road, but thought I'd give my thoughts on the game as I saw it. Maybe you guys experienced it differently or know of things that I don't. So I'd like to hear your takes on it. The ST:O forum is unbearable and overloaded with meaningless posts/flames/spam that's exhausting to read.
Ship flight/space combat: Space combat was actually the best thing I enjoyed about it so far, but:
1. Maneuvering on x,y,z axises: Why is there a limit on my climb/descent? Are we not in space?
2. Weapons: Small gripe, but no auto fire, I feel that if the weapons are charged and you are in range the weapons should fire at your current target. I have enough on my plate managing shields and keeping the ship in position.
3. Traveling in sector space needs some work visually. Not sure what, but it just looks like I'm traveling on a giant highway sign shoved in a refrigerator and I don't get the feeling of it being in "space."
4. Traveling in unknown space shouldn't look like you are in a giant gray cloud. It should look like the rest of space.
5. Map/sensors are lacking? Sensors only pick up "anomalies"? Map isn't very informative and I don't find myself even needing to use it unless in sector space and wanting to click on a system to travel to. Maybe I'm not using them right.
Ground/Away Team/Combat:
1. Feels funny. Disconnected, unpolished. Not sure how to describe it, but it makes me sea sick.
2. Respawning: If you die you get kicked all the way back to the beginning of the level to have to run all the way back through areas you have already cleared. Having some sort of "checkpoints" through a mission would be nice for those that don't have the time to continually run through empty areas. I got stuck on one mission for an hour because the Klingons were shooting me through walls. Wall hackers! :P
Missions/quests:
I tried all the types, but they seemed to have the same theme over and over. Fly into a sector, fight. Beam down to the planet, fight. Just with different enemies. I'd like to see more "Star Trek" like episodic missions with dialogue, exploration, investigation. These may be there in the final, but maybe they just wanted to focus on the fighting to test system performance. I don't know. Even the "exploration" missions ended up being, fly into a sector, fight, beam down to the planet, fight. There was one mission where I had to "talk" to 4 different people and then take a quiz on what I learned from talking to them, but meh. I hope there is better mission content at release or in the future.
The things I touched on may not even be a factor in the final release, but I'd like to hear what you guys thought about the beta or if what I pointed out isn't even an issue in the final.
Re: Anyone In or waiting for STO Closed Beta
Posted: 27 Jan 2010, 22:51
by Wiz33
I am a Star Trek fan, but I'm going to end up passing on this game from what I've experienced in the open beta for now. I so want this game to be what I want, but I can't on faith alone put the money down on this game along with a monthly fee on top at this point. They may have a lot potential with what I've seen, but it's not done as well as it should for a final release product.
My experience is based on my short time in the open beta and not what will be released in the full game as I have no idea. These things may be a moot point at release or down the road, but thought I'd give my thoughts on the game as I saw it. Maybe you guys experienced it differently or know of things that I don't. So I'd like to hear your takes on it. The ST:O forum is unbearable and overloaded with meaningless posts/flames/spam that's exhausting to read.
Ship flight/space combat: Space combat was actually the best thing I enjoyed about it so far, but:
1. Maneuvering on x,y,z axises: Why is there a limit on my climb/descent? Are we not in space?
2. Weapons: Small gripe, but no auto fire, I feel that if the weapons are charged and you are in range the weapons should fire at your current target. I have enough on my plate managing shields and keeping the ship in position.
3. Traveling in sector space needs some work visually. Not sure what, but it just looks like I'm traveling on a giant highway sign shoved in a refrigerator and I don't get the feeling of it being in "space."
4. Traveling in unknown space shouldn't look like you are in a giant gray cloud. It should look like the rest of space.
5. Map/sensors are lacking? Sensors only pick up "anomalies"? Map isn't very informative and I don't find myself even needing to use it unless in sector space and wanting to click on a system to travel to. Maybe I'm not using them right.
Ground/Away Team/Combat:
1. Feels funny. Disconnected, unpolished. Not sure how to describe it, but it makes me sea sick.
2. Respawning: If you die you get kicked all the way back to the beginning of the level to have to run all the way back through areas you have already cleared. Having some sort of "checkpoints" through a mission would be nice for those that don't have the time to continually run through empty areas. I got stuck on one mission for an hour because the Klingons were shooting me through walls. Wall hackers! :P
Missions/quests:
I tried all the types, but they seemed to have the same theme over and over. Fly into a sector, fight. Beam down to the planet, fight. Just with different enemies. I'd like to see more "Star Trek" like episodic missions with dialogue, exploration, investigation. These may be there in the final, but maybe they just wanted to focus on the fighting to test system performance. I don't know. Even the "exploration" missions ended up being, fly into a sector, fight, beam down to the planet, fight. There was one mission where I had to "talk" to 4 different people and then take a quiz on what I learned from talking to them, but meh. I hope there is better mission content at release or in the future.
The things I touched on may not even be a factor in the final release, but I'd like to hear what you guys thought about the beta or if what I pointed out isn't even an issue in the final.
I guess you need to spend some more time in the game:
Space:
1) The Z axis limitation does sucks but it a design decision and probably a engine limitation so we'll have to live with it.
2) There are Auto Firem you just can't put everything on auto (would take the fun out of it). Right click on a weapon icon will set it to auto but you are limited to 2 weapon.
3) May people seem to feel the same way but no one have come up with a better suggestion. I thought it work rather nice.
4) Again, personal preference.
5) Sensor scan now points to the closest point of interest. map makes it easy to set auto pilot to places.
Ground:
1) I thought it works well, Boff can certainly use better pathing at times.
2) On larger map, there are checkpoint/respawn point that will unlock as you progress thru an area.
Mission:
Missions are hits and misses. THe standard ones are pretty generic go there do this type but if you take a minute to actually read thru the dialog on the episodic missions. You'll see that they do put quite a bit of effort into making it a good story.
For me, While I'm not much of a trekkie or trekker by heart (other than having seen probably all Star Trek TV episode with the exception of some Voyager and Enterprise). I found that it's a fun game to play. I have seen the improvement that Cryptic have made between Closed beta and now and I'm confident enough that they will continue to improve the game that I have already bought the lifetime.
Re: Anyone In or waiting for STO Closed Beta
Posted: 11 Feb 2010, 11:46
by StingingVelvet
I kind of wish I hadn't bought this. I haven't played it at all in over a week because of excellent singleplayer games I prefer and there seems to be no lack of awesome singleplayer games coming out soon. Meanwhile I am using up my free 30 days and rapidly approaching a "monthly fee for a game I never play" situation.
I love Star Trek, but I just hate the MMO dynamic.
Re: Anyone In or waiting for STO Closed Beta
Posted: 11 Feb 2010, 19:56
by Wiz33
I kind of wish I hadn't bought this. I haven't played it at all in over a week because of excellent singleplayer games I prefer and there seems to be no lack of awesome singleplayer games coming out soon. Meanwhile I am using up my free 30 days and rapidly approaching a "monthly fee for a game I never play" situation.
I love Star Trek, but I just hate the MMO dynamic.
I only group with people that I know so I solo quite a bit. The are a few fleet actions that you are kinda forced to play with a large group but they are now many.
Yes, there are a lot of single player game out now and soon. I still have not completed DAO, I started a bit in ME2, then FF XIII and C&C 4 in March. Guess that's why I got the lifetime. I can put in as little time as I want without feeling guilty (of having to pay a monthly). that said, I'm spending most of my time in STO, the episodic stories really take off at the LT commander level. Spoiler warning:
So far I have tackled the Guardian of Forever,Found out the reason for the Klingon bony forehead, Seen a Doomsday Device, had a run in with the Crystalline entity and am just now moving into Romulan space with an Akira for further mayhem ;-P