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Re: Mass Effect: Detailed Report

Posted: 28 Jan 2010, 03:17
by Tanuki
Bioshock had a significant percentage of users get ill while playing. More people = more complaints = more pressure to fix game. Far Cry 2 was the same way.

Most people just load up and play in their resolution without giving it much thought. If it is not causing them problems then they are good to go.

Re: Mass Effect: Detailed Report

Posted: 29 Jan 2010, 05:15
by Destroy
Gah, sucks there is no proper working FOV fix for this one. Maybe with ME2 on the loose with same issues Racer_S will come up with something.

Re: Mass Effect: Detailed Report

Posted: 27 Jul 2010, 04:12
by Rescator
I was about to do a detailed report on ME2 but comparing with the ME1 report I found that the behavior is almost identical,.

Mass Effect 2 is Vert+ on <16:9 and Vert- on >16:9. (ME2 like ME1 was designed with 16:9 as it's base.)

Version: 1.03
Resolutions tested: 1920x1080,1280x720,1280x768,1280x800,1680x1050, 800x600, and 1920x860 (18:9)
Resolutions not tested: 1440x900, 1920x1200

The only difference from ME1 that I could see was that in ME2 menus and 2D graphics does not seem to be Hor+, but instead Vert+ or Vert-.
Gameplay or interface remains fully usable from 5:4 through 4:3, 16:10, 16:9 and up to 18:9, anything more than 18:9 and you will start to loose text and more, so surround gaming is probably out of the question.
Dialog seems to also add pillarboxing in addition to Vert-.

Why 3D vision lists ME2 as "Good" I have no idea it's commented as "spreads to all displays". http://www.nvidia.com/object/3d-vision-surround-technology.html (Supported Games PDF).
Is it possible NVIDIA's 3D Vision overrides the FOV for ME2?
"Mass Effect 2, 4800x900, 3D Vision Rating=Good, 2D Surround tested=5760x1200" from http://www.nvidia.com/object/3d-vision-surround-technology.html (Optimizing your PC Games PDF)
*scratches head* what the hell is going on here?
Could someone with a Nvidia 2D Surround setup check ME2?

But in any case... It's safe to say that ME2 should be given the same grade as ME1.

I wonder if ME3 will see any improvement or not?

Re: Mass Effect: Detailed Report

Posted: 27 Jul 2010, 12:45
by thales100
Why 3D vision lists ME2 as "Good" I have no idea it's commented as "spreads to all displays". http://www.nvidia.com/object/3d-vision-surround-technology.html (Supported Games PDF).
Is it possible NVIDIA's 3D Vision overrides the FOV for ME2?
"Mass Effect 2, 4800x900, 3D Vision Rating=Good, 2D Surround tested=5760x1200" from http://www.nvidia.com/object/3d-vision-surround-technology.html (Optimizing your PC Games PDF)
*scratches head* what the hell is going on here?
Could someone with a Nvidia 2D Surround setup check ME2?



Yes i had read that, its strange but i dont think its possible to play it on surround, cant check here cause i dont own the game (no surround = no money).

Re: Mass Effect: Detailed Report

Posted: 28 Jul 2010, 03:23
by Tanuki
IIRC there was something similiar with ATI using the "ready" designation.

I would say with fair certainty that Nvidia is probably supported the same way.

Re: Mass Effect: Detailed Report

Posted: 29 Jul 2010, 20:15
by scavvenjahh
Well, they all probably think acknowledging Vert- behavior would mean lost sales. Matrox did the exact same thing. :nudgenudge
Anyway Rescator, ME2 can't be graded without a DR, so please re-consider giving it a shot ;) You don't have to post a 100% complete DR at once, just start a new thread with what you have.

Ok - here is my

Posted: 11 Nov 2011, 16:07
by czarman
Ok - here is my Solution:

Open your "BIOInput.ini" in " C:Users....My DocumentsBioWareMass EffectConfig "and change the Line for Zoom in:


[BIOC_Base.BioPlayerInput]

Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | FOV 35 | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | OnRelease FOV 110",Control=False,Shift=False,Alt=False)

You can change it to your desired FOV - so the Zoom Function will not broken.

Works fine for me :onethumb

Greets Zeyrok

zeyrok wrote:Ok - here is my

Posted: 11 Nov 2011, 16:23
by thales100
Ok - here is my Solution:


Thanks Zeyrok, can you post some screenshots ?

well look here....this will

Posted: 11 Nov 2011, 19:58
by czarman
well look here....this will work with Steam and REATIL.





Attached files

I think this solution is

Posted: 13 Nov 2011, 19:21
by LoboFH
I think this solution is bugged.

I am using this code, I changed slightly the values (normal FoV 95, zoomed FoV 65):

Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | FOV 65 | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | OnRelease FOV 95",Control=False,Shift=False,Alt=False)

The first time you zoom the FoV is wide, zoom again and the game gets the vanilla narrow FoV, zoom again and now custom FoV again, etc. It works alternatively.

Those solution do not really

Posted: 13 Nov 2011, 20:45
by X3R Kefran
Those solution do not really work for me in multi-monitor.

Menus are still zoomed and in some cases it is a blocking point. For exemple, in squad selection, there is no way to validate the selection.

X3R Kefran wrote:Those

Posted: 15 Nov 2011, 20:01
by thales100
Those solution do not really work for me in multi-monitor.

Menus are still zoomed and in some cases it is a blocking point. For exemple, in squad selection, there is no way to validate the selection.


HaYDeN will update his flawsless ws tool, itll add support for multi-monitor resolutions to this game, please keep checking WSGF, once its released we will update this thread and game's Detailed Report, under Multi-Monitor Specific Solution.

Are there any news on this

Posted: 26 Jan 2012, 00:10
by X3R Kefran
Are there any news on this multi-monitor solution ?

Still hoping. I Started

Posted: 26 Jan 2012, 10:21
by tepescovir
Still hoping. I Started playing mass effect 1 a while ago, but stopped as i really want to be able to play in multi monitor

Still waiting for Hayden, or

Posted: 26 Jan 2012, 12:35
by AussieTimmeh
Still waiting for Hayden, or possibly another game fixer, to release their fixes.

What I managed to do so far

Posted: 26 Jan 2012, 13:12
by helifax
What I managed to do so far is to scale the hud on H but still on V is stretched and incomplete. I found an address that controls the V resolution. However if I change it, the rendered are is not increased, only the size. I will investigate a bit when I have time....

I still hope Hayden will release his fix...its almost 1 year since he announced it..thou...

I'm also hoping Hayden will

Posted: 16 Feb 2012, 16:50
by EternalSeeker
I'm also hoping Hayden will release the fix soon, I'm freaking dying to play through Mass Effect 1,2 and 3 on multimonitor.

EternalSeeker wrote:I'm also

Posted: 16 Feb 2012, 17:26
by helifax
I'm also hoping Hayden will release the fix soon, I'm freaking dying to play through Mass Effect 1,2 and 3 on multimonitor.


Mass Effect 2
Mass Effect 3 Have fixes created by me which you can find in the Detailed Reports

Mass Effect 1 is on the list for the future:)

Think i'll wait for the fix

Posted: 16 Feb 2012, 18:17
by tepescovir
Think i'll wait for the fix for mass effect 1 before playing them. I 've been putting it off as i think it would be worth it.

Mass Effect 1 has a fixIt

Posted: 18 Feb 2012, 22:25
by helifax
Mass Effect 1 has a fix

It is available already in WideScreen Fixer: https://www.widescreenfixer.org/

There is also the fix for Mass Effect 3 and soon for Mass Effect 2 (insanely hard engine to modify...)

Best Regards,
Helifax