Centered HUD for Team Fortress 2

Discussions about getting games to run in a Multi-Mon setup.
A Small White Box
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Centered HUD for Team Fortress 2

Post by A Small White Box »

Now if you find time to complete a 4320x900 one you'll be my hero ;)

I can only take a few minutes of staring at those little numbers before they start jumping around on the screen. The left4dead hud thread has the information from downtown and mattsimis on how to edit the hud in any Source game. Just play with it for an hour or so and you can probably get it to work.
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Dem Pyros
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Centered HUD for Team Fortress 2

Post by Dem Pyros »

I can only take a few minutes of staring at those little numbers before they start jumping around on the screen. The left4dead hud thread has the information from downtown and mattsimis on how to edit the hud in any Source game. Just play with it for an hour or so and you can probably get it to work.
I simply need to find that hour in which to play with it ;)
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Downtown1
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Centered HUD for Team Fortress 2

Post by Downtown1 »

If you guys read my thread carefully enough then you'd know that the HUD is the same across all aspect ratios. 5040/1050 = 4.8 = 4320/900. So use the 5040x1050 HUD for 4320x900 resolution.

And yes, I indeed posted the 3840x1024 HUD on an earlier page, feel free to mirror it on WSGF since the earlier version was as well. I upload it to RapidShare since I don't have my own personal websites right now to upload random files to.
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For anyone who hasn't played the TF2 update yet, they released another update so the unlocks are once again achievements based (random also still works). I just got all the unlocks finally by doing the achievements, it was great :). Lots of fun playing with the new toys and they all work great with the HUD.

Only problem is the Aggressor (new spy pistol) first person model right hand side is cut off. Very shoddy job on Valve's part since all their other weapon models are fine.

(Well and the Huntsman is on the left side for some odd reason.. but that's for everyone not just tripleheaders)
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Dem Pyros
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Centered HUD for Team Fortress 2

Post by Dem Pyros »


Only problem is the Aggressor (new spy pistol)
Ambassador.

Thanks for the heads up about the aspect ratios, I assumed it was pixel based :?
aznhybriddragon
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Centered HUD for Team Fortress 2

Post by aznhybriddragon »

Just a question, im using this script, on 3840x1024

For the Achievements, how can I move the achievments Stats to the way left monitor, like how it is before using this script to center?

Doesnt make sense to me, but you would put it in the middle monitor, just takes up room on your main monitor.

thank you
aznhybriddragon
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Centered HUD for Team Fortress 2

Post by aznhybriddragon »

Just a question, im using this script, on 3840x1024

For the Achievements, how can I move the achievments Stats to the way left monitor, like how it is before using this script to center?

Doesnt make sense to me, but you would put it in the middle monitor, just takes up room on your main monitor.

thank you


nevermind, changed xpos of HudAchievementTracker to 10.
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Downtown1
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Centered HUD for Team Fortress 2

Post by Downtown1 »

[quote]Just a question, im using this script, on 3840x1024

For the Achievements, how can I move the achievments Stats to the way left monitor, like how it is before using this script to center?

Doesnt make sense to me, but you would put it in the middle monitor, just takes up room on your main monitor.

thank you


nevermind, changed xpos of HudAchievementTracker to 10.

Thanks for the notify, I usually diff my HudLayout.res to the old one and anything that was newly added in a patch I add 600 to. Achievement tracker was added a few patches back and I quietly added 600 to that as well. I actually just used the achievement tracker for the first time ever.

I guess having it in the middle might be kind of annoying, I can put it back to 10 for the next update..? If nobody else has a problem with that.
A Small White Box
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Centered HUD for Team Fortress 2

Post by A Small White Box »

5040x1050 UPDATED

For classless update released today, 8-13-09.
http://www.filefront.com/14279431/TF2.5040x1050.8.13.09.7z
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ViciousXUSMC
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Centered HUD for Team Fortress 2

Post by ViciousXUSMC »

Im gonna have to request a 3x 1920x1200 fix once I get my eyefinity rig up and going. This is one of those games that I like to play and shouldnt be too hard on the system so I can max it out at that res.
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Downtown1
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Centered HUD for Team Fortress 2

Post by Downtown1 »

Im gonna have to request a 3x 1920x1200 fix once I get my eyefinity rig up and going. This is one of those games that I like to play and shouldnt be too hard on the system so I can max it out at that res.


You can use the 3x1680x1050 fix, only the aspect ratio matters.
Jimmmy
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Centered HUD for Team Fortress 2

Post by Jimmmy »

[quote]Im gonna have to request a 3x 1920x1200 fix once I get my eyefinity rig up and going. This is one of those games that I like to play and shouldnt be too hard on the system so I can max it out at that res.


You can use the 3x1680x1050 fix, only the aspect ratio matters.

I am running 4960X1600 20/30/20 and I tried to input the 5040X1050 hud fix but it didn't change anything can someone help please? Here is a screen shot...



I placed the file in my programfilesx86/steam/steamapps/(username)/tf2/tf/scripts(i created this folder)

Is this correct? Am I doing something wrong??

How do I change the apsect ratio?
A Small White Box
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Centered HUD for Team Fortress 2

Post by A Small White Box »

am running 4960X1600 20/30/20 and I tried to input the 5040X1050 hud fix but it didn't change anything can someone help please?

Is this correct? Am I doing something wrong??

How do I change the apsect ratio?

Jimmmy, 5040x1050 HUD won't work since it is a different aspect ratio. It also looks like you are running monitors at different resolutions (center at 2560 x 1600 and the two sides at maybe 1280x1024?). This may cause the HUD to go screwy as well. My advice is to open up the hudlayout.res and start punching in numbers until it works for your setup.
Jimmmy
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Centered HUD for Team Fortress 2

Post by Jimmmy »

[quote] am running 4960X1600 20/30/20 and I tried to input the 5040X1050 hud fix but it didn't change anything can someone help please?

Is this correct? Am I doing something wrong??

How do I change the apsect ratio?

Jimmmy, 5040x1050 HUD won't work since it is a different aspect ratio. It also looks like you are running monitors at different resolutions (center at 2560 x 1600 and the two sides at maybe 1280x1024?). This may cause the HUD to go screwy as well. My advice is to open up the hudlayout.res and start punching in numbers until it works for your setup.

Well I run the classic Dell set up with 2X2007FP in portrait giving it 1200X1600 for both side panels and the 30inch 3007WFP 2560X1600 total resolution is 4960X1600.. I guess I will go back and reread maybe I missed something but I would have thought 5040X1050 would be alot closer than what I have now but it's not I guess...
A Small White Box
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Centered HUD for Team Fortress 2

Post by A Small White Box »

The aspect ratio for 5040x1050 is about 50:10, your setup is about 31:10. Downtown's 3840x1024 would actually be closer if you wanted to just test it out.
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Downtown1
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Centered HUD for Team Fortress 2

Post by Downtown1 »

[quote][quote]Im gonna have to request a 3x 1920x1200 fix once I get my eyefinity rig up and going. This is one of those games that I like to play and shouldnt be too hard on the system so I can max it out at that res.


You can use the 3x1680x1050 fix, only the aspect ratio matters.

I am running 4960X1600 20/30/20 and I tried to input the 5040X1050 hud fix but it didn't change anything can someone help please? Here is a screen shot...



I placed the file in my programfilesx86/steam/steamapps/(username)/tf2/tf/scripts(i created this folder)


What kind of wacky resolution is that? There should be an explanation in the L4D hud thread for how to modify the HUD yourself for your custom resolution.
Freelancer852
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Joined: 14 Sep 2009, 22:04

Re: Centered HUD for Team Fortress 2

Post by Freelancer852 »

Any chance someone could update this for a 5760x1200 (6020x1200 with bezel compensation)? I'd love you long long time!
MaxDarklighter
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Joined: 23 Apr 2009, 12:06

Re:

Post by MaxDarklighter »

5040x1050 UPDATED

For classless update released today, 8-13-09.
http://www.filefront.com/14279431/TF2.5040x1050.8.13.09.7z


Can someone help with fixing this fix? :mrgreen:
1) Spy cloak indicator not fixed
2) After death window with info who is my killer and window with special weapon that is used by my killer is displayed on the right monitor.
3) No ammo indicator for engeneer! WTF?)))))
MaxDarklighter
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Re: Centered HUD for Team Fortress 2

Post by MaxDarklighter »

Oh and by the way - can someone give me default hudlayout.res?
A Small White Box
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Re: Centered HUD for Team Fortress 2

Post by A Small White Box »

I'll get to the new update here sometime soon.
A Small White Box
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Re: Centered HUD for Team Fortress 2

Post by A Small White Box »

Oh and by the way - can someone give me default hudlayout.res?

http://www.filefront.com/15203279/hudlayout.res/

Can someone help with fixing this fix? :mrgreen:
1) Spy cloak indicator not fixed
2) After death window with ifo who if my killer and winow with special weapon that is used by my killer is displayed on the right mnitor.
3) No ammo indicator for engeneer! WTF?)))))

I tried fixing it from a new copy of the file, but I cannot get #1 or #2 to work. Tried the old file as well and it still wouldn't work. The ammo worked for me with both files though, so I'm not sure what happened with your setup. Maybe someone else can look through and find out what needs to be changed.
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