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Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Sep 2007, 06:10
by dopefish
:?:
Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Sep 2007, 07:31
by Paddy the Wak
I'm sure you've looked but you know there are individual field of view settings for all the different weapons.
Yep hence the line ...
There may be weapons in the full game that were not in the demo ... I'll check the configs to see if there are and try to adjust them for a better FOV too.
... :D
I adjusted them all for the better FOV for TripleHead with the demo ... and for the most part they work fine ... I was saying I now need check that there aren't any more weapons in the full game that were not in the demo.
Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Sep 2007, 13:22
by escrotumus
I'm sure there are plenty of weps in the full game that weren't in the demo. Sniper rifle, BAR, etc....at least there better be >:o
Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Sep 2007, 13:26
by Paddy the Wak
I'm sure there are too but what I meant was weapons that were in the config files.
There were some weapons in the demo config that were not in the demo game ... just the config stuff.
I need to check if all the games weapons were in that demo config file or if there are others/more in the config for the full game.
EDIT: The demo and the full game weapon configs appear to be the same so for the moment I would suggest using those demo configs I posted earlier.
I of course haven't tested all the weapons yet as I would need to play through the whole game.
IMPORTANT
I have changed all the weapon FOV to suit a TripleHead FOV of 135 ... if you use a different FOV the weapon FOV's and the "sprint" FOV will most likely be messed up for you.
Make a back up of the full games configs first.
I will take a another look to see if I can fix the problems I mentioned earlier but I have already spent hours on it and can't fix them ... but as I said they aren't too big a problem.
Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Sep 2007, 15:29
by Paddy the Wak
I have updated my configs that I posted ... they are now adjusted for better FOV's for the sniper scopes in TH ... I had it wrong in the first lot.
You will need to download them again ...
MoHAConfig.rar
Don't forget to backup your original configs)
(I have also updated the link in the other posts with these changes)
EDIT: ... I found another problem ...
After using the sniper scopes the FOV doesn't return back to the bind setting and the bound key does not work ...
To get the FOV back you must sprint.
Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Sep 2007, 22:15
by Downtown1
Hi,
I used config that was uploaded yesterday afternoon (central time) on retail game. It works fine for me, here is what I noticed:
After you sprint once, for the rest of the game until you reload a level, every time you zoom into iron sights or scope, your FOV will be stuck to the zoomed in FOV. You have to sprint again for your FOV to restore to normal (but next time you zoom in again, it gets messed up, which sucks).
However if you never ever sprint, every time you zoom in with iron sights or scope, your FOV will return back to normal!
Solution: don't ever sprint. I wish there was a fix for that, but hey, its better than nothing at all like some other games. Maybe there is something in FOV for SprintFOV that messes this up, I don't know since I have no clue about config files at all. Maybe it is something that can be fixed with a hack that Racer makes for other games.
Also, my UI in the main menu, weapon loadout, and the HUD elements such as the compass and the ammo always flicker for me. This is very annoying but thankfully the HUD is pretty small.
----
I have not tried the Friday configs yet so maybe they fix this issue?
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Sep 2007, 05:37
by fuc847
can you also please make config files for 16:10 widescreen???
or give us the proper values? thnx!
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Sep 2007, 07:38
by Paddy the Wak
For widescreen it may just be a case of changing the FOV ...
I haven't tried it as I don't have a widescreen set up for use at the moment.
To get the FOV for Widescreen ...
In the folder ... on XP ... C:Documents and SettingsAdministratorMy DocumentsEA GamesMedal of Honor Airborne(tm)Config open ... MOHAInput.ini ... right at the bottom under the heading ... [MOHAGame.MOHAPlayerInput] add the line ...
Bindings=(Name="Z",Command="fov 90",Control=False,Shift=False,Alt=False,IsRebindable=false,BindPos2=True,MOHAConsoleBinding=False)
You can of course change the key (in this case z) for any key you like ...
and ... you can change the FOV value for anything you like ... (in this case fov 90)
In the game just press the key you chose to enable the FOV.
This doesn't work on the menu screen ... only in the game.
The other FOV settings may not be necessary ... let me know how the above works out ... if things are still not right I will try to find time to set up a widescreen and take a look for you.
To explain would take as long if not longer than doing it for you.
8)
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Sep 2007, 08:40
by Tucson
Wow good leg work.
I think the FOV is a bit narrower than 135 though. At 135 it feels like the camera is behind the player model.
Excellent stuff. WSGF for life.
It's really sad that were still required to resort to hacks to resolve this stuff. I really don't see any reason to lock the fov with widescreen being so popular.
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Sep 2007, 09:16
by Paddy the Wak
According to the FOV calc ...
Original Aspect Ratio: 5:4
New Aspect Ratio: 3 x 5:4
Default FOV: 80
New FOV: 136.710018111
or ...
Original Aspect Ratio: 3:4
New Aspect Ratio: 3 x 3:4
Default FOV: 80
New FOV: 136.710018111
or ...
Original Aspect Ratio: 3:4 (which I would think would be what the default FOV would/should be based on)
New Aspect Ratio: 3 x 5:4
Default FOV: 80
New FOV: 134.11028154
So ... I chose a happy medium ... 135
It also makes calculating all the various FOV's for the weapons that little bit easier ... :D
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Sep 2007, 20:58
by Downtown1
When I iron scope guns with variable scope (after you get variable scope upgrade), it basically zooms in really really far, the same amount as a sniper rifle.
When I iron scope a gun like the german submachine gun without variable scope, it scopes like normal.
What's the deal with that? it makes using the guns like BAR, StG44, etc, really hard at medium range after you get the variable scope. Unfortunately you pretty much have to use BAR/StG44 rather than the SMGs on the last level or otherwise everyone creams you.
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Sep 2007, 21:11
by Paddy the Wak
Oh no ... another problem ... :(
Until I get to that point in the game I can't really help ... any chance you could zip up your saved games and send them to me so I can take a look ?
Medal of Honor: Airborne ... TripleHead ...
Posted: 09 Sep 2007, 00:12
by JazW
Nice tweaking so far paddy, though it seems the inbuilt stupidity might prevent you from ever finding a full solution...?
I've had a couple of goes on MOHA using your tweaks so far, and tried a range of FOV's myself, but I just cant get it feeling right and end up banging up against tables and getting motion sickness :(
I think I might hold off trying to play it, in hope of racer_s dropping another hack!
Medal of Honor: Airborne ... TripleHead ...
Posted: 09 Sep 2007, 00:25
by Paddy the Wak
Nice tweaking so far paddy, though it seems the inbuilt stupidity might prevent you from ever finding a full solution...?
I think you might be right ... :( ... but I am finding it just about playable so far ... that might change when I get further into the game ... I haven't had much time to play.
Medal of Honor: Airborne ... TripleHead ...
Posted: 09 Sep 2007, 01:30
by JazW
Well I just sat and played the first mission, and I'm not exactly impressed...
Yes Unreal Engine 3 is very pretty, and they have obviously hired some talented artists, but my first impressions are:
Painful over-use of motion-blur.
Pathetic AI - If it isnt your own team milling around in your line of fire or blocking you from escaping live grenades, its the enemy charging in like lemmings and taking cover in front of you, with their backs to you?!
Everyone takes 2 garand rounds to kill, no matter where you hit them?
Weapon accuracy in general sucks, and the ironsights/leaning system is particularly odd and annoying...
I wouldn't recommend this game to anyone who liked MOHAA :(
Medal of Honor: Airborne ... TripleHead ...
Posted: 11 Sep 2007, 23:23
by starfighter
So I got it running, my framerate was stable around 30 with everything maxed.. 28-35.
A few things I noticed, first sometimes the screen goes nuts and flickers like mad when zoomed in with the Thomson.
Also anyone else get a weird almost flicker like like the mouse is being shaken just a tiny bit? I can't describe what it is, I know it's not bad framerate because FRAPS says 30... I definitely did not notice that w/o Triplehead.
PS: This test was done on the FULL version of the game, not the demo.
First Mission is the one in the Demo.
Unlike the Demo, if you die you don't have to re-earn all your ranks with your guns, you keep them (Didn't have much time to see if they carry over from mission to mission).
The game is pretty cool, hope we can get the TH2G working flawlessly soon, and especially online (doubtful, but maybe if we can play on non PB servers with friends that would be cool).
What is your system?
Anyone tested it at SG with geforce 7 generation ?
Medal of Honor: Airborne ... TripleHead ...
Posted: 11 Sep 2007, 23:29
by URFIR3D
I run an 8800GTS 640mb Overclocked
2GB Ram
Intel 6600 OC to 3.0Ghz
I'm having a problem with the hack for Triplehead.. the FOV gets messed up WAY to often with ALOT of weapons in the full game, and stays like that for a good 5-10 seconds.. even if I run it doesn't get fixed right away, it takes 3-5 seconds to get fixed.. So ya not sure what I'll do. Think I'll play at 4:3 for a bit
Medal of Honor: Airborne ... TripleHead ...
Posted: 07 Oct 2007, 06:00
by Mach1.9pants
Thanks again Paddy,
Playing this in surround: I am over my disapointment of doom3 refusing to work..........good fun
Not over the world cup though, 'choke gasp cave in' again! :cry:
M1.9P
Medal of Honor: Airborne ... TripleHead ...
Posted: 08 Oct 2007, 21:41
by Mach1.9pants
This is great in TH2Go, as you said Paddy- SPRINT SPRINT SPRINT,...
Even into the arms of the dastardly hun, stops 'em spawning