Supreme Commander

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Hamiltonian
Posts: 3
Joined: 27 Feb 2007, 20:30

Supreme Commander: Detailed Report

Post by Hamiltonian »

These resolution corrections by drivers work in windows only, games ignore them completely.
MrSquishy
Posts: 1
Joined: 19 Apr 2007, 07:37

Supreme Commander: Detailed Report

Post by MrSquishy »

For the Demo, and I'd imagine the full game, you can set custom resolutions at:

%USERPROFILE%Local SettingsApplication DataGas Powered GamesSupremeCommanderDemoGame.prefs

Line 23:
primary_adapter = '1152,656,60',

Just change that to your 'X,Y,Rate'.
ChainMale
Posts: 74
Joined: 01 Dec 2011, 19:57
Location: Toronto

Re: Supreme Commander

Post by ChainMale »

Some one mentioned it and in all the yappin about h & v, + or -.... you guys MISSED it.!!

The best feature this games has is Dual Monitor Support ..!

The second monitor, briefly mentiones, is the mini map. ...NOT!!

Well "not only". The 2nd fully Zooms as the main does giving you TWO screens on the field. HUD selection on main / execute it on 2nd.

I'd like to add a screen shot.. (from my dual 1680 days)
Clip_SupCom2.jpg
Clip_SupCom2.jpg (783.49 KiB) Viewed 1825 times

Sorry, but this "mode" eats any of the widescreen variants, except 3+1 setups. 8-)

It has one side effect if this mode is enabled and 2nd screen not enabled the game won't start and gives no reason why not.
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