[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
Can you take a screenshot of the error window and post it?
There should be files and line numbers included in it.
That's weird, there weren't
Posted: 10 Sep 2012, 13:41
by c1em3ntchua
That's weird, there weren't any.
Thank you Dopefish for your
Posted: 12 Sep 2012, 00:08
by frag85
Thank you Dopefish for your continuing support here. I really appreciate it.
Getting the same error here.
Can you do me a favor?Open
Posted: 14 Sep 2012, 06:04
by dopefish
Can you do me a favor?
Open regedit
Go to HKEY_CURRENT_USER ▶ Software ▶ Valve ▶ Steam
Look in the right window for ModInstallPath
Paste the path here in a reply
Thanks.
There is no ModInstallPath.
Posted: 14 Sep 2012, 19:06
by frag85
There is no ModInstallPath, but there is a SourceModInstallPath. C:Program Files (x86)SteamSteamAppssourcemods
I tried an older version of the standalone app and it appears to work fine.
The older version doesn't
Posted: 15 Sep 2012, 04:34
by dopefish
The older version doesn't check the registry for anything.
Which directory is TF2 located in?
For example, mine is located in:
E:Steamsteamappsteam fortress 2
Correct. it should be like
Posted: 15 Sep 2012, 18:57
by frag85
Correct. it should be like that for everyone.
Edit: well, actually mine is in C:Program Files (x86)... if you want to get that technical, but it should be somewhere ending in SteamTeam Fortress 2 for everyone unless they use the steam dev feature to install it to another directory.
The reason I asked is that
Posted: 15 Sep 2012, 20:43
by dopefish
The reason I asked is that SourceHudEditor relies on ModInstallPath in the registry to get the user from. If you do not have that key in the registry then this program will fail, which is what it's currently doing.
I need to find another way to get that user then.
I don't see any mention of my
Posted: 16 Sep 2012, 03:44
by frag85
I don't see any mention of my steam username in the registry.
The only thing I can think of is if you have the program ask for it, or use the process of elimination for folder names, like not common, not downloading, not sourcemods, not temp so it must be xxxxx. But then you would run into issues of multiple accounts on 1 PC, or if there is another folder in there for some reason.
This probably only works for 64-bit version of Windows. The 32-bit version may not include the Wow6432Node in the registry. I won't know though.
New XML for SourceHudEditor
Posted: 24 Sep 2012, 22:16
by Baldur
New "unofficial" XML for dopefishes SourceHudEditor.
Includes edits for new HUD element in 2012.9.21 patch.
HudMannVsMachineStatus.res, InWorldCurrencyPanel, xpos and xpos_minmode
hey dopefish your hud
Posted: 05 Oct 2012, 08:44
by niggz
hey dopefish
your hud editor looks great i just tested it.
it loads okay its just the game path is correct but I have multiple steam accounts and it just seems to be extracting onto one account and there is no way to change or edit the path.
how can I fix this or is there a work around ?
cheers
Another SourceHudEditor Bug Report
Posted: 22 Oct 2012, 17:39
by Baldur
Two bugs to dopefish, tried to send as PM first.
First:
Would seem that the wide for the StatSummary.res backgrounds isn't working right with my resolution.
It's calculating value of 480 for me on 5760x1200 resolution, when it should be 768, leading to too narrow background images.
Second:
The files ending under "profileteam fortress 2hl2resourceui" aren't getting read by the game. So those need to me moved to under "profileteam fortress 2tfresourceui" like the rest of them. Easiest is to see that the chat window is in its original position if you delete the leftover basechat.res from the right place and go with just the utility extracted one.
I got the messages. I'll
Posted: 23 Oct 2012, 03:34
by dopefish
I got the messages. I'll look into it when I have some time. I knew I was writing some of the files to the default path and wasn't sure whether they were working right or not. I'll provide a way to specify which folder to output them to.
I've got a few things on my list to fix so I'll get to them soon hopefully.
Re: Centered HUD for Team Fortress 2
Posted: 07 Dec 2012, 06:48
by VodkaDK
dopefish, this is a great program but I just can't seem to get it to work correctly. Can someone tell me the exact steps necessary? Which .res files do I extract and where are they exactly?
I'm totally lost having not messed around with modifying my interface for so long.
Also I'm curious, how comes TF2 isn't supported in your other program, Widescreen Fixer? I'd be willing to donate $20 if you added support for TF2 to that. Another $20 if you added Left 4 Dead 2 too
Re: Centered HUD for Team Fortress 2
Posted: 09 Dec 2012, 09:34
by MonolithNZ
Hey guys. I've been having a really hard time trying to fix the HUD on my copy of TF2. I can't get any of the community made tools to work for various reasons. Is someone please able to modify the files for a 6032x1200 resolution and upload them somewhere for me? I would really appreciate it!!!!
Re: Centered HUD for Team Fortress 2
Posted: 11 Dec 2012, 17:50
by frag85
MonolithNZ wrote:Hey guys. I've been having a really hard time trying to fix the HUD on my copy of TF2. I can't get any of the community made tools to work for various reasons. Is someone please able to modify the files for a 6032x1200 resolution and upload them somewhere for me? I would really appreciate it!!!!
The older version of DopeFish's tool should work, version 1.0. Just follow the directions. Everything but the MvM stuff will be centered. You can edit the HudMannVsMachineStatus.res file and set your resolution's offest for the xpos and xpos_minmode values. Of just take the 2 minutes to search+replace the .res files for your offset.
Re: Centered HUD for Team Fortress 2
Posted: 01 Jan 2013, 18:55
by plastik
Dopefish's tool kind-of works for me, but I don't think he's got the positions for UI elements quite right for 5760x1080. Before running his tool I even nuked my scripts and resource folders so it would create fresh copies of the files.
The elements aren't quite centered correctly on the middle screen, and it's hard to show this in a screenshot without the bezels, so I won't bother attaching one. But the elements bleed into the left and right screens quite a bit. Not sure if this is only since the most recent patch, since this is the first time I've tried to use his tool.
The other issue is that resource/UI/BaseChat.res isn't touched either, so the chat box is still in the bottom left of the leftmost screen, making it difficult to read what's going on.
Does anyone have a pre-packaged HUD for 5760x1080 where the UI is centered on the middle screen w/ the chatbox at the bottom left of the middle screen as well? Or am I asking to much?
I used to have this, I created it from a couple of hud fixes I found on this site, but those file links have long since gone dead, and the latest Source update has reset all my customizations back to default.
Re: Centered HUD for Team Fortress 2
Posted: 01 Jan 2013, 21:14
by dopefish
I'll work on this over the coming weekend.
Re: Centered HUD for Team Fortress 2
Posted: 02 Jan 2013, 02:15
by plastik
dopefish wrote:I'll work on this over the coming weekend.