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Re: Multi-Game Widescreen Fixer
Posted: 02 Dec 2009, 05:11
by StingingVelvet
Ewwww, trackball.
Ahem.
Re: Multi-Game Widescreen Fixer
Posted: 02 Dec 2009, 10:53
by dopefish
Here's some progress on the interface.
I'm still trying to keep it clean, small, and minimal while still providing extra functionality.
Currently I have two projects for different MSVS versions, one built with MSVS2005 (.NET 2.0), and one built with MSVS2010b2 (.NET 4.0b2). The screenshots shown are built with MSVS2010b2.

Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 01:20
by Firebird
Any Widescreen fixer update in the work for the new MW2 update?
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 01:37
by dopefish
I wish Steam would leave a sticky message every time a game was patched; I didn't know there was an update. I'll work on it. :)
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 02:02
by dopefish
Actually, did you test it, or did you just ask for an update without testing it?
My game is v1.0.172 and the v1.0.168 fix still works for it just fine.
Unless there is something newer than v1.0.172 at the moment, I don't know what to say.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 04:04
by DaFox
I wish Steam would leave a sticky message every time a game was patched; I didn't know there was an update. I'll work on it. :)
Yeah normally you can subscribe to the updates RSS feed... If only IW would care enough to actually provide update notes though.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 05:15
by dopefish
I might have a beta version of my new Widescreen Fixer out in a day or two with just support for Wolfenstein. It's coming along nicely and I'm liking the way this is turning out.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 06:56
by Firebird
My bad Dopefish, it does still work. I tried earlier and screen did not adjust, and once I saw the version I just assumed.......... I went back later and it works fine. Thanks again. Without this I could not play most of the games I do. :bowdown :bowdown
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 09:12
by dopefish
Okay, if anyone has Wolfenstein and the .NET 4.0 Beta 2 framework installed, feel free to give this a shot:
Widescreen Fixer 2.0 Beta
All the settings are disabled for now.
Everything on the About page should work fine.
The game selection list should only have Wolfenstein in it.
Use Numpad * to enable/disable.
Let me know how the application feels, responds, etc.
Also feedback on the direction I'm taking it and/or how you'd like it to turn out would be appreciated.
Edit:
Here's a link to download the .NET 4.0 Beta 2 framework.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 10:50
by Mach1.9pants
I don't have that game installed at the moment, I can try something else though... I see that you are busy playing MW2 tho so maybe someone else will pick it up :)
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 11:30
by dopefish
Playing? :)
Edit:
I just updated the .7z archive and added a DLL for Call of Duty: Modern Warfare 2 (SP) to play with.
My personal experience with the new version actually gives me the impression this new one is smoother operating.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 11:58
by Mach1.9pants
Playing? :)
Sorry I know you are all work work work :)
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 12:21
by Mach1.9pants
Doesn't work for me. I hit the ';' key but no difference. the fixer registers that the game is running but no change on selection. :(
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 12:49
by scavvenjahh
Works great with Wolfy, including the About tab. 8) I liked the old font though, especially in drop-down menus...
Having dlls for each game sounds like a great idea. This + update check + hide old game versions = slick stuff.
I hope the hotkey setting will eventually make it to the interface, too :) Simple & fast hotkey management is always nice when you use Fraps and TrackIR and whatnot in addition to WSFixer.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 13:02
by dopefish
Doesn't work for me. I hit the ';' key but no difference. the fixer registers that the game is running but no change on selection. :(
I have it set to Numpad * right now because I use the semi-colon too much when I'm programming. ;)
Works great with Wolfy, including the About tab. 8) I liked the old font though, especially in drop-down menus...
Having dlls for each game sounds like a great idea. This + update check + hide old game versions = slick stuff.
I hope the hotkey setting will eventually make it to the interface, too :) Simple & fast hotkey management is always nice when you use Fraps and TrackIR and whatnot in addition to WSFixer.
Ah, nice. Thanks for pointing out the font. I didn't even notice it. It's actually set to the same font and font size, but it definitely does appear different. I'll look into that some more.
As for hotkey support, the DLL interface is actually coming along quicker than I thought. I was already able to rewrite two whole games from asm to C# in a day. There are a couple of more things I need to change with the DLL interface to provide more functionality for the plugins (like BF2/2142 which depend on a timer). They'll probably be a lot more willing to look through it and check it out now that it's written in a language that can be easily understood. ;)
Icons in the combo box don't work yet. There's no simple way to do this in C# apparently, but there are plenty of tips and tricks online that explain how to get them working. They're not exactly a high priority at the moment.
If you can think of any other features you might want or think would be cool let me know and I'll try and see if I can do it.
As I finish up the new version, I'll probably release a version for .NET 3.5 as well as 4.0 so that more people can use it. 3.5 is the latest stable release, and I'm pretty sure MS gives it to you through Windows Update, so a lot of people should have it.
I'll also send it and the source off to EvenBalance, EA, Activision, etc. to have them look over it and/or get unofficial support.
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 14:54
by P-Storm
A simple question, why do you use .net framework 3.5? Are you using functions that weren't included in 1 or 2? When I program, I choose the lowest framework that still supports the code :wink:
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 20:57
by Mach1.9pants
D'oh numpad * RTFI ;)
Re: Multi-Game Widescreen Fixer
Posted: 03 Dec 2009, 23:52
by g00seberry
In the interest of tidying the forum, this thread has been moved into "Mods, Skins & Tools" as, well, it's a tool :) . It will continue to be a sticky.
A link has been left in Request/Discuss Widescreen Solutions.
Re: Multi-Game Widescreen Fixer
Posted: 04 Dec 2009, 22:18
by dopefish
A simple question, why do you use .net framework 3.5? Are you using functions that weren't included in 1 or 2? When I program, I choose the lowest framework that still supports the code :wink:
I'm only using .NET 4.0 Beta at the moment since that was the default new project for MSVS2010.
As for .NET 3.5 over the rest, .NET 3.5 added in better compatibility with Vista (and likely Windows 7, too), and I'm also using LINQ, which is for 3.5 only.
I don't think it's too big of a deal since Windows Update should cram .NET 3.5 down your throat anyway. ;)
I'm also researching System.AddIn to replace my plugin stuff now. It might be better suited.
Re: Multi-Game Widescreen Fixer
Posted: 05 Dec 2009, 03:50
by dopefish
http://imk.cx/pc/widescreenfixer/wsf2beta.7z
I updated it.
The hotkey support isn't implemented yet. Eventually it will, so you can kind of see how it will work right now.
Feel free to try and break it.