Well... with the beta version of Widescreen Fixer, I have to say that the modular design is paying off already. If it were the old version of Widescreen Fixer, I would have had to release two whole new versions of the application itself just for one game change. Now I simply open the project file for a specific game, add code for the new version, compile, and upload.
More convenient for us too, if you keep all the modules in the same page we can only get fixes for games that we play. Thanks Dopefish,

