Far Cry 2

Topics about game solutions, and success or failure in getting them to work.
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Downtown1
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Far Cry 2

Post by Downtown1 »

I've got the same problem with the MP5 showing off the shoulder (is that just when you wear camo?). Doesn't seem to happen with any of the other weapons that I tried though, which is really odd... I'm using the FwO_FarCry2_FOV_02 tool with 1.0 and it works just great!
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Burning Fish
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Far Cry 2

Post by Burning Fish »

Registered to thank Racer_S for the great tool and keeping it updated!!

I also want to confirm that I'm also experiencing the "shoulder-bug" with the silenced MP5. I'm not sure it can be fixed from Racer_S' side, but I hope something can be done.

[EDIT]
I wanted to add that I haven't bought the camo suit and yet I see the shoulder exactly like in Tumdance's screenshot.
kikori
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Far Cry 2

Post by kikori »

The "camo shoulder" problem doesn't seem to be consistent -- I'm running Racer_S's 4.0 tool with X = 1.2 and Y = 1.3333 and don't see my shoulder at all with camo + the silenced MP5. What's weird is that with version 3.0, I could see a little bit of shoulder (not as much as in the screenshot a page or two back), but it's disappeared since I started using 4.0.

And let me also add my thanks to Racer_S for this fix! Your hard work is very much appreciated!
Tumdace
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Far Cry 2

Post by Tumdace »

Its just because the devs made the game to work with vert- on purpose... so they didnt bother to properly model the shoulder..

Thats alright I didn't much fancy silenced weapons anyways, I prefer the .50 cal..
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Paddy the Wak
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Far Cry 2

Post by Paddy the Wak »

Its just because the devs made the game to work with vert- on purpose... so they didnt bother to properly model the shoulder..

I very much doubt that ... it is just a clipping issue and most likely because the tool settings are incorrect ... those settings I posted for the fixer were just approximate ... :wink:

Use the settings Elvin Presler posted and the problem should be gone ...
kikori is using them and he doesn't have the shoulder problem.


Here they are ...

X FOV: 1.2
Y FOV: 1.333

Let us know if that sorts it out ... 8)
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Burning Fish
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Far Cry 2

Post by Burning Fish »

Hmm, just noticed when you're using the in-game screenshot-function, it always captures the screenshot on the default FOV-values. Still, a very small bit of the shoulder can be seen even when not using the FOV Tool at all (see below).
I used Fraps to capture these screenshots from Far Cry 2 v1.01 on 1680x1050 with the FOV Tool v4.0. Resized them to 800x500 and brightened them up.


Tool unactive (still a very small bit of the shoulder visible in the bottom left corner).


Tool active but disabled (used hotkey "/" )


X FOV=1.31
Y FOV=1.253



X FOV=1.2
Y FOV=1.333
werewolph
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Far Cry 2

Post by werewolph »

From playing with the settings, 1.27/1.323 works best for me for 16:9 rez.
Xaruman
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Far Cry 2

Post by Xaruman »

I'm running FC2 on my 1440x900 monitor, with the FoV settings at x=1.2, y=1.333. My scope sight looks circular and I'm happy with the result. But I'd like to understand the actual significance of the numbers. How do they relate to 16:10, or to 1440x900? I think I understand all the arguments as presented here and elsewhere, but I am unable to tie the numbers up properly, so something seems to be missing.

If I want to recalculate the FoVs for my TV, 1366x768, how would I do this if I didn't just want to rely on trial and error?

Xaruman
Tumdace
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Far Cry 2

Post by Tumdace »

[quote]Its just because the devs made the game to work with vert- on purpose... so they didnt bother to properly model the shoulder..

I very much doubt that ... it is just a clipping issue and most likely because the tool settings are incorrect ... those settings I posted for the fixer were just approximate ... :wink:

Use the settings Elvin Presler posted and the problem should be gone ...
kikori is using them and he doesn't have the shoulder problem.


Here they are ...

X FOV: 1.2
Y FOV: 1.333

Let us know if that sorts it out ... 8)

the only reason that works is cause it reduces the fov so that you cant see that shoulder...

the fact of the matter is that ubi didnt properly model that part of the shoulder and they didnt want that part of the shoulder visible..

its no a clipping issue its an issue with ubisoft being lazy..
Covak
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Far Cry 2

Post by Covak »

I'm running FC2 on my 1440x900 monitor, with the FoV settings at x=1.2, y=1.333. My scope sight looks circular and I'm happy with the result. But I'd like to understand the actual significance of the numbers. How do they relate to 16:10, or to 1440x900? I think I understand all the arguments as presented here and elsewhere, but I am unable to tie the numbers up properly, so something seems to be missing.

If I want to recalculate the FoVs for my TV, 1366x768, how would I do this if I didn't just want to rely on trial and error?

Xaruman


Working from 16:12 (4:3) as the default, with X=1.0 and Y=1.333...

For 16:N, divide 12 by N to get your new X. So 1.2 for 16:10 and 1.333 for 16:9.
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Paddy the Wak
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Post by Paddy the Wak »

the only reason that works is cause it reduces the fov so that you cant see that shoulder...
Exactly ... it reduces the FOV to what it should be for that aspect ratio as the above math seem to prove.
Thank you Covak ... :D

the fact of the matter is that ubi didnt properly model that part of the shoulder and they didnt want that part of the shoulder visible..
Do you know that for a fact ? ... as I mentioned it just looks like a clipping issue due to the FOV being incorrect for the aspect ratio not that the shoulder wasn't modelled correctly.
This is a third party tool and using it allows you to take the FOV to ridiculous limits if you want to and you do you then get some crazy clipping going on ... that doesn't mean the devs didn't model everything correctly ... of course not ... it just means you took the FOV too far.
Also ... how do you know what they wanted or didn't want ?

its no a clipping issue its an issue with ubisoft being lazy..
The devs were maybe lazy as they didn't do the FOV properly for widescreens in the first place but not because of this.
Reugne
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Far Cry 2

Post by Reugne »

First post! Unfortunately it's going to make me sound like a bit of a twat but eh, here goes anyway...

Having read through all the posts so far, I've a question that hopefully someone can answer for me...

Having tried all the suggested values for 16:10 but not getting my native res, can anyone please, please, please provide me with what SHOULD be the relevent settings for 1920x1200?

I apologise in advance for my ignorance but I'm somewhat new to the whole widescreen gaming malarky!

Regards,
Reugne
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Paddy the Wak
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Far Cry 2

Post by Paddy the Wak »

First post! Unfortunately it's going to make me sound like a bit of a twat but eh, here goes anyway...

Having read through all the posts so far, I've a question that hopefully someone can answer for me...

Having tried all the suggested values for 16:10 but not getting my native res, can anyone please, please, please provide me with what SHOULD be the relevent settings for 1920x1200?

I apologise in advance for my ignorance but I'm somewhat new to the whole widescreen gaming malarky!

Regards,
Reugne
Hello and welcome to the forum ... :D

These should do it for you ...
They are (it seems) best for 16:10 ...

X FOV: 1.2
Y FOV: 1.333

but I'm not sure what you mean by this bit ...
but not getting my native res,
Reugne
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Far Cry 2

Post by Reugne »

Ah... Ok... you're right, it works, thank you! The reference to native res was that with the original settings I was working with, posted earlier in the thread, for some reason kept shunting my actual game res down a notch or two from 1920 to 1650 for some obscure reason. These settings work though, which I should have tried really before my post but was feeling somewhat pessimistic;)

Thanks again!

Reugne
delas52
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Far Cry 2

Post by delas52 »

so what are people using for 1920x1200 as far as fov settings go?
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Paddy the Wak
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Post by Paddy the Wak »

so what are people using for 1920x1200 as far as fov settings go?
Read the 3 posts before yours ... :wink:
Machineboyyy
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Joined: 31 Dec 2007, 07:51

Works

Post by Machineboyyy »

I'm running a 22" at 1680x1050

The settings said above work perfectly.

X FOV: 1.2
Y FOV: 1.333

Big ups to Racer_S, for being such a great programmer and for being such a sharing provider of solutions. Thanks man.
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thales100
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Far Cry 2

Post by thales100 »

Great job , thanks for this awesome hack, UBI itself couldnt do it better, err..., yeah UBI hasnt made it lol

:lol:
Gauge
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Joined: 20 Nov 2008, 17:53

Configurable or alternate key bindings?

Post by Gauge »

Hello,

Just wanted to give big thanks to Racer_S for taking the time to make this workaround.

One little request, though. I'm left handed and use the keypad for all my movement and actions buttons which makes using the hack a little awkward.

Is there any way you could possibly allow these keys to be reconfigurable or even just quickly slap together a v4.01 with the keys bound to the left hand side of the keyboard for all us lefties? :)

Again, many thanks!
[email protected]
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Far Cry 2

Post by [email protected] »

If you REALLY REALLY want to thank him then there is a link on the left side of this site for you to donate toward getting him an actual widescreen setup.
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