Dragon's Dogma: Dark Arisen

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Pilgore
Posts: 10
Joined: 03 Apr 2015, 12:03

Re: Dragon's Dogma: Dark Arisen

Post by Pilgore »

Kaldaien wrote:Posting on these forums is giving me a lot of trouble and I am having to clear my cookies every time. It's a major inconvenience for me, so if at all possible I would ask that you follow-up on the development of my little project on the Steam forums instead.

http://steamcommunity.com/app/367500/di ... 198827459/

As for getting this to work with ENB, you need to go the opposite direction. My d3d9.dll cannot be loaded by another DLL and work, but it can load up to 4 DLLs of your choosing.

The d3d9.ini file in ddfix.zip already loads two DLLs:

  • steam_api.dll (for the achievement unlock sound feature)
  • TZFix.dll (ignore the name for now - this is where the aspect ratio fix is implemented)

You can load an additional DLL like this:

Code: Select all

[Import.ENB]
Filename=enb32.dll
Architecture=Win32
Role=ThirdParty
When=Early


Add that to the top of the .ini file and rename ENB's DLL accordingly.



The moment I change the ENB d3d9.dll's name the ENB no longer works, so...uhh... :oops:
User avatar
Peer_Review
Posts: 76
Joined: 11 Jun 2014, 02:54

Re: Dragon's Dogma: Dark Arisen

Post by Peer_Review »

chichi007 wrote:
change values hexa DDDA.exe ( 398ee33f ) to 0.7 but is my first work (0.65 or 0.6 better.....)


What does this mean exactly? I don't quite get it. Change 16:9's hex string to 0.7? Maybe it's because I am fiendishly sick with the flu, but this isn't registering anything in my brain. Is anyone else able to clarify?

I would much rather hex edit the exe than use the the other solution. It doesn't play well with 48:9. Plus it hooks into Rivatuner and I find it to be more bothersome than anything. I could care less about the HUD being centered at this point. Please and thank you in advance.
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