Battlefield 3

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
rebelstar
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Joined: 15 Mar 2010, 18:57

Some eyefinity gameplay from

Post by rebelstar »

Some eyefinity gameplay from my side
http://www.youtube.com/watch?feature=player_embedded&v=wA2afjFgiPo
B3NJ1
Posts: 56
Joined: 11 Apr 2010, 01:51

i thought beta video settings

Post by B3NJ1 »

i thought beta video settings were capped at medium even if set to ultra???

oh please tell me im right... because i been playing on ultra and am far from impressed by the graphics if thats anything above medium....
TJdehya
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Joined: 22 Aug 2011, 02:06

B3NJ1 wrote:i thought beta

Post by TJdehya »

i thought beta video settings were capped at medium even if set to ultra???

oh please tell me im right... because i been playing on ultra and am far from impressed by the graphics if thats anything above medium....
Some settings were left out of the beta, not all. The last I heard was that it is capped at high and only a few settings would got to ultra when you change it.
PinkiesBrain
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Joined: 05 Sep 2011, 14:38

TJdehya wrote:B3NJ1 wrote:i

Post by PinkiesBrain »

[quote]i thought beta video settings were capped at medium even if set to ultra???

oh please tell me im right... because i been playing on ultra and am far from impressed by the graphics if thats anything above medium....
Some settings were left out of the beta, not all. The last I heard was that it is capped at high and only a few settings would got to ultra when you change it.

hm well i fear that it wont become looking better... im btw quite annoyed of all that "effects and bushes"... dont see shit
trracer
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Joined: 20 Oct 2011, 22:55

The problem with the HUD

Post by trracer »

The problem with the HUD disappearing at higher resolutions is going to be fixed in the release version of the game, according to my contact at DICE (I'm Swedish btw and yay for my first post!).
TJdehya
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Joined: 22 Aug 2011, 02:06

trracer wrote:The problem

Post by TJdehya »

The problem with the HUD disappearing at higher resolutions is going to be fixed in the release version of the game, according to my contact at DICE (I'm Swedish btw and yay for my first post!).
Very nice first post, I hope it turns out to be true. I didn't expect it to be fixed because the Ultra widescreen community is somewhat small and with all the bugs I saw in the beta I just assumed that this bug would be last on their list.
Fingers crossed.
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thales100
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TJdehya wrote:Very nice first

Post by thales100 »

Very nice first post, I hope it turns out to be true.


Indeed. :D
TJdehya
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Joined: 22 Aug 2011, 02:06

GeForce 285.62 Driver This

Post by TJdehya »

GeForce 285.62 Driver

This is the first WHQL-certified release from the Release 285 family of drivers.
New in Version 285.62

This is the recommended driver for Battlefield 3. It contains several performance and compatibility enhancements for the final release of the game. Check here to see if your PC is ready for Battlefield 3.
This is also the recommended and enhanced driver for Batman: Arkham City and RAGE. Check here to see if your PC is ready for Batman: Arkham City
Contains a fix for the driver timeouts reported with the R285 beta drivers.

New in R285 Drivers
Performance
Increases performance for GeForce 400 and 500-series GPUs in several PC games vs. v280.26 WHQL drivers. The following are some examples of improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:

GeForce GTX 580:
Up to 6% in Battlefield 3
Up to 5% in Call of Duty: Black Ops
Up to 7% in Civilization V with SLI
Up to 5% in Crysis 2 DX11 with SLI
Up to 7% in F1 2010 with SLI
Up to 5% in Lost Planet 2 with SLI
Up to 5% in Mafia 2 with SLI
Up to 13% in Metro 2033 with SLI
Up to 8% in STALKER: Call of Pripyat with SLI
Up to 5% in StarCraft 2
GeForce GTX 560:
Up to 4% in Bulletstorm
Up to 5% in Battlefield: Bad Company 2 with SLI
Up to 11% in Battlefield 3
Up to 6% in Call of Duty: Black Ops
Up to 5% in Crysis 2 DX11 with SLI
Up to 7% in Dragon Age 2 with SLI
Up to 7% in F1 2010 with SLI
Up to 5% in Just Cause 2 with SLI
Up to 5% in Lost Planet 2 with SLI
Up to 4% in Mafia 2 with SLI
Up to 7% in Metro 2033 with SLI
Up to 11% in STALKER: Call of Pripyat with SLI
Up to 7% in StarCraft 2

NVIDIA SLI
Added or updated SLI profiles for Battlefield 3, Dead Island, Diablo III, Dragon Age 2, Need for Speed: The Run, and Saints Row: The Third.
svr
Posts: 70
Joined: 04 Nov 2008, 21:54

Matrox Triplehead2Go don't

Post by svr »

Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.

It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
Amon Amarth
I Donated
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Joined: 18 Jul 2007, 04:19

For any NVIDIA user having

Post by Amon Amarth »

For any NVIDIA user having stutter/lag issues - I can confirm that it IS the latest drivers. Here's a link to the Nvidia thread where most users are complaining of the same issue.
Z-FiRE
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Joined: 27 Jun 2010, 12:14

svr wrote:Matrox

Post by Z-FiRE »

Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.

It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?


In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.FieldOfView [value] for the FOV
and GstRender.ScreenSafeAreaWidth [value] for the HUD position

mine : 110 FOV and 0.33 Safe Area, resolution 5040x1050 with Triplehead2Go
svr
Posts: 70
Joined: 04 Nov 2008, 21:54

Z-FiRE wrote:svr wrote:Matrox

Post by svr »

[quote]Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.

It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?


In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.FieldOfView [value] for the FOV
and GstRender.ScreenSafeAreaWidth [value] for the HUD position

mine : 110 FOV and 0.33 Safe Area, resolution 5040x1050 with Triplehead2Go

Thanks for the tip. But it runs pretty poorly on one 580 so I tried 1680x1050 with everything maxed and get avg 60 fps. I might have to go for SLI if I want to use three screens.
TJdehya
Posts: 55
Joined: 22 Aug 2011, 02:06

Anyone seen this error?I get

Post by TJdehya »

Anyone seen this error?
I get it when I try to launch tripple screen.
I don't get any errors when I launch single screen.

Edit: Now I get it all the time... I cant play BF3 today. What is this?
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

Isn't it rather premature to

Post by matrices »

Isn't it rather premature to dole out "A" rating to a game that just came out? Certainly, for anyone playing in Surround/Eyefinity, the MP is unplayable at 1080p x 3 because the HUD elements distinguishing friend from foe do not appear.
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thales100
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matrices wrote:Isn't it

Post by thales100 »

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.FieldOfView [value] for the FOV
and GstRender.ScreenSafeAreaWidth [value] for the HUD position

mine : 110 FOV and 0.33 Safe Area, resolution 5040x1050 with Triplehead2Go


Thanks for positng Z-FiRE, ive included this information in the game's Detailed Report.

Isn't it rather premature to dole out "A" rating to a game that just came out? Certainly, for anyone playing in Surround/Eyefinity, the MP is unplayable at 1080p x 3 because the HUD elements distinguishing friend from foe do not appear.


I dont think its "premature" to rate a game on release day, and checking the grade calculator ( http://widescreengamingforum.com/grade_calc/ ) i also dont think it deserves a "B" for some HUD elements issues at multi-monitor resolutions only.
Anyay ill send a pm to Ibrin so he can take a look at this, cheers.
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peanut
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There are multiple issues

Post by peanut »

There are multiple issues I've seen when using an Nvidia surround setup:

- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.

- Certain lighting effects with surround (triple) monitor setups appears to be stretched and/or much to large for the view. (Looks like you are staring into the sun)

- Using a triple monitor setup with bezel correction (nvidia) results in the HUD being out of alignment. Also the mouse curser is visibly shifted from where it actually clicks on buttons. (You have to be 3-4 inches to the right of the OK button to actually click OK)

- Missing friendly indicators / other indicators stretched

- Micro-studdering
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thales100
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peanut wrote:There are

Post by thales100 »

There are multiple issues I've seen when using an Nvidia surround setup:

- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.



Yes you can, crouch first and press R.
svr
Posts: 70
Joined: 04 Nov 2008, 21:54

peanut wrote:- When using a

Post by svr »

- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.


I could pick it up in Matrox Triplehead. Hold reload to pick it up.
Hydralisk_X
Posts: 190
Joined: 26 Jan 2010, 00:20

I think what he meant to say

Post by Hydralisk_X »

I think what he meant to say is that the prompt won't show up properly (the one that tells you to hold R). Had this happen to me with eyefinity.

Here are my observations with the HUD:
- When running at native res (5760x1080), the HUD is properly centered but I lose the "Hold R to pick up weapon" prompts like the shotgun example.
- When running at non-native res (4800x900), the HUD is no longer centered (UI adjust doesn't do anything to fix it), but the weapon prompts are now displaying properly.

I have a personal issue with something in the game: The "lens flare" 2-D sprites that they use.

They are everywhere. Like holy cow.

The problem in triple wide is that they're STRETCHED so they appear to be oval splotches on the screen that are 3x as wide as they should be. It is VERY distracting and ugly. Is there anyway to replace the 2-D sprite file with one that's 3x as thin so they show up properly? This game LOVES to use a ton of light sources that generate these splotches (especially at night).
tet5uo
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Joined: 28 Nov 2010, 22:18

I can also confirm some

Post by tet5uo »

I can also confirm some oddities with triple wide.

The HUD elements like the prompts telling you to hold reload to pick up the shotgun in the first mission are not visble in triple wide, neither are the friendly soldier names in MP. Also the waypoint markers and objective markers seem to become mis-aligned in triple wide and don't hover over the correct areas always.

Also the mouse sometimes stops working to click the menus it's like it's not aligned right and your clicks hit the wrong spot.

I can't see this getting an A in this state.. should be a B till the issues are sorted out.
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