Red Orchestra 2: Heroes of Stalingrad will support triple head
Huh, they disabled it
Huh, they disabled it entirely in a recent patch? I was playing it with a stretched HUD just fine a week ago (25+ FPS with medium-high settings which is fine for beta).
Does anyone can play
Does anyone can play currently the game with nvidia surround? Since yesterday i used matrox th2go and it worked in 3840x1024. Now i am using surround, but also with ini-edit it doesnt work. I only get 1920x1080 all day long.
Yes pudel, its fine here.
Yes pudel, its fine here.
hi thales,have seen yr
hi thales,
have seen yr pictures in tripwire forum. :)
i can change resolution in ini. file like i want, it always sets it back to 1920x1080. guess that has something to do, that i cannot enable sli via nvidia control panel.
have seen yr pictures in tripwire forum. :)
i can change resolution in ini. file like i want, it always sets it back to 1920x1080. guess that has something to do, that i cannot enable sli via nvidia control panel.
Ah yes, try a 3-way SLI
Ah yes, try a 3-way SLI bridge, itll work just fine for you.
-
ajmilner85
- Posts: 2
- Joined: 28 Sep 2011, 02:12
RO2 Centered HUD Workaround
Until the devs sort out a proper fix, try this for a centered HUD display:
Edit the following section of the ROEngine.ini
[ROGame.ROCanvas]
LeftEdgePercentage=0.33333334
TopEdgePercentage=0
RightEdgePercentage=0.66666667
BottomEdgePercentage=1.0
This will center all of the HUD elements but there are some tradeoffs. The in game map still works, but the vignette effect only appears on the leftmost monitor. The spawn select and pause screen maps, however, appear as bright green areas. All other menus are still stretched across the entire resolution. There may be other issues as well that I haven't discovered yet.
Edit the following section of the ROEngine.ini
[ROGame.ROCanvas]
LeftEdgePercentage=0.33333334
TopEdgePercentage=0
RightEdgePercentage=0.66666667
BottomEdgePercentage=1.0
This will center all of the HUD elements but there are some tradeoffs. The in game map still works, but the vignette effect only appears on the leftmost monitor. The spawn select and pause screen maps, however, appear as bright green areas. All other menus are still stretched across the entire resolution. There may be other issues as well that I haven't discovered yet.
Hi Thales,as you are
Hi Thales,
as you are running fine, pls could you let me know what kind of ini. changes you did and what ingame options you have turned on/off (graphics)?
I tried today with my new setup, but getting huge fps drops (between 30-90). Before when using matrox th2go and one card only, i got rock-stable 60 fps. Now with sli its just crap. In the menu i got huge mouse lag and in-games, as said, FPS are very volatil which leads too stuttering effects.
FYI, i am playing everything on high (shadows on medium), MLAA. blur, bloom, dof, lightshafts etc are turned off.
as you are running fine, pls could you let me know what kind of ini. changes you did and what ingame options you have turned on/off (graphics)?
I tried today with my new setup, but getting huge fps drops (between 30-90). Before when using matrox th2go and one card only, i got rock-stable 60 fps. Now with sli its just crap. In the menu i got huge mouse lag and in-games, as said, FPS are very volatil which leads too stuttering effects.
FYI, i am playing everything on high (shadows on medium), MLAA. blur, bloom, dof, lightshafts etc are turned off.
pudel wrote:Hi Thales,as
Hi Thales,
as you are running fine, pls could you let me know what kind of ini. changes you did and what ingame options you have turned on/off (graphics)?
Hey pudel, im playing on ultra settings, only two GTX 480 enabled for this game (no 3-way), no specific changes in the .ini.
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