Fallout New Vegas: Problems

Discussions about getting games to run in a Multi-Mon setup.
CrashAegis
Posts: 13
Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

Came home from work and tweaked a few settings, and now met with total success:






Steps I took to get here:

1) Navigate to Documents>My Games>FalloutNV>Fallout.ini, right click and turn Read Only off
2) Within Fallout.ini, changed values of iSafeZoneXWide, iSafeZoneX, and fDefaultFov to values necessary to properly display your UI and popup screen elements (in this case 900, 900, and 120).
3) Still within Fallout.ini, changed value of bEnableEyefinity to 0.
4) In the same directory within the file FalloutPrefs.ini, changed the values of iSafeZoneXwide, iSafeZoneX, fDefaultFov, and bEnableEyefinity to match the values I set in Fallout.ini.
5) Still in FalloutPrefs.ini, changed iSize W and iSize H to match my resolution (in this case 5760 and 1080).
6) Select All and copied the contents of this file, then navigated to C>Program Files>Steam>userdata>(your UID, probably the only folder in there)>22380(the game ID assigned by Steam to Fallout NV)>remote>falloutprefs.ini , opened this file, select all and pasted the contents of the first FalloutPrefs.ini file into the one I just opened.
7) Saved all files, and set the original Fallout.ini back to Read Only.

The only remaining issue is the blurry text on the PipBoy, troublesome but as long as my UI is in the right damn place finally I'll just live with it. I imagine its possible to use the Fallout 3 text fix for this as well, I just want to finally play the damn game.
jiggsy
Posts: 1
Joined: 21 Oct 2010, 00:11

Re: Fallout New Vegas: Problems

Post by jiggsy »

Playing at 5040 x 1050. Out of the box, once you get 'into' the game, with the screen res set to 1680 x 1050, I am able to play at 5040 x 1050. Although useable, the pipboy is HUGE and the letters are blurry. The computer terminals are even bigger and you can't get out of them because the top and bottom of the terminals are chopped off. So, you can't hit the power button to leave them. I can pick locks okay however, some of the menus are split between my first two monitors. The rest of the game seems to be playing fine.

When I change the fDefaultFOV to 180, the terminals seem to be the right size but the letters are now blurry, which makes it REALLY tough to try and hack them.

If I change the bEnableEyefinity to 0, I seem to lose the ability to play in 5040 x 1050 altogether. It just mirrors the client in 1680 x 1050 on all three screens.
Modi
Posts: 13
Joined: 03 Jun 2010, 04:43

Re: Fallout New Vegas: Problems

Post by Modi »

Wow this is extremely disappointing! I loved fallout 3 but I will hold off playing FO:NV until it is playable under eyefinity. I purchased through steam but won't get a chance to mess around with the ini files until it unlocks (tomorrow in Aus). I can't say that I am surprised that FO:NV doesn't run properly in eyefinity, it is after all developed by Obsidian. They are a truly B grade gaming outfit that have made a name for themselves developing inferior sequels to other developer's titles. I was surprised that Bethesda would risk their good brand by turning over the development of NV to these guys with their track record.
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MobsterOO7
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Re: Fallout New Vegas: Problems

Post by MobsterOO7 »

The only remaining issue is the blurry text on the PipBoy
For Fallout 3 there was a mod that got rid of the scan lines in the pip boy which drastically improved how it looked.

http://www.fallout3nexus.com/downloads/file.php?id=274

This mod might work on New Vegas. Give it a try and see whats what.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
morfinx
Posts: 77
Joined: 05 Sep 2005, 21:03

Re: Fallout New Vegas: Problems

Post by morfinx »

I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter, which loads my last save. Once in the game, most things look fine. The health bars are slightly too close together so that they overlap somewhat with the enemy's health bar. Also the different body parts highlight sometimes overlap in VATS. Lastly, lock picking doesn't work as the bobby pin is stuck to the right most position.
McSquid
Posts: 8
Joined: 15 Aug 2010, 20:25

Re: Fallout New Vegas: Problems

Post by McSquid »

The scan-line mod doesn't work, the textures are in a custom archive file not regular folders
Ristogod
Posts: 19
Joined: 05 Jul 2010, 06:38

Re: Fallout New Vegas: Problems

Post by Ristogod »

So no one has yet figured this out? I'm trying to run Surround and nothing is working.
Butch_N
Posts: 216
Joined: 24 May 2009, 02:07

Re: Fallout New Vegas: Problems

Post by Butch_N »

Thanks CrashAegis!
That file in Steam (#6 in your post) is the one that kept overriding the one in My Games.
Changing the lines in it too has fixed my game all but the binoculars.

Here are the values I used:
[Display]
fDefaultFOV=92.0000
fPipboy1stPersonFOV=60.0
bEnableEyefinity=0

[Interface]
iSafeZoneXWide=770
iSafeZoneYWide=15
iSafeZoneX=770
iSafeZoneY=15

[RenderedTerminal]
fRenderedTerminalZoom=72


Hopefully someone will get the binoculars fixed soon and the text in the Terminals and the Pipboy.
I haven't tried a higher fRenderedTerminalZoom= yet. That may improve the terminal text, if a higher value is used, not sure though.
CrashAegis
Posts: 13
Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

Glad to help, you actually had an easier time than me. Half of that solution was posted on the Bethesda boards, but Steam was not kind enough to actually create the 22380 folder until I had started/stopped the game a few times. Who knows whats going on with this, but its a pleasure to play now.

Except for those stupid NCR rangers stalking me, they didn't count on hard drugs and a sledgehammer though.
EvilEngineer
Posts: 115
Joined: 22 Oct 2010, 04:23

Re: Fallout New Vegas: Problems

Post by EvilEngineer »

Hi all, new to the boards but I've been reading this site for a while and up to yesterday I had great luck getting the game to work. Then the patch hit today... and I can't even launch the game anymore.

I've done all the tweaks to the fallout.ini and falloutprefs.ini and had it working on my system running a bezel corrected resolution of 4116x1024.

However now every time the launcher pops up, it forces the "detecting video hardware" and reverts down to a messily 1280x1024. I use to be able to pop open the falloutprefs.ini while the loader was up and fix that, but now if I touch it... the game simply won't start up.

System setup:
AMD Phenom II X6 1055T
8 GB ram
Win 7 64 bit home premium
2 x Nvidia GTX 460 running in 2 way sli mode
Resolution: 4116 x 1024 with 138 pixel bezel correction between monitors.
CrashAegis
Posts: 13
Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

Okay, literally right after I finished posting that the patch downloaded and proceeded to throw all my changes in the bin. It left me back at square one with me being totally unable to adjust any settings. After playing around with it for the last hour I have set it back the way it should be, but its a crappy fix that will hopefully be dealt with on the next patch.

NOTE: This only applies to those of you whose settings have now reverted and are again unchangable. I'll describe how I got mine working again, unfortunately this is no guarantee that it will work for you.

The falloutprefs.ini file in my Steam userdata folder is now totally ignored, so I only need to work with Fallout.ini and FalloutPrefs.ini in the My Games folder.

FIRST: Start the launcher. Everytime I start the Fallout launcher it actually overwrites these two files with some sort of default file, even if Fallout.ini is set to Read Only. The FalloutPrefs.ini file seems to maintain all of the correct settings, but the Fallout.ini file appears to be the one actually setting values like iSafeX and bEnableEyefinity, and this file is being overwritten with the default values.

After the launcher is started, I complete all of the changes to the two files described in my previous post.

Once this is done, I COPY both files, and paste them somewhere that can be accessed easily.

Then I can play Fallout NV with no problems, gamble, pillage, ignore that stupid Caravan card game, what have you.

Now when I quit, I see that the FalloutPrefs.ini file has been overwritten again, no big deal. However, the next time I start the launcher it will once again overwrite BOTH files. The idea here is to start the launcher, then overwrite the copies of FalloutPrefs.ini and Fallout.ini with the ones you previously copied. Every time. Lame. Functional, but lame.

I'm starting to think this is a combination of awful Bethesda errors and Steam acting insane, anyone with any insight into this would be highly appreciated.
Butch_N
Posts: 216
Joined: 24 May 2009, 02:07

Re: Fallout New Vegas: Problems

Post by Butch_N »

Okay, literally right after I finished posting that the patch downloaded and proceeded to throw all my changes in the bin. It left me back at square one with me being totally unable to adjust any settings.

Man that sucks,,, and is strange.
By strange I mean, today is when I made the changes. The patch came yesterday. I have had no problems with the settings sticking. They are now just like they were earlier today when I fixed it.
Not sure what would be causing yours to change and mine to remain???
I only have the 'My Games' Fallout.ini set to Read Only. The two FalloutPrefs.ini are open.
Just to make sure nothing funny was going on, I did restart the game using the Launcher and all is still fine like it should be.
In Steam > Library > Fallout: New Vegas > RMB > Properties > Updates: is set to Always keep this game up to date.

I hope you can soon figure out what is happening, especially since you are the one that posted a fix that has (so far) worked for me.
At least there is hope, since my game is settings are sticking (again, so far).
u4ea
Posts: 1
Joined: 22 Oct 2010, 05:29

Re: Fallout New Vegas: Problems

Post by u4ea »

Well I am having the same problems. I have no idea how to fix this, but your method of opening the game...then changing the files when the splash screen is up does work. My FallouPrefs seems to stay the same, but Fallout.ini changes every time the game opens...tried offline mode with the same results, so it seems pretty clear this is from the patch they just released. It saves a bit of time to just create two Fallout.ini files and rename them after the splash screen...very lame though. Nice job on finding the "fix"
Hurleybird
Posts: 7
Joined: 21 Jun 2006, 03:24

Re: Fallout New Vegas: Problems

Post by Hurleybird »

I can't say that I am surprised that FO:NV doesn't run properly in eyefinity, it is after all developed by Obsidian. They are a truly B grade gaming outfit that have made a name for themselves developing inferior sequels to other developer's titles. I was surprised that Bethesda would risk their good brand by turning over the development of NV to these guys with their track record.


You're kidding right? You do realize that Obsidian was founded by ex-Black Isle Studio guys, right? You know, the guys who made the original Fallout games? In terms of talent, you won't find a studio with more Fallout veterans anywhere. If anything, Fallout 3 is the less 'legitimate' Fallout game of the two.
hallolr
Posts: 2
Joined: 22 Oct 2010, 09:52

Re: Fallout New Vegas: Problems

Post by hallolr »

Is there anyway of editing the (.ini) files or some other fix to allow using only the middle monitor on an eyefinity setup? Have to disable eyefinity now in order to play, which is very annoying each time you want to start up the game.
Modi
Posts: 13
Joined: 03 Jun 2010, 04:43

Re: Fallout New Vegas: Problems

Post by Modi »

[quote]I can't say that I am surprised that FO:NV doesn't run properly in eyefinity, it is after all developed by Obsidian. They are a truly B grade gaming outfit that have made a name for themselves developing inferior sequels to other developer's titles. I was surprised that Bethesda would risk their good brand by turning over the development of NV to these guys with their track record.


You're kidding right? You do realize that Obsidian was founded by ex-Black Isle Studio guys, right? You know, the guys who made the original Fallout games? In terms of talent, you won't find a studio with more Fallout veterans anywhere. If anything, Fallout 3 is the less 'legitimate' Fallout game of the two.

No mate I'm not kidding. Kotor 2 (Obsidian) inferior to Kotor 1 (Bioware); NWN2 (Obsidian) inferior to NWN (Bioware); Alpha Protocol (Obsidian) = garbage. I don't care who founded Obsidian, their track record in recent years is poor.
CrashAegis
Posts: 13
Joined: 20 Oct 2010, 15:00

Re: Fallout New Vegas: Problems

Post by CrashAegis »

Is there anyway of editing the (.ini) files or some other fix to allow using only the middle monitor on an eyefinity setup?

The only quick way I can think of offhand is to switch between Extended Desktop and Eyefinity, with Windows Key + P
http://www.youtube.com/watch?v=OOHRPunVHVI
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uk_uk
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Joined: 04 Jun 2010, 07:17

Re: Fallout New Vegas: Problems

Post by uk_uk »

Hmmm... FNY works fine for me (after some edits in the inis). Ok, texts on pip and terminal are terrible to read, but nonetheless I have a lot of fun right now ;)

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Paradigm Shifter
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Re: Fallout New Vegas: Problems

Post by Paradigm Shifter »

No mate I'm not kidding. Kotor 2 (Obsidian) inferior to Kotor 1 (Bioware); NWN2 (Obsidian) inferior to NWN (Bioware); Alpha Protocol (Obsidian) = garbage. I don't care who founded Obsidian, their track record in recent years is poor.

Agreed. Obsidian might have a good pedigree, but their performance is, frankly, appalling. I haven't even completed KotOR2 as it's unbelievably buggy! (Always get stuck in Jedi Enclave because Atris thinks I've still not done something, even when I have done it...) this is the UK retail version...:( doesn't matter which patch I use...

And NWN2... let's not get started on that. It took dozens of patches for that game to start performing decently...
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uk_uk
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Joined: 04 Jun 2010, 07:17

Re: Fallout New Vegas: Problems

Post by uk_uk »

Once this is done, I COPY both files, and paste them somewhere that can be accessed easily.


But you know that you need to overwrite the falloutprefs.ini from SteamUserDataYOURSTEAMID]22380Remote with the falloutprefs.ini from your myGames-Dir after you edited it?
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